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QOL idea, Could you make it to where if workers are working in a building is full of inventory, they instead transport some goods to the markets?
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Hey man! I adore how involved you are in this project. I've noticed that my libraries seem super ineffective or inefficient. For example, I have one Uni that has five libraries around it and the University is still at 99% capacity and the Libs are all below 50%, some even as low as 10%. Part of me wonders if it's because my Uni has 13 workers whereas each Lib has only 5 but my next upgrade for adding 1 more worker to my libraries costs 1.28m of 3 different subjects whereas my next upgrade for my university is only 320k, so maybe the upgrades for the libraries cost too much or you set the university upgrades too low? (Or you like needing 12 libraries per university, I don't mind it conceptually, I just find it odd that all of my Uni are always chock full and my Lib are 90% empty). My other theory is that my Lib are running to other Uni/Lib far away instead of prioritizing the nearest Uni, so maybe, if that's the case, put a code into the libraries to prioritize closest fetches first?
Work at libs is just so simple - they only transport stuff from campus (which usually is next doors). Also per trip quite many papers can be transported, hence library is one of the most efficient buildings in the game... Just not much to do for workers there. (add wheelbarrow, and it gets even worse :D )
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Bridges still aren't working for me. I created 3 different bridge pieces that lead up to the coast, but it's still saying that I haven't achieved the territory yet.
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Btw: I'd love to improve the range of the field studies, and to amp the output of Berry Farms even more. Is there any hope for additional updates in that direction? Without a colony, the place gets really crammed ...
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I found out, that
- you need to build a whole bridge at once, and it needs to have one space on each part of the land, and the sea in between must be the lightest blue (not deeper water)
- you can't place bridges elsewhere (unlike buildings) until you've built one.
Actual Bugs & hopeful wishes:
- Sometimes a boat gets stuck in the water when it's on the way to a colony. There also doesn't seem to be a way to unstuck a boat. If you fire all workers, the worker from the boat leaves, but the boat ist still stuck in the water.
- You can't prioritize the expansion office against other consumers, so you might have to reduce your population in order to prepare the surplus needed for the expansion
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The Game Crashed because of some docks error every time, so i decided to see that happen and debug, but the game dont run anymore, so i loaded my last safe and i was back in the dark age :(( hours and hours of gameplay loss.. is there a way to get the autosafe back?
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I keep trying to build a bridge and I got the achievement that supposedly lets me build into outer territory, but it's still not letting me continue building it because I don't have access to the territory yet
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Haha. Warning, don't try to replace all your roads with stone at once, otherwise the entire population forgets to eat or drink and your entire civilization collapses
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So, I can't play this game and earn badges because I have the wrong browser and instead of letting me go on I just get a sorry screen? I am disappointed even more of kong's new badge policy
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Thanks! These stars were a bit tricky - decision logic was to make them bigger than rest of the text, so they would be easier to click on smaller and bigger monitors. But at the same time I could not really increase height of that right box, as on smaller screens for some buildings it was already max size. Otherwise it will go ouy of the screen... I think those stars can be better though, will think of something.
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i dont know how to increase the maximum research paper i can hold, i have only (25) stone research paper at max, how to do 100?
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My fabrics research is not working. It is grayed out on any research buildings that has access to fabric. It says that no researches or upgrades require it, but that's not the case, my upgrades are nowhere near maxed out.
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Thanks for updating the badges, worked like a charm! Also, I'm sure you've noticed but just incase you hadn't: the Stars for setting job-priority are a bit too large. They overwhelm some of the text around them.
Thanks! These stars were a bit tricky - decision logic was to make them bigger than rest of the text, so they would be easier to click on smaller and bigger monitors. But at the same time I could not really increase height of that right box, as on smaller screens for some buildings it was already max size. Otherwise it will go ouy of the screen... I think those stars can be better though, will think of something.
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Do you set the goals for these achievements/badges? Not sure how it works with Kong... "Impossible" badges are meant to be very, very difficult. A 2500 population is actually quite easy. I have different saves for different purposes in playing. My current is aimed at trying to get to 11.1billion research, which we know is impossible, but still fun to see how close I can get. It's a "pure full completion" aimed build. Just playing it for the sake of getting as many research upgrades as I possibly can. If I switch back to my population load, I'd blow away the top scores on the leaderboard on population and jobs in an hour or two... Again. "Impossible" should be more like a 7500 population threshold. Just sayin. xD
Kongregate just updated it, it was setup a bit wrong. Under settings, there is a button "Missing badge?".Going there and clicking that button will update its state! Hope you have a good time with this :)
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Managed to solve the issue with expansion office and the berries by placing berry fields and berry gatherers right beside the expansion offices, on the other side of the road. Berries started coming to ships right away. Maybe will help someone.
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>> DEVELOPER RESPONSE FROM BALDURANS
Hmm, to elaborate - were storage for berries filled? Or there are just lots of berry pickers? (I kind of assume they were filled, will double check logic there)
I have a guess for this one, the problem might be in priority of food which is taken first. I have storages filled with meat, fish and other food including berries, but i see that peaple are taking berries in the first place if available, and only take fish and meat after the berries are zero.
