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AwsomeCreeper4

Aug. 26, 2015

Under rating threshold (show) I have a problem. I can't seem to get people to employ for wood cutter, when everyone else works for farm. Lets say, I have 1,000 people working for farm. (Full) And I have just the right amount of wood cutter building to equal 1,000 max wood cutters. But I DON'T... I'll say again, DON'T have anyone employing. Please add buttons to Hire/Fire +100, +1000, or max.

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(7)

The_Suspect

Aug. 26, 2015

Under rating threshold (show) you need to show a better food count, my food is going down and i have over 1k surplus comming in

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(1)

Developer response from Baldurans

There is a small bug if you have maxed food. Will deal with it with next update this weekend. (But this is really really small and doesn't affect actual gameplay. There is maximum stock. The number shows value like maximum stock = shown value + usage. You see max value - this tick usage. (Hope you got it, it is a bit hard to explain :p)

Sereomontis

Aug. 26, 2015

Under rating threshold (show) So, here's a question.. Why is my food dropping when it's saying +50?

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(7)

Developer response from Baldurans

There is a small bug if you have maxed food. Will deal with it with next update this weekend. (But this is really really small and doesn't affect actual gameplay. There is maximum stock. The number shows value like maximum stock = shown value + usage. You see max value - this tick usage. (Hope you got it, it is a bit hard to explain :p)

xtr4

Aug. 26, 2015

Under rating threshold (show) the worker management upgrade is to expensive, wood production is far to low compared to the number of workers, and people eat too much food, in fact they eat so much food you can't farm any other recourse without your people dying. did any of the devs even play this?

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(7)

Developer response from Baldurans

It is normal and expected that your population dies a bit from time to time. They will recover rather quickly and it will keep finding the "balance", but will be quite hard to really find it. That hopefully makes it much more fun, because in this game you can really go and kill 1billion people with a single famine or conquers. Let me know if you have any other problems :)

kronokiller

Aug. 26, 2015

Under rating threshold (show) can i kill the 65+ year olds?

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(5)

mrau83

Aug. 26, 2015

Under rating threshold (show) I guess that nobody noticed anything odd with the numbers related to population growth and workers count? Well unless the reason behind it is that you can hire impaired people but well xxx.1 would be like hiring ones man hand only or sth.. and for xxx.4 it would be like 'honey we're going to have a nice little pair of baby legs!'.

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(5)

Developer response from Baldurans

:D child workforce :o

Darkkenia

Aug. 25, 2015

Under rating threshold (show) It appears that after a soft reset, Chronometer stops working untill the next refresh.

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(2)

Developer response from Baldurans

Thanks, I will get it fixed with next update

Sharkhunter

Aug. 25, 2015

Under rating threshold (show) same problem again, no matter how cautious/slow i build out and try, out of the blue i go from +10 milllion tools/cars a year, to -5 million a year, without adding a farm, or any big food gains on war. Stuck

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(2)

jcheung

Aug. 23, 2015

Under rating threshold (show) at that population level, relying on wars to decimate your population will leave a large span of no births, which eventually enrages out the game and drops you back to 1k population (at least it did for me)... so i had to carefully cultivate from that 1k to a stable pop.

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(2)

Sharkhunter

Aug. 23, 2015

Under rating threshold (show) correct, i accidentally also had the "people buy more tools" mutation selected, which explained that problem. and yes, when i removed the birthrate mutation, my population became normal again. Thanks. Great work and responses on your game by the way

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(0)

jcheung

Aug. 23, 2015

Under rating threshold (show) sorry, that last bit was going with sharkhunter's complaint on tools/car production for labs/weapons. my file is already rising back back to neg production so.... just give yourself 140billion food production (and the population to consume it all) and.... let's say, 1k tools, 1k med, 600 cars, 50 lab, 50 weapons. then try to upgrade your lab or weapons and you'll see my headache.

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(1)

jcheung

Aug. 23, 2015

Under rating threshold (show) i had to murder my population several times before i found the balance to keep them alive. the fact that wars will obliterate your male population while leaving females intact didn't help at all. even so, due to the sheer number of people and costs, i am basically sacrificing days of progress to get my weapons factory up a little more.

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(1)

Developer response from Baldurans

Please send me your save game using pastebin. Will get this balanced better!

Sharkhunter

Aug. 22, 2015

Under rating threshold (show) and now that i ascended again, my game appears broke. every so often the population just all dies off

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(-1)

Developer response from Baldurans

It could be because of some mutations you selected. Birthrate, max food can trigger very interesting population charts :)

Sharkhunter

Aug. 22, 2015

Under rating threshold (show) sorry, but even dropping my farms to 0 gets me no tools/cars/medicine. get to a point where i guess my income from invasions on food is high. Sucks only way to fix this is to reset, too soon not enough genes

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(-1)

Developer response from Baldurans

I will figure out something for the tools/cars/medicine issue.

Sharkhunter

Aug. 22, 2015

Under rating threshold (show) with the way the game is now, before you start growing huge, crank up your weapon factories and research centers early, and leave them at 10%. once you start growing, there is no way to get positive tool/car production to ever, ever make anymore again.

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(-1)

Developer response from Baldurans

Actually there is, you could kill your population to some extent taking workers away from farm.

