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you can actually cross roads with your conveyors. Took me a while to figure that out, so maybe u appreciate reading that :)
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I was considering adding my voice to the "add a rotate button" choir but it seems like part of the challenge at this point. Since this game is all about being a more challenging type of idle, I'm not sure it is necessary.
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Game is great, but it's not balanced. Like i wail 3 hours with actually best desighn to reach plastic. Next 7 freakin days to get 5mln reach while i need 40mln. really, you need to make game more balanced, so we can actually play active and not idle so much. as it's good to ilde like 10 mins, so idling 1 month is not good. like you must reduce the costs of upgrades or reach so game will be playable for even more and will have even better gamelay.
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I lOVE THIS AND REACTOR IDLE BUT I WOULD LOVE A TUTORIAL I STARTED IT AND NO TUTORIAL I WAS MAJORLY CONFUSED BUT I UNDERSTOOD IT. And another thing is I would love to start out like in reactor idle with nothing
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Joey, you can select a big building, and use that for deleting(it will delete everything, that would block it), not the best, but something
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I'd like to see some mass delete feature. For someone constantly rearranging rooms to test for efficiency, having to delete each and every machine and conveyor individually time after time gets very annoying.
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anyone got any tips on using sorter please? i'm on plastic at the moment and sorter hardly ever works or stops working properly and stop sorting after 10 seconds of running smoothly
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Dev, please simplify the garbage rule. "Always to the right" for the first package to come out of the conveyor is a vast improvement over the current system.
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http://factoryidle._game_auth_token=3398caadd2e7f76cfc43d750af818eb2981e5148b09c3e17790d28a0c7f91521&kongregate_game_id=259826&kongregate_host=http%3A%2F%2Fwww.kongregate.com&kongregate_game_url=http%3A%2F%2Fwww.kongregate.com%2Fgames%2FBaldurans%2Ffactory-idle&kongregate_api_host=http%3A%2F%2Fapi.kongregate.com&kongregate_channel_id=1464234129578&kongregate_api_path=http%3A%2F%2Fchat.kongregate.com%2FflaAPI_AS3_3b998fc2df3d80d02b78142e0fd8ad7e.swf&kongregate_ansible_path=chat.kongregate.com%2Fflash%2Fansible_9e5d4bf798b3716b3bea945acc490c35.swf&kongregate_preview=false&kongregate_game_version=1463687550&kongregate_language=en&preview=false&kongregate_split_treatments=none&kongregate=true&kongregate_svid=9c8974ab-emode&KEEP_THIS_DATA_PRIVATE=1
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At first I loved this but it has the same terrible pacing as Reactor Idle.
What I mean is upgrade costs increase soo much that you can rarely upgrade stuff (instead of having more, smaller upgrades) so you have to just wait and wait and wait for days to research or upgrade something which is boring.
Even a prestige system where I could reset every few days would be better in terms of active gameplays vs waiting for money/research.
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I've found a bug. I have lvl 4 iron buyer and lvl 3 iron foundry. When i hover over iron foundry it says that one iron buyer should provide 100% for 1 iron foundry, but efficiency are around 80%. Upvote please.
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This game suffers the same problem as reactor idle, it is just way too slow. You need to keep the browser tab open in foreground, otherwise it gets even slower (by 75%).
You don't make a game more interesting if you have to wait several days between your actions. The offline ticks are only a small fraction of the online progress, so that doesn't help either.
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This is the best game ever the only thing i find annoying is that some of the time I'm trying to make something compact and when in done i find out that one piece can't fit in place. so i suggest that you add a way to rotate things. But still without this its...THE BEST GAME ON THIS WEBSITE!!!!
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here's a good idea, if you could put something in the game that allows us (at a reasonable cost) to color code conveyor belts for each item on it or kinda like a filter belt that only allows a certain item on it
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I don't object to an idle game being 'slow' - and while I am not claiming to be mathematically 'optimised' I've used all available space and based on current progress i'm going to have to let this sit for two days before I can afford to do anything. That's not really fun. I'd suggest adjusting the costs of upgrades or splitting them into smaller upgrades so that after a full overnight of idling, for example, you can actually afford to do something. Requiring 48+ hours between being able to afford anything is not really good for keeping peoples attention.
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Well, this is weird looking. Just updated my graphics driver while this game was running in another browser and it came out looking like this: http://i.imgur.com/2jBaGXs.png
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Serious memory leak somewhere this things destroying my capacity to play :( , great game though, task manager showing over a gig of memory , been playing for minutes.
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You might want to add a "save layout option" to be able to load it in case a new design proves inefficient and you want to revert back to the old one.
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Blueprint mode: Where you can design optimal factory systems in theory while your current factory continues to operate. Once you finish, the blueprint can replace your old system in one go. Some sort of tester like this would make things more fun and less stressful.
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Hay Baldurans, loving the game, I believe it is a vast improvement over reactor idle, however thought I would give you a couple suggestions.
When you unlock anything that starts to use waste or output a second item, put a popup to explain which side it will come out of first. I used to guess and hope for the best when I was building before I realized that the help section listed which output was first.
Have an upgrade for the conveyor belt, Ie Double row, Double height ect. This would make the sorter more useful, (Also an upgrade to increase the processing speed or quantity for the sorter would be awesome) allow for tighter and more complex builds.