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I like it but it seems way to simplified for my tastes. There is no actual challenge or anything that feels rewarding. But I still give a 5 for the hope it will be updated!
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Nice but needs improvements:
1. After you moved and attacked once, your turn should end.
2. Hovering over an enemy should show you the movementspeed range of that enemy, click on it shows you attack range.
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Really liking the game man, Just wondering would It take much out of the game if your units ie (Archers) could shoot over other units? if not cool. :) Ill def play this when its out :)
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If you toggle 2x animation speed while a monster is moving, the monster will keep walking in a straight line beyond the screen and the only option left will be to leave the game since the monster's movement becomes infinite.
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Wow. It's a fun little strategy game, but there are spelling/grammar errors on almost every screen. If you're trying to make money from this you really should shell out the couple of bucks for a proofreader. Totally agree with JoJoMac there, but seriously, it's so much that asking beta testers to list all the errors and do it for free really isn't fair. Get a professional to edit this for you.
Things like "phisical damage" (phisical -> physical), really every screen of the intro (example: "turned into the dark side" means they become the dark side, you want "turned to the dark side"). People *will* notice when there's such a number of errors.
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Hi! Here is some suggestions:
1. Show marker to highlight heroes that can move/attack, I forget sometimes to make a move.
2. Background and heroes have the same saturation and it is not easy to detect units on the map. Probably it needs to highlight units somehow or make environment graphics darker or desaturate it abit.
3. When the plot message displayed at the beginning of the fight I cannot move heroes but still can skip turns pressing [space].
4. Game intro is showing every time I loaded the game, probably it needs to be shown only when player staring the campagain.
Good luck!
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like everybode else have said: get a speed choise, a skip single hero turn and being able to heal fully heald heroes + mage should be able to shoot on a blank space.
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end turn needs to be for active hero, not for player. and I hate being one of those people, but please check the spelling on this.
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Suggestions:
Being able to attack blank spaces with mages without being forced to use up all moves.
Skipping a single hero's turn.
Re-sell items.
x2 time speed-up.
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gameplay is slow,ai runs away at times for no reason,should be able to sell back items,counterattack item would be nice.