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Seems unfair to rate a game badly just because of browser or badge issues, instead of the actual gameplay. This game deserves better than that; it's great.
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Stop making game display sizes larger than their display areas. This is a very basic goof that is easily patched on the development end.
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a little advice for people who have unlocked trade. Pay attention to transport slots, I didn't notice this at first but some goods are far more effective to transport than others, for example, you don't want your people lugging wood around your city, but food is very easy to get from place to place with trade.
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You have such a good way to implement progression in all of your games but this is my new favorite. You can constantly improve things without having the feeling that you HAVE to do it. Its such a chill but complex game and every new piece you get brings new ideas to the table how to rearrange things.
One 'negative' would be that Im having big trouble to rearrange stuff because I always fear that this microcosmos of 100 different things falls apart when I change to much at a time. But the game's difficulty is just fine so that you dont have to do that to an excessive amount.
Great respects from a fellow gamedev.
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So looking over my comment again it may have been a little unclear so to summarize: Rearranging buildings to improve my city is slightly frustrating, so to improve Quality of life could we either have it where i either get resources back when demolishing a building or could you make it so i can temporarily store buildings off the map and then put them back once I'm ready to put buildings back
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So I've been playing this game f long enough to be getting ready to research colonization but before I do that I'm doing a overhaul of my Organization for my economy but since i stated on that I've found that rearanging stuff could have some better quality of life for example when turning one area of the map into my food production area i didsnt want to push everything to the side and then put it where i wanted it to be so i just deleted them so now while that part is being built my Population has gone down by nearly 50% because my economy counted ont he buildings that were already there. so instead of forceing everyone to slowly rearrange could we either have it where i can deconstruct a building and maybe take 50% of the recourses used back to make rebuilding faster or could we have it where all buildings could temporarily be stored off the map and then put back wher i want them instead of putting them in a big space at the bottom of the map while i design roads?
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Didn't know there was names and info for the buildings until hours in because you can't see it from the bottom of the screen. Where you select the buildings..
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Deleting docks work when there are abandoned boats on there, and my colony got all the wood, but now the workers are doing nothing. I need 7 more boards and at one point there were dozens of boards almost right next to it in a sawmill, but they didn't take any. What's going on? The colony also says that the storage is only 1% filled. Does that mean that I have to do this 100 times?! It already takes over an hour with x10 speed to almost fill up the colony once. I'm not doing that 100 times. Especially since it can just bug out at any moment.
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My expansion office and colony failed with 4 wood remaining (boat got stuck) and now when trying again, after a while of not collecting wood or boards, they finished collecting everything, but now they won't go in the boats and also there's an abandoned boat at the colony with 3 boards in it. I'm about to abandon this game if colonies don't get fixed because there's not much more I can do with the limited space I have. Everything is full already. I need to expand.
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it's really amazing how much markets suck before you unlock the wheel. And even then they're not all built equally. Granary and Goods Market feel hard to justify even with wheelbarrows. One is a huge building just for a single ressource that's also super slow to do anything with and the other one is severly hampered by the 25% threshold.
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I knew you could do it. Been checking since you first uploaded. ya FF. I was completely confident when I gave you those 5stars I would eventually be playing.
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Can you add zoom in/out as buttons? I like playing management games on a laptop on the train to/from work and this touchpad is either too sensitive or not sensitive enough, setting me at just above or just below my preferred zoom
Also, F to fullscreen doesn't seem to work on chromebooks,(notification about how to close fullscreen comes, but it doesn't change anything else, but this could also be Cos being weird)(F11 not tested, F keys don't go that high on a chromebook, and is more a Fn-row)
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I rebuilt the expansion office and it brought the 4 boards, but the boat got stuck in the water and the person died, so do I have to do the whole process again?
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My colony failed. It's missing 4 boards. 3 of them are still on a boat on its docks and the other still has to be brought while the expansion office is not doing anything anymore. I guess I won't be able to go to that new island.
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I would like a longer range for the manager. I don't want to waste 8 spots for just a manager. Often he can't reach a building and I'd have to sacrifice a whole 'nother house for another manager.
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Is there any benefit to having a free thinking range when you have unlocked field study? Field studies are 4 times as small and 3 times as fast, so have I been wasting space and research points with all my free thinking ranges?
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It's so much fun when one wheelbarrow garage has 5 extra wheelbarrows and the other one has none at all, so it works 16 times too slow for no good reason.
