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Comments for Zack's Hardware

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SanderH112

Jul. 10, 2020

Under rating threshold (show) lol, magnet has a bug where you can keep upgrading it as long as enemies are in range... kinda hard to find though

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(0)

SanderH112

Jul. 09, 2020

Under rating threshold (show) My highest tower level is 4, can anyone beat that? only a few tower types are even able to get enough kills for level 5...

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SanderH112

Jul. 09, 2020

Under rating threshold (show) warsometheepic actually I found that certain items drop more at later waves. also, the game doesn't get updates.

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(0)

Warsometheepic

Apr. 05, 2018

Under rating threshold (show) i think that certain enemies should drop more of a certain hardware, like eggs should drop more coils & cogs, while cars should have motors & bolts

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(2)

gungun2

Dec. 31, 2014

Under rating threshold (show) Heavy laser is weak :(

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(1)

maxj03

Nov. 25, 2014

Under rating threshold (show) blub blib blub

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epicguppy

Jun. 27, 2014

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(-7)

jamiie1

May. 18, 2014

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jamiie1

May. 18, 2014

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(-3)

MyraMieB

Jul. 16, 2013

Under rating threshold (show) nice games

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(1)

motorschaden

Jul. 04, 2013

Under rating threshold (show) why cant those towers always attack the firts in line?!

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(0)

cipriano42

Jun. 19, 2013

Under rating threshold (show) .............

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(-2)

Deathvolt

Jun. 05, 2013

Under rating threshold (show) Love this game

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(1)

stickpeople4

May. 10, 2013

Under rating threshold (show) Kind of ironic how it is Badge Games, yet there are no badges for the game.

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(1)

dirtdog249

Jan. 25, 2013

Under rating threshold (show) Bullets shooting too slow to hit the target is weak.

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(-2)

mts024

Jan. 23, 2013

Under rating threshold (show) Like the new style TD but needs a bit of roughing out. Make the drop rates less random or more balanced in a way. Found that some of the later lvls I was getting tons of Ms in one match then doing the same map Ms were almost non existant. Like the towers but found that with the low ammount of waves it was best to go with reload/firerate rather then upgrading damage.

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gigibusuk

Jan. 18, 2013

Under rating threshold (show) drop items=random..exp random too?

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(-1)

TankWesley

Nov. 13, 2012

Under rating threshold (show) at the beging it says badge games but it does not have badges

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(0)

huter12

Sep. 23, 2012

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(-9)

huter12

Sep. 23, 2012

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(-8)

JaydenB5

Jul. 27, 2012

Under rating threshold (show) Lol this kid must be really selfish look at all those toys...*flashback of going to buy them* ShopKeeper: Ok that will be $6000000000000 Kid:Is 5 cents enough? *steals toys*

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MWalfa

Jul. 11, 2012

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MWalfa

Jul. 11, 2012

Under rating threshold (show) tis jogo is a an trahs !"

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shadowsonic

May. 26, 2012

Under rating threshold (show) who new that tamatos where so agreseve

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(2)

shadowsonic

May. 26, 2012

Under rating threshold (show) this guy has a lot of toys hoe much did thay cost?

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(2)

DaemonCaedo

Apr. 16, 2012

Under rating threshold (show) 12 waves per level is way too few sometimes.

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(2)

mani5609

Mar. 26, 2012

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(-14)

EvanBatter

Feb. 29, 2012

Under rating threshold (show) It's nice and clean, levels are ok, gfx too - it just misses a bit of a challenge, upgrade system, achievements, speed up which are expected in any TD game today. The randomness is a bit over the line as its really a mission winner/killer sometimes. Also the same enemies in the same order without any special feats gets repetitive. Mouse-over-collecting is a nuisance, as is the building time itself. But the game is still quite good! :)

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(3)

crash185

Jan. 07, 2012

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(-14)

LiuKangfatality

Jan. 06, 2012

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(-16)

skitszo

Dec. 24, 2011

Under rating threshold (show) you know....this having to mouse over stuff before it despawns is really kinda lame....just say'n...

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(0)

skitszo

Dec. 24, 2011

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(-4)

zach183046

Dec. 19, 2011

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(-3)

weeweeboy2

Nov. 28, 2011

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(-15)

goffy332

Nov. 01, 2011

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(-14)

arceus_morphlvl0

Oct. 24, 2011

Under rating threshold (show) leon2468, the reason the tomato launcher isn't firing is because it can only hit ground units. did you read the instructions? if you had, you would have known about that.

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(2)

Exosus

Oct. 22, 2011

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(-22)

ZW331

Aug. 30, 2011

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(-10)

leon2468

Aug. 12, 2011

Under rating threshold (show) i found a glitch at the last round of a level my tomato launcher stopped launching tomatos on every level i did

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eurize

Jan. 30, 2011

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BAnthony

Aug. 08, 2010

Under rating threshold (show) BadgegamesDAWTcom is pretty sure a rip off of kongregate. "Come play some Win badges"

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(51)

mecheng_analyst

May. 26, 2010

Under rating threshold (show) great graphics and theme. well done overall. exp based lvl up is not my fav, but it is interesting and makes for a different strategy if more levels actually. dont like the randomness of the drops, nor the hover pick up. maybe 1-2 too many tower types as well. fun though, thanks

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(2)

Selva

May. 19, 2010

Under rating threshold (show) The resource system is a nice touch. However, the random drop and random return on selling a tower makes levels a little TOO dependant on luck for my taste. I have yet to see enough of the 4th tear resource drops to win anything but the easiest of settigs on the third map. (The one that forks then meets at the end.) You can't build anything but the two lowest end towers without the little M component and You don't see them regularly enough. I have gone entirely to the 5th wave without seeing a single one. Sorry about the rant. The point is, random is NOT the answer in this sort of game.

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(85)

Omarscen

May. 16, 2010

Under rating threshold (show) yeah, really need to have xp for damage done not kills

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(3)

DocSloppy

May. 14, 2010

Under rating threshold (show) I'd really like to see a survival mode or something that goes on alot longer, it would be fun to be able to get higher level turrets.

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Downsyndrom

May. 12, 2010

Under rating threshold (show) very nice ideas in it but collecting the resorces is a bit nervy, the graphics are very nice

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(2)

bagley

May. 12, 2010

Under rating threshold (show) Good times. This reminds me of Toy Commander on the Dreamcast. It's a little too easy, but the upgrade system is pretty cool. 4/5

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shimahamaru

May. 12, 2010

Under rating threshold (show) YES! We've got most recent comments back!! Yeah!!! I do, however, think that there should just be 2 tabs, that do NOT require reloading, to switch between popular and top rated. And it should stay throughout games (i.e. switching to boxhead would keep whatever one I had here.)

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Shivling

May. 12, 2010

Under rating threshold (show) Very cool, outside-of-the-box TD game. I like the background/pathway look and feel and the towers are nicely designed. Game play is good with constant monitoring required to upgrade (keeps it from getting boring). Having to gather more than one resource is interesting -- adds a bit of randomness to what towers you can build. At first I really thought the manual collection of resources was fun -- but it got old pretty quick. Perhaps a toggle for auto/manual collection with a point % bonus for those who play manually. The track design is good, but it would be nice to see an increase in the number of waves as the tracks get more challenging. Great effort and thanks for putting together a good game!

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(1)

CapTortuga

May. 12, 2010

Under rating threshold (show) it is very hard to find new TD games with new features... the diferent resources and the manual gathering are very nice ideas... Change the xp system and it could get much better...

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(1)

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