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SUPER easy hard badge.
Just expand with grey until they start to send troops at you, then avoid a direct engage of troops by constantly sending all available forces at their lowest value location. The AI cannot keep up with all of the movement of troops, and will just randomly conquer your "1" value locations some of the time. Keep doing this until they are eradicated.
On a different note this game shows the value of mobility and location of a military as opposed to the amount. The AI might have more troops, but that does not matter at all if they don't use them properly.
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The game's decent enough. I've just seen the same concept done far better. Plus, it's a bit laggy when you've got a lot of units deployed to head to other cells.
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i dont know why you all complain, just start by capturing small areas, then attack the enemies main source of cells, then deal with whats left
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If anyone finds this game hard. The way to win is simple. Wait 5 seconds, let the enemy waste his cells attacking neutrals. Throw all your cells towards the biggest enemy cell when he does so. There will be no retaliation. Let the enemy waste more cells killing neutrals, then destroy his cells. One of the easiest Hard Badges I have ever gotten.
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Ah, the first badge I got on Kongregate! That brings me back. Btw on level 14 just spam everything at the biggest red cell at the start and refresh if you don't get it. If you do get it, you win.
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Amazingly fun, beat all 15 levels. The strategy of capturing bases based on their production value reminds me of a king controlling colonies
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The saddest thing that i have come back to is no chat rooms found.
What have they done to you my sweet child... How have they hurt you so
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I liked the low-saturation colors: it gave it kind of like a Victorian, or 30's-50's playing at Victorian feel.
The gameplay is not too hard, once you get it straight that this is nano WARS, not nano-colonization. Yes, it does feel like cells fighting, or (in a weird way) a metaphor for the Cold War.
It does need a lot more levels and/or some kind of level generator-- I had too much fun to stop!
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For those still having problems on the harder levels, when an enemy cell attacks it leaves itself vulnerable. This is especially true of the harder levels, where an enemy cell may unleash tank attacks (move 20 or more nanos) leaving the cell with 5-6 nanos. Take advantage and attack the cell when it does and while you still can, as it will not stay vulnerable for long.
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I can see that strategy advice isn't that helpful... There is a lot of it here, and this game isn't that difficult. However, here is my two cents: Don't keep your nanos on your bases unless you have to. Watch your opponent and then react. Once your opponent has acted and you are sure your bases are safe, start grabbing the smaller ones. React; don't act. But THIS #1: Keep your nanos in the air! Having tons of nanos on a base does no good. If you have tons of them in the air, even with many of them being 1, it's very hard for your opponent to see where each is going. Not only that, but if the air is cluttered with your nanos, it halts your opponents movements, because when two opposing nanos collide, they cancel out. If you are concerned with keeping a particular base safe, use proximity by sending the nanos back and forth between bases that are close. However, continually sending them across the map in confusing ways and then back to the center is the best way to utilize this strategy.
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If this game had a sandbox and you wore able to submit decks and play decks other have submitted it would be so so great!!!
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This game would be great if there were upgrades you could manage between levels, but as is it's a variation on a clickfest. Better than some, but not as good as it could be.
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I always enjoyed this type of cell battle game and I know this one came first so will not dock it for that. Only thing I would like is a button to select all since some times you can be selecting out of the screen not in. not a big problem and it would probably be to easy with that button. keep up the great work.
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1 tip, do a ponzi scheme. I mean like this: First you conquer the small cells, then after that. Your power up the bigger cells by depleting the small cells in a way that it gives it to the big ones. If you can get this, you can easily defeat the other levels as time passes by.
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Am I the only one at level 15 and just leaving the red one with one cell and putting all of my nano into one cell to only wait again for all of them to be full because I want to shoot 9000 nano at the enemy?
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Neat style,and solid graphics but horrendous difficulty curve. There's no gradual increasing in challenge. It just goes from pitifully easy to obnoxiously hard.
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Watch enemy movement. When they send out their nanos, attack the low red spheres. When they attack the neutrals, attack it at the same time as its about to hit 0. Don't send your nanos far away, its always more efficient to send to nearby spheres. When an enemy attacks your sphere either overwhelm them or move out to another target (including the enemy's sphere).
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need more maps? go into map editor sign up with any name, use a fake @mail if you want to, and there you go 999999custom maps created by ppl, not balanced? make your own map epic win