Under rating threshold (hideshow)
This game is really good, but I am surprised with both the fact that beating all the levels is a hard badge rather than a medium badge and the fact that I only have to beat 14/15 levels. I think only two or three of the levels even took a bit of time and two or three tries.
Under rating threshold (hideshow)
I think every level is beatable not because the AI is deficient but rather because the developer chose to set its reaction rate to slow. I feel the difficulty is set just right, challenging enough without becoming frustrating.
Under rating threshold (hideshow)
Its like its ender's game by the end. your completely out numbered in the beginning but the only thing to save you is taking advantage of the AI.
Under rating threshold (hideshow)
My plan would be to conquer the smaller cells first. Once the bigger cells have no other allies their technically screwed.
Under rating threshold (hideshow)
Hmm... Achievements won't pop, and I can't seem to figure out the trick to level 15, the enemy makes a beeline for me and wipes me out in seconds.
Under rating threshold (hideshow)
Amazingly fun, beat all 15 levels. The strategy of capturing bases based on their production value reminds me of a king controlling colonies
Under rating threshold (hideshow)
love how people say easy, easy are the first 12 after whoch 13 is just a bitch, when ever you expand the game sends like 3 times the amount to it. Im done with these types of games why even bother giving them badges.
Under rating threshold (hideshow)
14 was tricky but what eventually worked was neglecting all the "8" balls and taking all the big ones. Then whenever they tried to take one, immediately force them out. until eventually outproducing enough to win.
Under rating threshold (hideshow)
Can I also suggest that the selection lock be taken out. Its rather annoying at later levels where speed matters to constantly click negative space to be able to target another planet.