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We need some way to prioritise what jobs get filled first. For example, the biggest cause of MAJOR fluctuation, medicine. We need to be able to have people making medicine much earlier, perhaps just after food.
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I think bonuses for the amount of the buildings should be % production, its not that useful if you get max workers, you might as well put that people into other stuff and be in full control of work stations
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It would better if the fiels would be percent of global population and not a fix amount of people. I find it annoying to have to change that all the time.
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Sorry for being in comments a lot but, #That Moment When You Look at How Many Year You Have And Realize It's Past Your Own Time, And all Your Planet Has is; 34 Farms, 10 Wood Cutters, and 1 Tool Maker.
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This game is gruesome. You feel a need to tend to these people as if they were existing. So when they start to lose food, or are short on wood, you feel bad. When your people start starving you catch a small panic attack. When you research something new and are successfully supporting your people, it is excitement. There are achievements, and you feel like, OK my people i'll get this for us! I just love it, as well with all of the rest of this developers games. Such games of attention and care needed. Like you're really running a business, or supporting a people. 10/10 on all his games.
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Also, it appears that the game requires a lot of busy work for a rather pedantic defined goal: high population. To get there effectively, I have to spend a lot of time switching modes: load genetics for cheap building costs ... mutate. When population stablizes, load for battle ... mutate. When I run out of a battle resource, load for growth ... mutate. Lack of macros make this a grind, and lack of a "goal line" makes it boring. WHat game experience am I supposed to have here? That's design rule #1.
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What gets my score updated? I ascended with a population of 400M+ (4th root is 141+), logged out and back in, and I still show with a top score of 35.
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(Final one) what if all of the resources could be continually depleted by a certain amount, in return, for a bonus. For food, poor nations would work for you and increase production. For wood, poor countries looking to build farms would give you soldiers up to a maximum of a certain percentage of your barracks for the next war (but maybe making them leech off your food reserves). for tools, developing countries would give you either cars or research. for medicine they'd give you immigration, artificially increasing the birth rate. for cars you'd help a country develop, in turn their way of life improves and it could improve the market somehow. for weapons, it could weaken a random country as long as it's not their last one, so you may take it over yourself and claim the yearly tributes. For research, tools, cars, medicine and weapons slowly become more advanced across the global stage, increasing their effects.
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Plus, maybe some random events as time goes on or as you reach a certain checkpoint that options appear for a certain problem, making you decide what kind of nation you want, determining what positive and negative bonuses you receive. Maybe richer nations begin requiring money for social benefits but have higher living conditions and other bonuses that fit that notion, whereas poorer nations have higher birth rates, less food consumption, and higher death rates. Stuff like that.
Also having a market would be nice, where we could sell extra food, wood, tools, cars, medicine and maybe even research and weapons. It'd be even cooler if the previous suggestions possibly affected the market, as it would be the one saving grace of having a high maintenance rich country compared to high birth rate and low food consuming war ready poor countries.
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what if there were different options for managing the population that came with certain bonuses. Let's say you want to sacrifice youth safety for resources so you have children work at age 12, thus you have more workers but it makes your nation more of an autocratic nation than one of the people, in turn indirectly impairing the economy via cash gained from food, tools, medicine, and cars. It'd be like the website nationstates where your laws have varying outcomes. Lowering the age at which women have kids would make more babies but increase the death rate due to health complications, especially if you run out of medicine, making a volatile population that randomly bursts and deflates if you're not careful. The current feature of 60% women being workers could be a default, but a variable where the lower it is the less females workers are available for job assignment but there's a higher birth rate, and the higher the percentage of women working the more workers but lower birthrate.
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Why can't I have child labor? I need more workers, and the kids aren't doing anything! So why can't I put them to work in sweatshops?
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I currently possess one of the highest scores - 4,403,929.
The trick is to war with the west and get the food stores.
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I like how in the beginning, the West is such an easy opponent and the north looks so strong. From lvl 30 on, the North however is your little bitch while the west is like "come at me bro, i'll die you"
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I need an option to just kill off anyone that reaches the age of 65 to increase my working population and lower food costs.
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Is there an option to prioritize worker percentages in one industry when other industries reach a certain percentage and/or surplus of production, other than "make the player do it"?
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Suggestion: Add the option to sell weapons but if you do it'll decrease population growth due to people killing each other but increase food production from people hunting.
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Is there any way to reduce losses in the army or is the attacking strength of each army just subtracted out of the other?
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I want a way to change the priorities better. I want 10% of the pop working at farms... then filling my other job slots, then the remainder working at farms
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well i should have known that something was off when i ascended for about 15 quadrillion genes and didnt even have a genetics tab.... it for some reason completely restarted me with 0 genes.... oh well i guess im done with this
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The "Achieve" tab says that once I have 20K money, I get "see support screen". How do I get to that screen? I've been all over the tabs, done a text search on the page and the comments, and I can't find it.