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Why do I have to play the same level several times to get all upgrade points for it? Let me try at any difficulty and give me the upgrade points for that difficulty and all difficulties below it if I win, don't force me to repeatedly play the same level just to give off the illusion of extra content.
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Hi!
I really loved nano war, one of my favorite games! Ive been waiting so long for a sequel, and the upgrades are a really cool addition. But the design of the first one was way better... im getting a headache when the screen is always moving :p
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I started playing until level 11, then quit out of rage. I was already pissed about the entire upgrade point system when i tried to see if skirmish would redeem this game, only to get the biggest F U you can get from a game : you have to go to another website, which is a complete waste of time. This website isn't something like Adicctinggames.com, this is KONGREGATE, the best flash game website there is, and I don't want to leave just for the skirmish setting on a bad game.
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I really should not have to beat every level just to unlock the higher difficulties. If a level is too easy, I should be allowed to up the difficulty and reap the reward. The challenge levels on the lower difficulties are a lot easier than the later on normal levels, so I should be able to use them to gain abilities that will help me. =\
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First off, why the hell would you make us play each difficulty at a time? And second of all, it's pretty stupid that we're unable to see how many units our own cells have on tricky. Not being able to see the enemy's is one thing, but not being able to see our own makes absolutely no sense whatsoever and I guess means we're supposed to basically just guess and kinda hope we know what we're doing. I'm not a big fan of blindly flailing and hoping things work out...
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Hello players. I read all your comments and a new updates will comes:
Autopause removed. Weird sounds with 0 unit fixed, new game balance (You have to unlock the higher difficulty by completing all levels), Toggle quality button in the pause menu (there already exists the Q key). Actually It is complicated to include a speed up button but I will try to implement this feature in the next update.
Thanks.
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There are some things, that are really annoying. I cant play the pro-lvls on kong, but they have a highscore for kong? And when I try to play it on supertowerdefense, the game won't load. That let me come to another annoying thing... the upgrades are to expensive and without the pro-lvls we lose upgrade points. I liked the first part, but the second part makes less fun, because of the missing content for kong. The multiplayer is the only thing to look forward to... But instead of loging in with an external account, you should implement the kong-accounts for this. Many other multiplayer-games have that.
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I clicked the trash can to see what it would do... it deleted all my progress without even prompting me. What the fck is that shiit?
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So players complained about repeating levels, and asked to play "pro" from the start. And you... made it even harder to unlock pro difficulty? Way to ignore specific constructive feedback from users.
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The higher difficulties are nigh unplayable if you're colorblind. There is literally no indication of what is going on.
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Wait, I can't even see my _own_ unit's power? As a colorblind person, I was kind of counting on some visual indicator.
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This is actually a kinda cool game. But the hidden numbers thing on the higher difficulties is bad idea for this kind of number crunching game. Unfortunately, having to go to another site, having to play all easy difficulties in order, the horrible language etc. bump this down to 1/5. Yeah, 1/5. Because having a good part 1 and just stacking shit onto it is a no-no.
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played through standard difficulty, fun stuff. However, I got really annoyed with Tricky difficulty...come on, really I'm not allowed to see the cell count in my own cells? absurd. Still 4/5 for the fun of the first go round, but I won't be playing the higher difficulties.
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You're still missing the point of cell games. We want them faster and with a challenge. You've done neither of these things, pick it up or be left behind. I'm not sitting through an ad for a sub-par game. I'm not the only one. Speed it the hell up, tighten the controls (I shouldn't feel like I'm selecting things on windows) Make it fun!
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ok sequel. upgrades and varied cells are a plus, easiness is a minus (although nano1 was pretty easy imho). **ugh, don't be lured by the "higher difficulties" it just hides the numbers on all cells including your own... i really don't see the point (or the fun) of that.
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A disappointing sequel to a well-made game...
1. Locked difficulty = play each level 3 times = boring and tedious.
2. No speed-up button + slow gameplay = boring and tedious.
3. Upgrading = boring and tedious.
And to top it off? "The skirmish mode is only available on SuperTowerDefense.com"
Seriously, what the hell? This isn't even a TD game...
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Higher difficulty unlocked? There's something beyond pro? Although I did find pro to be pretty easy compared to the shift in tactics of playing tricky, fog of war isn't really much of a set-back.
Game would have been immensely better if there was a way to speed up gameplay, some of the levels became tedious just from waiting for units to move.
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New updates:
Updates v13:
* Speed of mini cell increased
* Cost of upgrades reduced
* Fixed restart bug
Updates v12:
* Speed increased
* The restart key is removed "R" causing a memory leak.
* The Pro difficulty is playable everywhere
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Ack, this is honestly a shame when compared to nanowar 1. The graphics are more advanced, but I really liked the older game's design a ton more. This one was very laggy, and changing quality did nothing, the attacking mechanism was different (clicking multiple times at 50% now sends multiple nano attacks instead of one more concentrated attack) plus you can't tell where the attacking bots are going to. The other things posted were also issues that frustrated me, and what the heck was up with level 9?
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The game was great but after a while it gets real lack lusterd so im thinking you can like make it more fun and have more cells or whatever they areand needs more A.I. into the game because i was getting a jiant foot up my ass and thats all the complaints i have so far but either way the game was awsome.
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Yeah, waaaaayyyy too slow to be any fun. It's a nice concept, I suppose, but it was done better by Joey Betz with Phage Wars.
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I managed to finish nearly all of them, except Pro level 17, 18 and 25. The AI played really differently from game to game, which is quite annoying.