Under rating threshold (hideshow)
Okay, I do have some critiques. It's difficult to understand how to use markets and farming resources are very difficult to acquire in most parts of the world. It takes an eternity to get rocks over to the third island because there's no rocky ground I have to put rock farms on. To have such limited placement is very frustrating, and while I understand it might not work with the aesthetic angle going on, too much space isn't utilized causing frustration when I need to erase and rebuild things because I have to move them.
Also, I think I should be able to build on the beach. It's a waste of space!
Final thought: funny as they are, the beer pipes are dumb. I'm sorry lol.
Under rating threshold (hideshow)
Where is all the information I need? I don't know how much wood I have, how much food or water, how much the people require. I have no information to go on.
Am I wasting wood when I build over trees and they disappear? Is there no way for me to order people to chop down certain trees?
Under rating threshold (hideshow)
it took me a while to figure this out:
farms and water collectors need to be close to houses, or the people will stave. (at least early on)
Under rating threshold (hideshow)
On second thought, it seems like markets do get water from water pipes. It seems like it's harder to see because depending on where they are, they can handle a lot of water, so they probably need to be both pretty active and pretty close to the pump.
Under rating threshold (hideshow)
Water pipes work for houses because I can see the water level is constantly being topped off. I don't think water pipes work for food markets.
Under rating threshold (hideshow)
idea is interesting, but the gameplay is not user friendly, i have to move things around many time, because most of the place has no access to material needed, and the stocked material has to be kept at the place where they were produced. unlike the research scrolls, , i can not use my resourses anywhere.
if it is more like age of empires, where i can use the material anywhere, it would be better, otherwise, i need an easier pop-up or a smarter AI to get the efficiency problem to solve, coz the requirements about what building needs what building and resourses near it is not that simple(again, unless the resourses can be use anywhere)
Under rating threshold (hideshow)
Does sending water pipes to animal barns work? Since the input and output icons are now hidden below the bottom of the page, I can't tell if water is actually being piped there.
Under rating threshold (hideshow)
HUGE UPDATE
+ PIPES! here they are - long promised pipes! Now all liquids in the game can be transported via pipes if you have researched it! Very convenient way to move resources around!
Other updates
+ Fixed issues with saving big save files to cloud (for populations more than >6000)
+ bridges now tell nicely if they don't have road connection (bridge can only connect straight, sides can't and it sometimes caused issues with not knowing why bridge does not build.)
+ panels that have "submenu" like upgrades and settings will animate buttons, so they would be more noticeable.
+ third party cookie test. Game can't played on some sites if third party cookies are disabled. Now a nice message is shown.
+ BUGFIX - when moving a building, it does not reset job priority. Sets it correctly now.
+ BUGFIX - when moving animal farm, it does not reset number of animals. Sets it correctly now.
Under rating threshold (hideshow)
QOL idea, Could you make it to where if workers are working in a building is full of inventory, they instead transport some goods to the markets?
Under rating threshold (hideshow)
Hey man! I adore how involved you are in this project. I've noticed that my libraries seem super ineffective or inefficient. For example, I have one Uni that has five libraries around it and the University is still at 99% capacity and the Libs are all below 50%, some even as low as 10%. Part of me wonders if it's because my Uni has 13 workers whereas each Lib has only 5 but my next upgrade for adding 1 more worker to my libraries costs 1.28m of 3 different subjects whereas my next upgrade for my university is only 320k, so maybe the upgrades for the libraries cost too much or you set the university upgrades too low? (Or you like needing 12 libraries per university, I don't mind it conceptually, I just find it odd that all of my Uni are always chock full and my Lib are 90% empty). My other theory is that my Lib are running to other Uni/Lib far away instead of prioritizing the nearest Uni, so maybe, if that's the case, put a code into the libraries to prioritize closest fetches first?
Work at libs is just so simple - they only transport stuff from campus (which usually is next doors). Also per trip quite many papers can be transported, hence library is one of the most efficient buildings in the game... Just not much to do for workers there. (add wheelbarrow, and it gets even worse :D )
Under rating threshold (hideshow)
Bridges still aren't working for me. I created 3 different bridge pieces that lead up to the coast, but it's still saying that I haven't achieved the territory yet.
Under rating threshold (hideshow)
Btw: I'd love to improve the range of the field studies, and to amp the output of Berry Farms even more. Is there any hope for additional updates in that direction? Without a colony, the place gets really crammed ...
Under rating threshold (hideshow)
I found out, that
- you need to build a whole bridge at once, and it needs to have one space on each part of the land, and the sea in between must be the lightest blue (not deeper water)
- you can't place bridges elsewhere (unlike buildings) until you've built one.
Actual Bugs & hopeful wishes:
- Sometimes a boat gets stuck in the water when it's on the way to a colony. There also doesn't seem to be a way to unstuck a boat. If you fire all workers, the worker from the boat leaves, but the boat ist still stuck in the water.
- You can't prioritize the expansion office against other consumers, so you might have to reduce your population in order to prepare the surplus needed for the expansion
Under rating threshold (hideshow)
The Game Crashed because of some docks error every time, so i decided to see that happen and debug, but the game dont run anymore, so i loaded my last safe and i was back in the dark age :(( hours and hours of gameplay loss.. is there a way to get the autosafe back?
