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I loved the game. Kept me so addicted I never stopped until I finished. Wish there were more free games like this out there. The graphics were great and it was hard enough to keep it interesting but not to hard so that it was frustrating I really hope that you make another one like it:)
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You can go back and play levels (1 and 2 are the fastest) to get more money to upgrade the buildings - it's a grind, but seems to be the only real way; once a goal is met (i.e. build 6 cabins), it seems that you can then knock down those cabins to try to meet another goal - that's the only way I passed the ice rink level; some levels seem unpassable until several upgrades have been made in the Build menu; REALLY needs a Why the Hell is this Building Empty? button
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Bonus buildings: School (right): better workers. Factory (lower left): building materials. Headquarters (center): starting money, guests and time. Ad Agency (upper left): not sure, maybe more starting guests on the line.
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I wonder what happens to the skier in the avalanche if you don't send the chopper in time...I sure want to ski here....
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Bug with pressing spacebar to win needs to be fixed. Besides that I am probably 10 levels in and dont know why this game isnt rated higher
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Could you also include an indicator of some sort to show how many can be accommodated? It would then be easier planning how many of which lines one would need to build.
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Oh yeah, can't you also please be able to cancel building? Even if you have to consider factors like only partial return of resources if building has already commenced. And having to press Esc to deselect building mode is too vague for some. You might include clicking outside a plot as a quicker and more obvious deselect method.
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At the end I have to say that the relationship aspect of the story was not satisfactory.
I might accept how shallow Julia is at the start to supposedly make room for character development as she gets over the instantly unlikable Antonio. Even her weird-looking friend would have been preferable. Better to replace that friend with a more attractive pic imo.
And then the relationship with that friend never developed and in the abrupt end, disappointingly it seems like Julia still lets herself get roped in by Antonio instead. It also really did not feel like a proper ending at all so I would actually hope it ended prematurely and the ending with Antonio was not intended to be the actual ending.
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Reposting this because for some strange reason there were trigger-happy people voting down a valid suggestion to make the game better and an observed error. Just before the part where the logical matching game is presented, Julia's and her aunt's text are merely the same. Then in the matching game itself, the tiles flip back too quickly after choosing the second card so that you barely see what is even on the second card. It should have a sufficient pause before it does that.
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Where is the rest of the game? It obvious that the mission trail continues over the 2 mountains on the top left and then goes around the skyscraper and back down to the factory. There are more buildings to unlock. There are awards that cant be unlocked with the extra buildings. The story ends abruptly. WTH? I need closure! LOL
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The romantic conflict doesn't resolve, the speech bubbles often don't show the entirety of what's being said, it's impossible to save someone while you're trying to place a new building because you can't de-select the building placement, and the whole spacebar-button-causing-you-to-instantly-win-the-level-thing is extremely lame.
Despite all that, though, this could be a really interesting game. I played all the way through to the end (without using spacebar) and enjoyed it regardless of the fact that I never found out if the main character winds up falling for her odd looking friend or not. I appreciated the random seek-and-find and matching mini-game portions as they broke up the action a bit, putting the stress of getting a gold trophy on hold for two or three minutes. 3/5 stars.
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eh, games moderately fun. Only complaint is that the upgrades outside the game have no explanation as to what they do.
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Ooh, a game about female empowerment! "Oh, please date me, hot guy!" "Sorry, babe, not until you work your ass off and make a ton of money and build an enormous ski resort to my exact specifications." "Oh yes, right away! I will do this because my entire self-worth clinches on your affections!"
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Just before the part where the logical matching game is presented, Julia's and her aunt's text are merely the same. Then in the matching game itself, the tiles flip back too quickly after choosing the second card so that you barely see what is even on the second card. It should have a sufficient pause before it does that.
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Ok, so far these are what I see that needs work. The tutorial balloon can't display some text sometimes when it is too long. It would also be helpful sometimes if it changed positions so as not to block whatever it is talking about. It would also be helpful to have some sort of description for what each building and upgrade is. Then some way to see the overall statistics that we have so far. I'll see if I can give some more suggestions after I progress some more. :)