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Every nano spent fighting neutrals is a nano wasted, unless it's just unfeasible or takes too long time to attack one of the red spheres instead. Keep an eye on the big neutral spheres and capture them just when Red has weakened it enough. :D
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Your nanos that are traveling will eliminate red nanos they run into - so as soon as you're producing more than them: select several of your cells and click once on the four weakest cells, select other cells and repeat quickly. Send them to your own depleted cells too . Fill the screen with nanos traveling in every direction and the red nanos will never make it to another cell.
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Simple ideas, easy game, easy to learn how to play, isnt a game which makes you feel frustrated, what more can you ask for?
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My plan would be to conquer the smaller cells first. Once the bigger cells have no other allies their technically screwed.
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Fun game, but it would be better if you could send movement commands while game is paused. In later levels, when the screen is more cluttered, it becomes distinctly unfair an advantage for the computer who can send instantaneous commands to all bases while you are limited to one mouse click at a time.
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I believe this gave birth to many similar games, but this one seems to run the smoothest with the best controls. Only fault is that it's too short. Great game.
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easiest hard badge ever. All you have to to is move quickly, keep swicthing from cell to cell. Watch for when a big red cell sends out a bunch of cells and attack it when it only has a few. do not attack the small cells that have a bunch of cells in them because when you capture they do not produce very well. Also stay away from big neutral cells unless they were weakened by your oppenent first. Always remember: when you atack a neutral cell, you waste your own cells without you oppenent using any cells, so eventually he will gain the advantage. Hope that helps and makes sense.
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Very nice game, but gets much laggy on last levels when you start sending from all (or majority) of your cells into many different directions :P By the way, this is one of the EASIEST HARD badges I ever encountered till now ;-) So if you are badge hunter, care to play 15-20 minutes to get this :)
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Very nice game, this has a ton of potential. With more levels and maybe other capturable objects I'd say I think this is a better game than Solarmax, even if only for the better click style interface in this game.
Even if you feel you've done enough for this game, it's a great little game and I had fun for what it is: short but sweet.
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For 13 I play aggressively, taking the small ones around me at the start and using the majority of my forces (make sure to send enough) to take their medium and large bubbles when they are weak (when the enemy is spread out). Try to hold back the strong attackers and stall them while you go straight for their important bubbles, don't bother with the large neutral cells until they are weak.
Later on, try to connect your territory and start pushing forward using two or three large armies and finally surround them and take over.
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I attack the small neutral ones close by first. Then I select all of my nanos and quick tap bases repeatedly. Unfortunately, it doesn't take much strategy. Just keep reselecting everything and tapping each base you don't own. You can beat each level in about 2 minutes. One of the fastest hard badges I've ever earned.
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I find it strange that all the popular games of this capture-and-defend-cells RTS genre on Kongregate all have 'Wars' at the end of each of their names, which also always only consist of two words: the Nano, Phage, and Tentacle Wars series. Equally strange is that all have just two entries in their respective series so far, despite releasing at relatively drastically different dates (this here being the first I believe). To top those notes off, at least one game in every strategic collection has above a four rating, and regardless the series, only one of them has badges. I know this is random information but the near-staggering number of coincidences is kind of intriguing. Oh, then there's the fact that the units you control are always referred to as 'cells', though I'm not entirely sure what type of cells capable of extending tube-like tentacles came into existence.
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as always, the best defence is to attack... take just a few neutral, and RUSH... even the last map become easy with that tactics.
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I made 10 of the 15 levels way, way harder than they needed to be. I started playing this a couple weeks ago, and by today I had forgotten the rules. It's really not a hard..hard badge, but, always be capturing enemy cells. My problem was that I kept going for neutral cells. I had forgotten that capturing enemy cells actually kills them. I also forgot that the number that can be in a cell, is determined by it's size. So, just make sure to capture enemy cells, and large ones. Basically don''t be an idiot like I was for 10 levels lol. Really great game.
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easy to win if you just draw the box and click every own thingies to travel to each and every enemy thingies, but lag is insane! *rofl*
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This is the best game I played like this, it's more...intreging then the others. My rate 10/5 but it does lag when you mass them so.
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Here are some tips that might make this game easier: Although it does work to send lots of nanos very fast it works better if you are patient and play on the defensive side. send nanos right after the CPU does so that you will be protecting your own. Just wait for the right time when the CPU's nanos are low and then hit them with not all of yours but just a group near the one you are attacking. hope it helps
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Forget what Red is doing once the game has begun. Your main goal is to capture FAST. Capture as much as you as quick as you can. You want to get the production rate of your nanos high. Once you do that, keep covering the map. don't let your nanos build up for long. 10 spheres of 4 are better than 4 spheres of 10. The AI is not smart enough to realize this tactic, which is why once your production rate is high, take out the smallest enemy spheres and keep on doing it. This is the most effective tactic.
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Yeah, those were nice suggestions (more levels, maybe even player-created ones, and being able to select the difficulty)... Also, considering the "available for iOS" news, is there any chance of an Android version? :)