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It doesn't seem to be an issue for others, but I need more info visible. Like, clicking a building to tell me what building it is, many are just brown, or (when stuck) brown in fog instead. Also show (describe) its states - e.g. "Hiring" is self-explanatory, but cogwheels no idea what I am supposed to fix. Like I changed berry farms to grains, and most of it is just "?" state. Also it let me place Campus, but do I have bricks or boards, can I even produce these atm?
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The ships just dont work to me. Ive built docks, shipyards, the ships were fabricated, they are stopped at the docks, there is products defined to import export but they dont move, the crew dont get in.
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5 star game
But
Kind of frustrating that it is impossible to "100%" the game in completing the research tree. Even if you filled the entire map with (maxed) libraries in a pretty optimal matter and popped a great scientist, 10 billion (of which there are several) research isn't even somewhat attainable, not to mention the trillion luxury nodes. Let alone building a proper library supply chain that then links to a central "library center" in a manner that actually would make sense gameplay wise (not throwing everything just to fill the map with libraries). 50mil storage is what I've got with a "logical" setup, which locks me out of several 100mil upgrades, but I'm not going to buy a great scientist so I have no interest in just filling an island with libraries to try and hit 100mil.
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@evoluchien It tells you multiple times that you're going to have to think it through for this game, which involves trial and error. If you don't know what something does, build it and find out. You gain more population by building more houses (as long as you current population is decently employed), houses come before population in this game (admittedly, it took me 10 mins to figure this out when I started). Virtually all your early game buildings aside from basic resource producers like water/tree/mining will become obsolete, which is great because it allows you to continually do more with your space available. The game is basically a colony sim, it is up to you how optimized you want to be. The only "idle" periods of the game are when you've built on everything available to you and are waiting for research to build up so you can unlock new tech to continue building/upgrading/expanding your infrastructure/supply chain.
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Has anyone made a good guide for this game on what order to build in, which buildings make other ones obsolete, etc.? Trying to treat this as a casual game but I've been at the same population for a week now, doesn't feel like much progress without me doing in-depth studying... not much of an idle game if you need to take a course on how all the buildings and people and RNG interact, in order to succeed.
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Hey for some reason the ability to click on a building and see what it's doing has disappeared. I did get a new laptop which is when the problem started but I tried a manual reset and reloading the page a few times.
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@Spacemanspiff1 I once had that problem as well. Even though the harbor has already a lot of workers, it can happen, that they are too busy with getting different resources to the harbor storage. When I added even more workers or put a garage for quickly filling up the storage, the boats started exchanging goods again. Maybe you can check, if your workers are busy all the time or if there is some downtime for them.
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Great Game, Been Obsessed or weeks now. Tips on Harbors? I cannot get one harbor to send good to another harbor? ie Harbor 1 had EXP on Glass, and has stored 750 glass, Two schooners with empty holds at the dock, Lots of workers employed by the harbor. Harbor B has IMP on Glass, 0 glass in inventory and also 2 ships on the dock with 0 goods in the hold. The four ships just sit and never fill up. No ships are traveling between any of the harbors. What is the trick to making harbor's move goods?
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there is a certain area in my map where houses dont attract people to live there no matter what i do. they have all the perks and food and stuff but its literally this side of the road full house, the other side of the road empty. no redesign whatsoever did solve in any way
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If the manager office can help people to find closer job i will thought about using it. There is some idea for new patch (like beer starship to conquer other map with different challenge)
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How are the job and housing choices made? Like, I click on a bunch of job sites next to houses, and it seems like it's never the case that the workers at the job site come from the nearest houses, instead choosing houses from further away.
Somewhat like in real life. When someone is looking for a job, they prefer closest (highest importance) job to their house.
But it is never optimal, as they don't do these decisions as collective, but rather person by person hence if someone dies and one job opens, somewhat random person will take this job now.
There is a way to fire everyone and then hire back, it will creates quite optimal structure shorterm, but kinda annoying to do (on purpose) and it is not that important anyway :P
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if you have too many things going in out of a harbor it gets cut off showing the stock of what you actually HAVE in the harbor , needs a scroll function or something
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My current strategy is to place 2 harbors per island - one imports everything and one exports everything. I figure they'll eventually fill up and become efficient doing that.
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@pinyin016 I believe you acrue super speed seconds while the game is closed, to help you catch back up to where you would have been.
