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It should have an 'idle' element. After a night we could get gold for upgrades, so one can actually beat next level without hours of grinding.
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Would be a fantastic game, except: the game crawls when there are even a minimal amount of unit on the screen (and no way to adjust quality to help with this matter), it doesn't seem to matter what lvl crafting components you use, better components != better gear. Other improvements would be nice as well as many have already stated (just read the top comments).
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Has potential to be a great game, right now is meh. Example I Would love to have the enemy troops and hero's as some of them are really cool... ok all of them. Game is held back by slow pace and messed up crafting system. The next time I put power 5 items in and get the lowest grade craft I am going to snap.
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This is how to ruin a fine game by making mine craft building for 1 fail if its a space higher or lower, needing 3 metal bits for a spear head, you have to have to drag every single piece and can't stack up enough to just spam out boots quickly. I find myself avoiding it till Penquinoid posted how to make everything because guessing was to painful and the first blue prints just tell me how to make the easy stuff that rips it's designs form Mine craft anyways.
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Aslo forgot: ridiculous hero resets. Impossible to get a decent lineup of high-star heroes, which are also kinda underwhelming.
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The game needs balance bad. Grinding is ridiculous, you needs hundreds of thousands of gold to win the game (I spent a cool two million) which at 2k a battle takes literally forever. Most spells are utter shit with the exception of fireslow, curse and bless which are the only ones worth using. Grinding spell uses is tedious but kinda ok if you got all the spellslots - which cost about 400k combined, which is an easy 200 runs taking 20 seconds. Reduce the grind and buff the useless spells and it will be a better game. It also needs some explanations of everything, a low quality option and a heavy reduction of particles in later levels. 3/5 has potential.
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Also, when showing results a click on the box could instantly display them instead of showing them one by one or just closing that window and going to the next without seeing the results.
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Hot keys for the skills and a number of menu items would be nice. The skills seem to be click and drag which is a minor annoyance.
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use all adimantium, produce bronze boots.
Use all copper, produce adimantium boots.
Okay, now I know you are just messing with me
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Random crafting/ rewards, Why am I getting power 1 equipment/ingredients on a 2+ ingredient/level/// Untargetable enemies, there should be an option on each hero where they'd target a specific enemy (strongest, weakest, giant, etc.) if near them///Weak spell system, I don't want to give extremely useful buffs to my troops but rather the heroes (eg. ally-buff option: troops/ heroes) and the area of a spell doesn't correspond to the area it effects///Recipe unlocking?, in my personal experience, I thought you could only craft weapons/ armor once you had their recipe so I had a hard time early on///No resets, I wish to reset my unit’s skills, even if only 30% gold back (for earlier levels where gold isn't abundant)///No selling system. Can't sell low level equipment, ingredients or unwanted heroes, would be useful for some scraps of gold early on where grinding's more felt///Too much grinding, very minor raises within #1 and #10 levels for both gold and experience/// In before TL;DR
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At least make it so that troops get upgraded along with the hero. I mean, they're nothing more than cannon fodder at the higher levels
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How do you beat the third egyptian node, with the osiris undead guys? It seems like I can score a couple points against them, but then they start converting my guys to skeletons and regenerating their hits. Any clues?
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The game has tons of potential, but is crippled by earning gold about 1/2 to 1/4 as much as you need to progress. westy224 said it best in his 2 parter.
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2. Crafting can be extremely frustrating. I've used only tier 5 resources and gotten tier 1 items. On the other hand, I've gotten tier 2 or 3 items from purely tier 1 resources. In the end, it makes completing equipment sets more difficult than I think it should be. Fully equipping 25 heroes is daunting enough with the time it takes to grind out materials.
3. I'm sure you're trying to hold onto the pace of gameplay, and that's why you haven't introduced battle skips or speed-ups. But... There's an undeniable demand for it in these comments. It would take a rebalancing of the game's economy, but it would make the game more playable for more people.