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I hate how 25% of all buildings have to be production buildings or markets because otherwise not every building gets what it needs. So many markets just to get the right tools to the correct buildings gets so annoying.
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**Possible SPOILER**A lot of small details for this game. Wheelbarrows are essential for the markets, otherwise the workers spend too much time retrieving goods and the stores are depleted too fast for them to fill. Every now and then I had the urge to wipe the city and rebuild it, but I never did. Once I got the expansion to other islands through colonies I felt glad I didn't. Left the first island as it was and built the civilization I wanted in the other islands.
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The tool market barely works. My small boat maker is in range of the tool market, but doesn't get any stone tools until I move the tool market much closer.
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so far really fun game, i am confused on the mechanics of markets, lots of folks dying of thirst 20 tiles from a water source and 10 tiles from a food market.
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Lots of negative comments because of the browser issues and because of the way in which Kong seems to select BOTD without speaking to the game developers first, but I think the devs themselves deserve some credit for a well-designed game.
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If the dev is going to make a browser based game, it should run on more than just one and force people to install another browser. I shouldn't have to have 4-5 browsers installed just to run edge-case content because the dev is too lazy to code for multiple browsers.
To be honest I was looking to see how far I can push things with pure javascript and simulating thousands of entities in one go. (this game is more like a simulation really). Firefox hit me a bit too late in the project with a limitation I did not expect - I know better now though :p. If you know other games that can simulate thousands of entities in web browsers with relatively big map+zoom+mouse scroll and framerates of 2000+ticks/sec, please let me know. I would be really curious to learn the methods they used in the game to achieve this and improve.
I am sorry about this. BOTD are not synced with the developer. I had no idea about this. I came to see comments as I usually do and saw a huge issue here and rushed out something I had been working on for quite some time. I would have wished to polish it further, but seemed better to release firefox support faster.
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Is it possible to come back from a population collapse or is it better to just start over after playing for a few hours?
It is possible, but requires some management of workplaces. Starting over is harder, as you have to wait to get research/upgrades.
Berry picker amount upgrade is so powerful alone that makes rebuilding much easier.
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I can't really do anything anymore. I'm just hoping to get my 200 population back after killing 90% of them because of a food shortage. I'm stuck around 120. My village is too large for the population, so the population can't grow anymore. I was so close to building a bridge to another island and expanding!
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Bro, I got the BOTD yesterday in half an hour. Just complete the tasks until you unlock stone working and don't fire your berry pickers or everyone dies.
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What's that? Don't rate the game negatively because you don't let me play it? Tell you what, fix it and I'll change my rating, until then it's 1 star for you.
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Well got it running in chrome, but am having a tough time to figuring out how to achieve tasks... spent the last half an hour trying to get research and still have none. The help page in the game isn't very helpful
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Starts Game.
Told to build Waterworker's Hut
Place next to large graphic of mountain lakes
BUILDING HAS NO ACCESS TO WATER
1/5
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I will not 1-star this because it makes the BOTD impossible to get on Firefox; it's not fair to blame the developer for something Kong did. I'll even take the dev on their word that supporting Firefox is infeasible. But if you promise me that "adding ?firefox=1 to URL will bypass this check" and it just doesn't... yeah sorry, then you leave me no choice. :(
Thank you, very reasonable! I did enable firefox now, have been working on it for quite some time. (though it runs better on chromium based browsers due to technical reasons). (that url thing is very tricky on kongregate, as it runs in iframe...)
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"Unfortunately your browser does not support necessary elements for this game to run" in red text, another game for me to one star compliments of Kongregate
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I'm not going to say it's okay for a game not to work on a certain browser, far from it, but firefox, as a matter of fact, *is* a tiny subset of modern browsers. 2.5~3%ish
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Dev won't allow the game to even attempt to run on Firefox based browsers, and then begs the player to not down-vote an unplayable game. Seriously?
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It started out pretty easy. I didn't get why people were having trouble with it, but then I killed 90% of my population by not realizing that turning off food production for even a minute kills them all because I was running at 10x speed. The most difficult part of the game is making sure the jobs are distributed correctly. It's also annoying to scroll around and click on all those buildings to update priority all the time when a building is full of resources already.
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unfortunately your kong does not support necessary intelligence for the BOTD to be earned by all members. I tried hard to support your game, but just can't. For a badged game this does not provide enough gameplay to not be downvoted. I won't keep regularly testing against all odds the dev or kong might change this.