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Bah, and of course I forget the other suggestion. I'd like to be able to see how many of each unit I currently have, possibly under the unit buttons.
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Good implementation. A couple of additions I'd like to see. Dragging to create formations is a good feature, but as the game is currently, it's not that useful. I'd like to see troop advancement buttons, advance, hold, retreat, with hold as the default. This is so you can create a few starting units, drag them into a formation, then send them forward. When you are ready to add more units, hold again, create them, drag them, then advance.
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Really fun game, I just wish there was some sort of final boss or the like. I finished the last level and.... nothing happened.
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Clicking right mouse button wile moving unit on chrome (not tested in other browsers), in addition to opening flash menu, moving a unit about 300px down. If then click any menu position while the unit is outside the screen can make the unit lost (especially on commands tutorial). Bug isn't critical, but make some troubles if you accidentally click right button.
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To win every level easily on hard upgrade market skill to max(level 5) ASAP and put points into ranged damage and melee damage (max if possible). Heal and Storm are also very useful along with a couple points in bless and healing potions. Just spam Paladin and Elf once you get them. Warrior and Ranger are fine until then. Use heal if needed and Storm if you want to speed the game up by killing faster. Don't bother with Taxman because they aren't worth taking up a unit slot and the market skill will give you all the money you need. Have Fun :D
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I like the game, but I find that I don't always have the time to drag everyone individually. There should be an easy way to select everyone (even better, every unit of the same type) at once. Also, being able to manage my units while the game is paused would be appreciated.
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put all money to ranged expertise, aimed shot black market and market, the rest in whatever you want. train only ranger and elfs with 3-4 wizard to heal them. congrats - you win on hard on 1st try every time. to easy and unbalanced. 3/5
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okay dragging Units or the map doesnt work out at all half the time probably more than that either the map Flips right back to where you started when you try to drag it back same with Units more often than not when trying to drag a unit the map is dragged instead etc
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At start, click and drag your tax men to and from the houses for quick $$. The game is fun, but too easy - once you've got a few upgrades, a block of archers with a couple tanks will annihilate anything - not to mention how game-breaking the spells storm and resurrection are
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This game is broken, u can pick your units up and move them anywhere you like; You pick up your tax collectors and move them from house to house and have all the money you need.... Jus so wrong
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The balance is a little off. If you focus on just archers the game is extremely easy. Also the boost you get from managing your own economy by click dragging your workers around is crazy.
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When my units are hitting a structure, if an enemy unit engages them, they should *stop* hitting the structure and instead kill the unit. This should be the default, automatic behavior. Otherwise, nice game.
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eh, easy is too easy.. blew through the first few levels, not enough to keep me coming back regardless of the difficulty. really enjoy the idea of being able to drag and drop your units anywhere though!
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Needs a balancing, specifically for increasing the difficulty - I can beat every level on hard just by spamming elven archers... but fun none-the-less. 4/5
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Achievements need to give you something, a gold reward, an upgrade, anything to make you want to get them.
Also, speed up button!
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it's very annoying the way enemy buildings "resist" the wizards' attack nearly half the time.
i've played Majesty, i found most of it very easy, except a few levels that were REALLY hard, like the "dragon king" level.
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A Button to increase speed would greatly improve the game. It's also not very clear how to switch difficulties on maps.
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Spells don't actually have cooldowns, they show up but you can just keep using them. I like the game though, although even with a tiny bit of grinding it can become really easy even on hard. I lost goblin cave the first time, went back and played zombies once or twice to grind up and beat it and then after unlocking difficulty went back and beat everything on hard and still haven't had any challenges, my units are chosen entirely based off what does the most damage to buildings because lvl 5 lightning and taxmen basically mean everything gets one-hit pretty much.
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Doesn't appear to have an end game. E.g I complete every level on hard and nothing happens. Other than that minor(ish) gripe this is a good, fun game.
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Black Market tech needs immediate fix!
Great Game!!! 5/5 if above issue is resolved. At first, I thought it was too slow until I realized you could grab and move your characters. Speed is not an issue. Thanks for making a great game.
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lol, you can drag soldiers its just kinda stupid.... get 2 taxers and drag them all the time for really quick money and you get unlimited gold, just spam soldiers and drag them to their base GG
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Using mouse to move taxmen gives you fast and unlimited gold gathering so it makes this game like boring(because it's too slow) unit spammer
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Looks like the kind of game I'd enjoy, but too much time is spent just waiting for forces to slowly march towards each other. Gaps between action should be single-digit seconds, not 30-60 seconds.
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Hey Guys,
Art is same from artist who done Majesty - correct. Royal offense is a co-work. All stuff licensed or leased - its easy - company who developed Majesty are my neighbours, they located next building to my house. Check credits. Have fun!
PS And yes, Majesty will be on flash soon. If you played both - let me know what features you like most - maybe hybrid is a better then classic?
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This game looks like Majesty by Herocraft. rated down for copying someoneelses game-Herocraft's version has been out at least a year.