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1/5 the towers have terrible ai the aim at different ones. I have a boss and a wave of different monsters my 2 good towers are aiming at the monsters while my terrible tower is the only one fighting the boss.Plus no hot keys and enemies only drop one coin.
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only thing that pisses me off is, what they call sucubusses are sure as HELL arent succubusses (bsically seduction monsters)
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2/5 No homing really hurts when they are fast movers. They are the one who all got through except for a boss. (Who by the way couldn't be hit by my death line of archers since they were too busy at missing fast ones from the wave before.)
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@Ferretboy: faster enemies mainly just get the splash from towers, and if they go inside the range a second time (like a looping path) the tower will shoot at them and for the most part won't hit at all
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Like pretty much everyone has all ready said: this game has problems...
My main problem with it was how much everything cost-BUT that wore off in the later waves with the after wave bonus' getting bigger.
But now I've come to a new problem: the difficulty. Hard mode is just as easy as Easy mode... not that Easy mode ever stayed true to it's name of course...
You seriosly need to update this thing as I'm sure it could be quite good :)
But until then it's still just another 2,5/5.
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i really don't get what u guys are talking about the towers missing cause they haven't for me yet but 1 GP for anything that's not a boss is incredibly stupid
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Yeah, way too pathetic at hitting enemies. Especially since there's no targeting preference option beyond "farthest on path", so it tries to shoot at shit too far away and misses entirely instead of shooting nearby things that it can actually hit
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A lvl 8 tower cannot miss a shot, that's an epic fail !! 1/5 I do NOT pay all that money for a tower which cannot hit the monster... It could be a great game... sorry
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game is kinda bad'ish' or maybe even sad'ish' but whatever.. you have earned 1 point from me for the grafics of those dark knight things.. they kinda do remind me of final fantasy II for PSP' 1/5
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ui is nice, graphics are ok, gameplay is boring, it would be nice to click on a monster and know how much hp is left, the sounds would drill into the skull after awhile, but the game without sound is more tedious
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I think it would be nice a guide trough the upgrades/lvl up, and a more balance difficult/money per kill, and of course the number of waves in each lvl
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Meh. Mediocre, and no overall experience system or anything. Not bad, but follows same old routines while leaving out things people have come to expect from newer TD games. 2.5/5 (Gave it the 3 though, because it looks polished at least.)
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omfg your shitin me... dont no wer to start well first my towers didn't even attack then wen they did i got 1 gold a kill and the grapthics wer like fukin sega dream cast console grapthics and overall the gameplay was netto style
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the only way to get cash is by getting the waves in early, and this could even be by 1 second. still, the enemies started pummeling me on easy difficulty with 5 upfraded towers, one fully upgraded, and the rest leveled up. way too difficult and too exspensive for towers 2/5.
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I just loaded it.... I'm seeing what's basically Flash Element TD w/ graphics Upgrades.... this is unoriginal at this point. There's new TDs(okay), and there's copies of the crappy old ones (not in any way okay) 1/5