Prioritization is not exactly like this. People will pick other food types if "secondary" bar for that type is empty (aka bread bar is empty, they choose bread). if all secondary bars are full, then berry is prefered. But that rarely happens in case 3-4 types are given, as they keep hunger bar full all the time. But I will test this just in case to be sure.
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Normally I start these idle games that have recently been badged by Kong with giving them a one star even before I play. And then as I play I might increase the score if they are actually worth my times. Spent most of my day yesterday playing this in the background as I worked and realized that I enjoyed it enough. 4/5 from me.
A few small issues here and there (I've had a Food Market that refused to work no matter where I put it on the 3rd island), a couple QOL features I'd like for example placing a better house on top of the old one to replace/destroy the old one. And better tooltips for certain buildings to properly explain what they do. Several buildings I first had to build to realize what exactly they did.
Oh and Research and Development Badge refuses to unlock even though I got both Medium Badges and a couple of hours into this game. But that's on Kong I assume, not the game itself.
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Hi there, Nice game, had a fun day playing, but also have a problem with expansion office and berries, as mentioned in comments above. They just don't come to ships, although there are lots of them produced everywhere around. Maybe there is some kind of bug or mislogic.
Hmm, to elaborate - were storage for berries filled? Or there are just lots of berry pickers? (I kind of assume they were filled, will double check logic there).
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Hi, i have an issue, my expansion office doesn't get berries to my colony, every other items are there exept for the berries, is that a bug or should the markets be full before they can get them?
Do you have enough berries? For expansion office to use them, you should be kind of flooding berries, otherwise they don't take, otherwise local population might starve.
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I understand that you can't support Firefox for this game, that's not my problem. My problem is that a game that people using one of the main browsers can't play got badges. This is a complaint against Kongregate, not the developer.
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Absolutely adore the game. Kind of odd to me that so many items can't be transported in any markets (like iron, for example). Also, the "research X" badges don't recognize things I've already researched and that seems suboptimal to me. I'm fine replaying the game entirely to get the badges but it seems that I shouldn't be penalized for having completed all of my research before the badges were added.
I am glad you are enjoying the game! About badge - Updated game. Now under settings there is "Missing badge?" menu. This allows to sync your game progress with Kongregate again and you should get the badges. Please send me PM if you still happen to have issues with badges.
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Can I have a button off to the side for zoom? On a laptop, it seems to decide somewhat randomly when mouse scroll exists and zooms way in. After mashing my touchpad a lot, it might zoom out to the max, making everything too small. Or nothing happens and I have lots of unnecessary map dragging to do. It doesn't need to be mandatory for all players, just an enable-able option for a button in the options menu.
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Very fun game but the 2nd road upgrade wiped out my whole population lol. Assuming it was due to the fact the people couldn't use the road while it was upgrading and last manual save was at start of game(almost 5 hrs earlier). By time noticed population was dropping was too late had 20 left. Possible to have an auto save use a save slot every 15 mins or something maybe?
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Pretty decent overall, but just a little bit too rough to play much more. A number of little things (too numerous to mention) that were on this side of frustrating.
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*builds waterworker hut next to some lakes(next to mountains)*
"no access to water"
WTF?
I expected fresh water to be better than seawater?
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@Forhekset - Most web browsers have a Zoom feature. Set your zoom to less than 100%, and it may be playable. Mine is set to 67%.
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Great, a new game with badges I can't play because it doesn't support Firefox. Why badge a game if one of the main browsers doesn't support it?
I tried hard to support Firefox, but just can't. For a browser based game it uses unusually big maps and lots of objects - all this causes issues for Firefox memory management which is not yet optimized for such workflow. I keep regularly testing this game against Firefox, as soon as it becomes playable, I will enable it. Cities on this game get big with thousands of citizens.
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what do you have to do to build the bridge? I have plenty of bricks but all the bridge shows is just a red section, nothing being built. Help please
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I gotta say, NOTHING is funnier in this game than when you place a cow farm in the middle of a field and it explodes with dead cows.
These are OP guys. You could upload screenshot to some online image bank (google "upload image online") and send me a link. i would love to take a look.
What is your screen resolution? It doesn't work well on very small screens, that is true. You could try full screen option by pressing "f" (thought that also is limited on some devices, not sure by what criteria yet) :)
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Loving this game so far. I just wanted to suggest if there could be a button on farms that would autofill unused land spaces within their work range with the resource they collect. Would be a nice little quality of life.
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I have this “Quality of Life” proposition. As its an idle game, players won’t constantly play actively. Thus, in some cases a player can leave the game running and do something else. In situation like this the player would want some informative background message to tell them when to return to the game. The “Great scientists” dialog window does this perfectly as it shows how much research is left to be produced before the player can return to active play. The negative here is that, after a minute the “Background mode active” window hides this and makes it impossible to know what are the values behind it. Yes, the overall percent under it is still visible, but in my humble opinion it would be better for the top. I would also add that the moment I’m having this problem is while having unlocked only four researches – carpentry, farming, water and mining. I suppose when they increase the window would also increase but currently the “background mode active” hides them.
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I ever tell you about the time Keith and I made fireworks? Now, I didn't know shit about chemistry, but Keith figured "Gasoline burns, doesn't it?" Heh, third-degree burns on 95 percent of his body. Man, people in the next city over were calling to complain about the smell of burning skin.