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BravoSierraBravo, what are you smoking? It's a total rip-off of Robokill. In fact, Rock Solid Arcade sold their Robokill engine to these people who turned it into this.
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Red Storm has many likenesses to Robokill, but I wouldn't call it a 'rip-off', also a tp to beginners use the exploding barrels to take out nearby enemies,p.s. Good story line.
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Am I the only one who thinks they've actually lifted code out of Robokill? I emailed Rocksolid but they said they didn't think there was anything they could do.
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I entered a room and there was this ultra mega large force behind these steel crates and I thought "cool a challenge" but then 2seconds later they blew up the oil tanks and killed themselves.....LOL!
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Rip-off of Robokill by Rock Solid Arcade. Robokill is tenfold better. This is just some Chinese Engrish rip-off crap. 1/5
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Repair things don't seem to do much, and you seem to take way to much damage with not overly much room for moving on alot of levels. Very average. Need slower projectiles/better cover/ or faster robot.
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I think that it would be better if there were more open maps, rather than the same old box rooms and maybe conversations between missions.
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nice and fun. needs better repairing system and improved rpg aspects (such as points to spend in some characteristics or abilities).
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I liked this. It is just like an unpolished version of Robokill. Unfortunately, it has the same flaws of Robokill. Gameplay just gets old after awhile. Basically, you have seen pretty much everything after one or two levels, for both this game and Robokill
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not just a mirror, though you get to modify ur mech a bit, its still lame, and come on, soviets.... why does everyone always pick on russia?
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i hate it it is pretty much the most suckish game evewr if id see it again again i will pretty much try to sew for suich a sukish game
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It's been said already, but - complete ripoff of another game, and a not-especially well done ripoff at that. I'd give it 0/5 if I could.
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I don't get what goes through heads like yours. "Hey, this Robokill game was pretty good, I'm going to completely copy the look and interface, except make it a lot less user friendly, add a bogus story and... give it a different name!" Challenge yourself for crying out loud.
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Put the mute button somewhere in the game instead of just on the menu, and add a confirm dialogue for going back to the menu. I don't appreciate having to start a level over because I decided I didn't want to listen to the game's music over.