This game's your baby, and it's a pretty good-looking baby. But you could definitely do a better job of raising it. All the answers you need are in the comments... Not every suggestion is a good one, but don't forget how much public opinion matters.
I look forward to seeing this game improve.
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1 of 2
I'm seeing a lot of good advice from loyal players of the game, but not a lot of developer responses. I'm just pointing out that if you want to generate a larger fan base, listen to us!
The most important points this game can improve on are:
1. Income/Expense ratio. I'm level 43, and the game has grown boring – the grind for upgrades is becoming ridiculous. Add in the repetitiveness of grinding levels and this game loses momentum quickly. I'd recommend either reducing expenses (like making crafting free, maybe?) or nerfing the difficulty level advancement. In any case, this game's rewards are eventually not worth the effort it takes.
(Continued in second comment)
Yes, you right. And we fixed that and added warping feature to steam version. But with all addons - it grow over 50mb. And that is not accepteable for a flash game =(
I ll sent you a steam key - check your PM.
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few other blueprints: boots: LM,LB-metal RM,RB-metal; RUNES:MM-wood all other magic, helmet: LM,LB-metal MM:metal RM,RB-metal
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Need shop for blacksmith blueprints, magic and gear. . . and random loot drop from all battle ( gear, magic, resources ) and on small rate drop for blueprints and better items.
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Not bad game, but u cant forge random... if use tier 1 elements forge the tier 1 but actually i use 4 adamantium for boots and obtain bronze boots.
The perks: melee +% range for example what the f.
gold: increase gold at late
runes: fix the forge again and/or reduce gold/increase runes xlevel.
why the female sign here?
-personal, change archers face please XD-
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Badim, have you considered making this into an idle game, by automatically re-starting the same dungeon unless the player says otherwise?
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Where is the speed up button ? If you want me to stand there doing nothing while the battle is going on, at least, give me a way to speed it up. Maybe I'll unlock Spells later, but right now, I'm watching Youtube videos during fights :)
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This game should be an idle game. Meaning just auto grind the max beatable level. You have almost zero interaction possibilities, the game slows to a crawl after half an hour of playing.. it's not all bad, but an idle mode would be benefitial
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not a bad game, but with so many things requiring gold (crafting, spells, spell slots, troop level, troop count, skills, etc...) we really need more gold/level, particularly late game.
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So the important thing when crafting:
Helmet made from iron bars is called "bronze"
Helmet made from bronze bars is called "iron".
oh-kay! ?
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Needs speed button, normal crafting power chance not totally random(I got bronze item using power 3 resources), option to sell junk gear, option to buy crafting resource from shop, more loot per battle(repeated battle) and that's pretty much it. Game has potential.
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Very entertaining game. The "grind" is not very bothersome, everyone has to work for something right. Added to my fav. list.
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You can craft runes wood in the centre and magic all round:
(M=magic O=empty)
MMM
MWM
MMM
also you can craft equipment by adding 2-3 not needed equipment its a bit random but you can get some interesting gear.
The helmet recipe is m=metal O=empty
OOO
mmm
mOm
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Important bug, I've played in another computer and now (with the same account) in this computer without knowing the reason if I win a battle there's a possibility to have a row of instant winning in the next levels... the same thing occurs if I am defeated, I have instant defeats in the next row... anyway I've reached to almost the end of the game in 10 minutes with this bug
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The game needs a lot of polishing, but is complex enough to get a 5/5. For later stages, a good strategy is to put a sacrifice unit front center, let the enemy come together on it, and use AoE spells.
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27,100 for an extra spell slot, 100,000 to recycle an adamantium spear, 2,500 per battle. it's far too much of a grind.
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This has a lot of potential, but it's much too one-dimensional right now. You never really have enough resources to make hero choices - you just take whatever random hero the cup gives you. And then you have to grind-grind-grind since there's little tactics can improve and you need a lot more resources than you get in one playthrough to beat the higher levels.