Under rating threshold (hideshow)
Like many others have said, this game has potential but isn't quite perfect yet. The major thing I was confused about was which side the enemies came from at the beginning so I built all my towers at the wrong end! Also, the load game code didn't work for me at all, I ended up with my towers the same but the background spinning and no hero or start next wave button. And last but not least, I kept my guy near the front of where the guys came out and one of the waves flew right at my hero. My guy died instantly and I lost, you should identify that the objective is to keep your hero alive while stopping them from getting to the end. Besides those sort of minor flaws, I would say this game is good but is in need of tweaking. 3/5.
Under rating threshold (hideshow)
To people complaining about it not fitting your screen: click the title bar and press F11. That will hide most of the navigation toolbars.
Under rating threshold (hideshow)
Is a bit odd, played lots of TD games, like the hero idea, think you have WAY too many turrets. cut it down to 5, stick to the really good ideas that work! a fast weak one, a good all round, a frost, an AA... this wierd upgrade system is also flawed... the turrets cost far to much to upgrade at basic level, do almost no more damage and then stop doing what you bought them for! Incoporating some ideas from protector and DTD would improve it many. 2/5
Under rating threshold (hideshow)
I really wanted to like this game. I am a big fan of tower defense games. This game has some promise, but is a bit rough around the edges.
Under rating threshold (hideshow)
Enjoyable, however there are some balance issues. A little more information on the towers would help and anything but the colored balls would allow users a better chance to identify with the towers. The hero concept is unique and I enjoy that aspect. Keep up the good work (4/5)!
Under rating threshold (hideshow)
i tried this out again and wtf?
dont have other guns to buy if they are truly horrible. (try the anti air gun and tell me its better than the ak vs air).
doesnt make sense
Under rating threshold (hideshow)
I also find it extremely difficult. I have yet to make it halfway through normal - enemies seem to ramp up too quickly, and upgrading towers often makes them useless before one realizes why. Effects are not clearly explained and their results are not easily identifiable.
Under rating threshold (hideshow)
I love tower defense games, but this one simply attempts to do too much all at once. The idea of towers completely changing function when upgraded is confusing and makes strategy difficult to manage. The screen is cluttered and akward to navigate. There are some great ideas here (changing roads, towers that work in combo), but the game needs to be sigificantly streamlined.
Under rating threshold (hideshow)
Yea pretty bad. I give it a 2/5 because it has potential but should not of been released even at demo stage. The "rapid fire" cannon shoots at a speed close to snail. It just seems pretty stupid to me.
Under rating threshold (hideshow)
The bar that has the towers you can buy needs to be retractable, gets in the way. Also the game window is too long, make an option so it can fit your screen.
Under rating threshold (hideshow)
i think the idea of seing a tower in wich we spent a lot of money destroyed by a road is not stupid. it goes beyond that... if that can be fixed i would rate this game 5/5
Under rating threshold (hideshow)
Idea not so bad, playabilty rather bad. Even on easy is the difference between wave 1 and 2 way too big. I think most tower defences are fun because they slowly get more difficult as you go. This game however started beating me on wave 2 or 3..
Under rating threshold (hideshow)
Eh, not great. I think that any bad td game made should have a punishment of nothing less than death. People rly need to know when enough is enough.
Under rating threshold (hideshow)
I liked how you can have a guy to move around but it just wasn't as good as all the other tower defences, to, in other words its to easy. =]
Under rating threshold (hideshow)
Wow anyonewho says ths game i hard is either
A) On drugs (therefore cant see straight)
or
B)completly incomitent (yes i spelled that wrong) at defence games. Way to easy and towers become to strong to fast. beat impossible first try without losing any lives
rating-2/5. good try but the game is to easy and to simple.
Under rating threshold (hideshow)
somebody shoot me i dying of boredom. whats with the story line anyways really aliens, and what up the hero thing. Its too easy anyways. 3rd worst ive ever played... besides arcade games you put monet in for... 1/5 i cant belive this was ever favorited
Under rating threshold (hideshow)
Needs more balance but a decent game. For instance, you could easily beat sandbox and normal defense using only lightning, but it's nearly impossible to do it with all fire. Poison stacking is interesting but it should synergize with the hero to let you use a mainly poison build. Also, a read-out on what your dmg is for ground, air, and normal would help. When stacking air to play prison I'd like to see what my actual dmg is to the flying guys. It's still a good idea and with some tweaking could be a really good game.
Under rating threshold (hideshow)
I like the hero concept, but it's been done before with other DTD games. This is nice because of the wide variety of towers as well as hero weapons. At least this has more of a story line than most of the others. Gameplay gets repetitive, but that's same with most games in the genre.
2.5/5 - Average. Rounding to 3/5 because it is worth a look and a play or two.
Under rating threshold (hideshow)
I love defense games but I just cant get into this one. Might need to play it more but the weird mix of good and bad 3d graphics and generic circles for towers really agitates me. The "new path" idea is somewhat original, but not sure if I like it.