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so i pretty much havnt stopped playing this for the last two weeks. im on all but 1 island and have a pop of 4200, and am working my way towards the final few techs. if my obsession isnt obvious, let me say i have loved every moment of this :)
a few ideas of things I think would be cool to see:
QOL ability to build new house types over old, in the same manner as with roads
a science (after limestone roads maybe) that upgrades bridges to be able to span medium depth water as a way to make the next logistics improvement by connecting islands.
there are a few items that aren't stored in any warehouses, and as such can not be transported easily, (if i want set up a small industry somewhere away from the farm or mine say) wool and bronze being two examples
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How many berry patches do you need to not have your citizens starve? I have four berry buildings in the starter island surrounded on all sides by berries and I still had someone die of starvation in the middle of a berry patch.
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Are there any guides for this game posted to help with map layout to advance further in game? I'm at ~600 population and feel like I'm out of space to grow; feels like i have barely enough food, but barely enough resource space to give up for berries/crops/livestock etc. I'm not great with these strategic builder games, but am targeting all the badges...
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(cont) Granaries are especially inefficient, as basically the only resource they store that you'd ever want them to store (or transport elsewhere) is barley. All the others can and should be consumed in manufacturing on location.
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Overall I enjoy the game, but the inability to toggle storing certain resources on/off in storage buildings (markets) makes it difficult to set up efficient production lines. Half or more of my inputs end up getting siphoned off into other regions where they'll never get used.
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No red part when the screen is stuck in black. but it's only the map not the other button. And i can still click on the different element,
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on the big island i have a lot of people who go on the left beach reach the end and come back without any reason it is normal ?
Could you check CTRL+SHIFT+I - is there anything red there, any errors? If so, could you please send them to me, I can use it to debug the situation and hopefully fix it forever for everyone :)
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@redcrystal what help me was adding garages to the workshops that underperformed (usually those spent 50% of the time gathering ressources)
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Create event in option like pest; (where people die if the house are too close, or loccust etc will add something to the game and create different type of structure not only one.
their is different way to use chocolate ? because without consumtion no research
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This game is great! I'm having problems with the flour mill/bread making however. Currently got seven flour mills and they're barely producing enough flour to keep the 1 bakery busy? Been like that for 24 hours.
I've expanded into all the territories I can, but running out of room. I guess big ships will allow to cross the sea/ocean, but haven't got there yet lol.
My only suggestion is a 'find next' so for example when you click on wood collector, you can then click 'next' and be taken to the next location etc.
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@ehammo1 a possible reason could be, that you maybe tried connecting the road from the side. It only connects to the bridge if you place the road straight below the first bridge-square, so the bridge and path are in line.
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My bulders arent currently bulding bridges or stairs, i have all the materials needed, tools, briks, houses in range of site etc but they just refuse to build those two things? How can I fix it?
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Great game... though I would stand in line with the pro tutorial crowd. Also, I'd love a production overview somewhere (statistic of goods per minute/hour or so).
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I think at the beginning it would be a little easier to have a small tutorial, or have the help tell you what buttons do. Granted, that might just because the 2 of my 3 braincells are on vacation, and the other one just re-existed a week ago.
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At least be honest and don't imply you that it's just one browser you don't support. It only support Chromium based browsers and nothing else (I tried both Firefox and Safari and it refused to run in either one). Shame, 1 star for contributing to the monoculture of web browser engines we're heading to again (it was terrible when it was IE, let's not try a de facto rendering engine monopoly again).
I will do my best to explain the reasoning behind browser support decisions. Unfortunately there is massive difference on javascript and canvas performance on chromium VS firefox/safari. I hope they improve their engines. To be clear though, this performance difference has no impact on everyday browsing, but does have effect when things get bigger. (assumption: for a javascript based game that runs in the browser, no plugins). I am sad you feel this way that solo hobby game developers are to be blamed on browsers just being behind. It is like I should not buy the fastest car, because otherwise there will be a monopoly. This is for the browser businesses to fix. I will continously test newer versions of firefox and safari though to see if things have improved and take this into account when developing next games. I discovered firefox/safari issue quite late in the project.
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I really messed that up. I tried replacing all of my roads at once with stone roads and the next thing I knew there were only 30 people left alive. Managed to salvage it but lost quite a bit of progress. Oops.