Under rating threshold (hideshow)
I keep trying to build a bridge and I got the achievement that supposedly lets me build into outer territory, but it's still not letting me continue building it because I don't have access to the territory yet
Under rating threshold (hideshow)
Haha. Warning, don't try to replace all your roads with stone at once, otherwise the entire population forgets to eat or drink and your entire civilization collapses
Under rating threshold (hideshow)
So, I can't play this game and earn badges because I have the wrong browser and instead of letting me go on I just get a sorry screen? I am disappointed even more of kong's new badge policy
Under rating threshold (hideshow)
Thanks! These stars were a bit tricky - decision logic was to make them bigger than rest of the text, so they would be easier to click on smaller and bigger monitors. But at the same time I could not really increase height of that right box, as on smaller screens for some buildings it was already max size. Otherwise it will go ouy of the screen... I think those stars can be better though, will think of something.
Under rating threshold (hideshow)
i dont know how to increase the maximum research paper i can hold, i have only (25) stone research paper at max, how to do 100?
Under rating threshold (hideshow)
My fabrics research is not working. It is grayed out on any research buildings that has access to fabric. It says that no researches or upgrades require it, but that's not the case, my upgrades are nowhere near maxed out.
Under rating threshold (hideshow)
Thanks for updating the badges, worked like a charm! Also, I'm sure you've noticed but just incase you hadn't: the Stars for setting job-priority are a bit too large. They overwhelm some of the text around them.
Thanks! These stars were a bit tricky - decision logic was to make them bigger than rest of the text, so they would be easier to click on smaller and bigger monitors. But at the same time I could not really increase height of that right box, as on smaller screens for some buildings it was already max size. Otherwise it will go ouy of the screen... I think those stars can be better though, will think of something.
Under rating threshold (hideshow)
Do you set the goals for these achievements/badges? Not sure how it works with Kong... "Impossible" badges are meant to be very, very difficult. A 2500 population is actually quite easy. I have different saves for different purposes in playing. My current is aimed at trying to get to 11.1billion research, which we know is impossible, but still fun to see how close I can get. It's a "pure full completion" aimed build. Just playing it for the sake of getting as many research upgrades as I possibly can. If I switch back to my population load, I'd blow away the top scores on the leaderboard on population and jobs in an hour or two... Again. "Impossible" should be more like a 7500 population threshold. Just sayin. xD
Kongregate just updated it, it was setup a bit wrong. Under settings, there is a button "Missing badge?".Going there and clicking that button will update its state! Hope you have a good time with this :)
Under rating threshold (hideshow)
Managed to solve the issue with expansion office and the berries by placing berry fields and berry gatherers right beside the expansion offices, on the other side of the road. Berries started coming to ships right away. Maybe will help someone.
Under rating threshold (hideshow)
>> DEVELOPER RESPONSE FROM BALDURANS
Hmm, to elaborate - were storage for berries filled? Or there are just lots of berry pickers? (I kind of assume they were filled, will double check logic there)
I have a guess for this one, the problem might be in priority of food which is taken first. I have storages filled with meat, fish and other food including berries, but i see that peaple are taking berries in the first place if available, and only take fish and meat after the berries are zero.
Prioritization is not exactly like this. People will pick other food types if "secondary" bar for that type is empty (aka bread bar is empty, they choose bread). if all secondary bars are full, then berry is prefered. But that rarely happens in case 3-4 types are given, as they keep hunger bar full all the time. But I will test this just in case to be sure.
Under rating threshold (hideshow)
Normally I start these idle games that have recently been badged by Kong with giving them a one star even before I play. And then as I play I might increase the score if they are actually worth my times. Spent most of my day yesterday playing this in the background as I worked and realized that I enjoyed it enough. 4/5 from me.
A few small issues here and there (I've had a Food Market that refused to work no matter where I put it on the 3rd island), a couple QOL features I'd like for example placing a better house on top of the old one to replace/destroy the old one. And better tooltips for certain buildings to properly explain what they do. Several buildings I first had to build to realize what exactly they did.
Oh and Research and Development Badge refuses to unlock even though I got both Medium Badges and a couple of hours into this game. But that's on Kong I assume, not the game itself.
Under rating threshold (hideshow)
Hi there, Nice game, had a fun day playing, but also have a problem with expansion office and berries, as mentioned in comments above. They just don't come to ships, although there are lots of them produced everywhere around. Maybe there is some kind of bug or mislogic.
Hmm, to elaborate - were storage for berries filled? Or there are just lots of berry pickers? (I kind of assume they were filled, will double check logic there).
Under rating threshold (hideshow)
Hi, i have an issue, my expansion office doesn't get berries to my colony, every other items are there exept for the berries, is that a bug or should the markets be full before they can get them?
Do you have enough berries? For expansion office to use them, you should be kind of flooding berries, otherwise they don't take, otherwise local population might starve.
Under rating threshold (hideshow)
I understand that you can't support Firefox for this game, that's not my problem. My problem is that a game that people using one of the main browsers can't play got badges. This is a complaint against Kongregate, not the developer.
Under rating threshold (hideshow)
Absolutely adore the game. Kind of odd to me that so many items can't be transported in any markets (like iron, for example). Also, the "research X" badges don't recognize things I've already researched and that seems suboptimal to me. I'm fine replaying the game entirely to get the badges but it seems that I shouldn't be penalized for having completed all of my research before the badges were added.
I am glad you are enjoying the game! About badge - Updated game. Now under settings there is "Missing badge?" menu. This allows to sync your game progress with Kongregate again and you should get the badges. Please send me PM if you still happen to have issues with badges.