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There is only one reason Doodle God succeeds in luring gamers into wasting so much time on the tedium of attempting to discover what combinations both made sense to the developer and tickled his fancy: our curiosity is fueled by the fact that, without even an end goal to guide us, we can have no idea what might pop up next. My hatred for this "game" is absolute. I slogged my way through it purely to get it out of the way and I spent the entire time compulsively thinking of all the improvements that could be made - of how the combinations could be more realistic, of how the category groups could be more intuitive, of what overall goals could replace this "just gotta catch 'em all" structure. Awful.
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i don't think see the world grow and populate as you make new elements is nice, cause you have vodka and you don't have any life around the world
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Create storms, build armies, grow a civilization and… drink vodka!
Doodle God puts the power of creation in your hands. Mixing and matching different elements, work your way up, all the way from bacteria and beetles, to clay and ceramics, to tools, weapons and beyond! But beware, creating a whole world is not so easy – inventing the wheel might just end in a plague of zombies…
Don’t worry though; you’re not completely alone on your cosmic journey! Every time you successfully create a new item or procedure, you’ll also be rewarded with the wit and wisdom of some of the greatest philosophers and comedians!