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are the artifacts used by all of my heroes or only one, so when I equip some armor, do all my heores wear that, when battle starts?
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It might be much easier to have the artifact selection screen (and possibly the character screen) to have a "last used" feature or something since sometimes the same teams/artifacts are used from level to level.
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"But hope still alive!" should be "But hope is still alive!". It's a neat concept of a game but it provided no challenge to me. =/
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Completed, no deaths. Used ultimate defense, blessed cup, and trinity force. To defeat the dragon send in a crusader to fight and heal him from a distance. Once the dragon is occupied with the crusader, send in all ranged units to surround the dragon but do not get to close to the dragon or the crusader.
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A very nice game! I love it. Except that because there is no skill trees, we do not have preference for any hero… Too bad. :(
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A stripped down UI is never a good thing, I would also love to have a defense button, also feels really odd that the game almost tries to make me move my units after attacking... Really really odd game to get used to, it needs a little something, (like strategy for once). Also feel the need to ask for less random crappy units with tiny differences to the stats, and instead give me a few solidly different heroes, one part of this is, there is little reason to bring an archer unit with only 3 attack range, first off the AI is too dumb to use its movement to get the first attack, and secondly, after my archer attacks, the AI will just walk up to it and bash it... No point in that unit whatsoever.
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1. Pirate as meat
2. 2 battle healer
3. tons of witches
4. blessed cup for health regen
5. Enemy only attack the closest one, carefully position your troops.
6. Profit!
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Generally, the game's a bit slow, and there might be more difficuly levels - or perhaps achievements (star badges on each level?) for beating the level without powerups or with a specific party/setup. This would probably be an easy way to do challenges: when a level is beaten, add three checkboxes next to it, and each stands for a certain choice in party members and certain equipment (might be unavailable until the player has bought the requisite equipment) which is more difficult to do. This would do a lot for the game's replay value. -- But before I'll play the game again, it ought to lose some of the sluggishness - please detect when no movement is left and no attack targets are in range, and maybe switch the lunit light from green to yellow when it's been been moved or attacked but still has points left - green would be "not used", yellow "partially used", red "turn over". And give me some way to move units much more quickly, please!
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like everybode else have said: get a speed choise, a skip single hero turn and being able to heal fully heald heroes + mage should be able to shoot on a blank space.
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Excellent game! I hate when people complain about trivial nuances.. This game has it's flaws but is far better than most games of this type on Kong..
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what the hell i played a different version of this somewhere else it was a cool rts game not a lame boring turn based battle system 1/5
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rofl last level its as if AI had most of the upgrades I can buy for all my guys wth...we should be able to chose artifacts for each character not to affect them all at the same time...If I want strong magic I'm stuck with weak warriors and archers...
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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What good is a ranged area attack if I can't use it on an empty space without using up all the mage's move points, and the enemies never stand next to each other?
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The dragon just ate your team, congrats you win! The dragon was slain!...
Wait what? The dragon killed one team member a turn, I couldnt win if i tried. Ah well, i must be amazing.
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This game is game is just awesome! It would be interesting if Annie could level just like a champion and you wouldnt be able to use more than 1 Annie per battle.
I would like to see more Tactics games like that.
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The units I create should be automatically selected. That way I don't have to waste my time clicking on them whenever I want them to create a tower. It causes a huge delay which I could have spent upgrading other units or calling the wave early. The upgrade system is a little bit off, I think it needs to be completely re-worked. I give this game a 3/5 for a nice try.