NI3LS3N

Aug. 22, 2015

Under rating threshold (show) I do agree the game needed some rebalance though the one you have done right now is too big. The only bonus that really matters are your bonus to att that is right now about 3*ln(x)-some contant that slowly goes up (in the 0 to e31 interval it is from 7-20), could use x^(1/4) (for like x>100000)that still grows slow but will not make you come to a stall

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(0)

jcheung

Aug. 21, 2015

Under rating threshold (show) i think... if you want to make things logarithmic, you should have a point where it swaps to linear since at the high end, your changes are greatly felt...

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(-1)

NI3LS3N

Aug. 21, 2015

Under rating threshold (show) okay everything was massively nerfed at the "high" end ;(

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(0)

Developer response from Baldurans

I know it hurts your game, because you were really really far. Sorry about it :( By the way, the save you sent I think you didn't conquer other countries. Conquer other countries also for extra resource boost.

NI3LS3N

Aug. 21, 2015

Under rating threshold (show) really? 3.8e+31 genes into soldies and att does not even give 20000% more att... that is a MASSIVE nerf

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(0)

JordanP64

Aug. 21, 2015

Under rating threshold (show) I would love to see the prices updated when I'm holding shift so I know how much it will cost to build 10

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(0)

krackers321

Aug. 21, 2015

Under rating threshold (show) Amazing Game! It's for reasons like this that I'm glad I became a K+ member. Keep up the great work!

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(-1)

AlergyII

Aug. 21, 2015

Under rating threshold (show) So where is this genetics? i cant see it

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(-2)

Developer response from Baldurans

Look achievements, you have to get certain amount of people.

JordanP64

Aug. 20, 2015

Under rating threshold (show) @Massu1005 : The key to preventing this is to make sure that you keep excess unemployed workers, at least until you get research centers and further set up. These act as a buffer so that when your population decreases it pulls from these unnecessary rolls first.

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(0)

NI3LS3N

Aug. 20, 2015

Under rating threshold (show) a way to buy more than 10 Building lvl's would be great (likke 100,1000 maybe even 10000 at a time)

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(0)

NI3LS3N

Aug. 20, 2015

Under rating threshold (show) Thx the quick fix;)

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(-1)

NI3LS3N

Aug. 19, 2015

Under rating threshold (show) personally like the new update with genetics, it does however mean you can make your population and with that income explode and so you get make quintrillion(10^18? or close to that) and that is where the game breaks right now, so pls make the numbers go higher or tells if that is your intended max “level”?

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(0)

Developer response from Baldurans

Could you send your save game when it soon breaks. It should go much further than that.

Froztitute

Aug. 19, 2015

Under rating threshold (show) Hmm, so where do i find this genetics option? :-o

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(-1)

Massu1004

Aug. 19, 2015

Under rating threshold (show) Main problem is that you can end up in doward spiral. Less food means less workers means production of cars/tools stops which in turn if you run out of them means less food which means even less workers. Dont know how to work around that. Once you can ajust worker levels this can be alleviated by stopping wood production for some time. Second problem is hospitals. As older ppl just take up food(dont see any benefit) I end up in some limbo where population grows, hospitals start producing, population ages, food shortage, population drops, hospitals stop producing, ppl no longer grow old, food exess, population grows.

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(-1)

Developer response from Baldurans

That is how this game works - there really is no equilibrium. :) (If you play really smart and balance a lot, you can get to "almost balanced") It is almost always better to use worker distribution control, especially when doing wars. This gives faster results. (Current very high limit is around 100Billion people, then tools/cars/med get hard to produce, but this is solved using genetics which increases max population even further. (a lot)).

jcheung

Aug. 18, 2015

Under rating threshold (show) oh, i missed the new research options.... xD

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(-1)

jcheung

Aug. 18, 2015

Under rating threshold (show) oy, oy.... what's with the super nerf to the attack power and the enemy regen for so much troops? one or the other would have been enough, with both i can't advance in game (especially since genetics required thousands and with the food/pop drop i can't make thousands)

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(-1)

stephenpwned

Aug. 18, 2015

Under rating threshold (show) why do my troops never bring weapons back from wars?

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(-2)

Developer response from Baldurans

After 8 years of war all weapons are broken :)

Cpcksbigdaddy

Aug. 18, 2015

Under rating threshold (show) My bad... i think i got it.

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(-2)

Cpcksbigdaddy

Aug. 18, 2015

Under rating threshold (show) I don't get how I can have 74 tool makers and still have -230 tool production. I don't understand how the demands work. This needs to be explained more.

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(-1)

azngbamckee

Aug. 18, 2015

Under rating threshold (show) Every up date nerfs food. Knock it off!

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(-1)

Sharkhunter

Aug. 18, 2015

Under rating threshold (show) seems like the game is broken now. No way to get tools/cars/medicine up in the positive where I am at now.

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(14)

Developer response from Baldurans

This is late game issue and will release an update for this in the weekend.

Eclipse1408

Aug. 18, 2015

Under rating threshold (show) Currently on year 16000 and felt that I should comment that this is a great game, man. I am not currently brimming with good suggestions but if I think of any I will let you know! Cheers.

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(-1)

JordanP64

Aug. 17, 2015

Under rating threshold (show) Brilliant. Thanks for demonstrating that graphically minimal games can be super fun!

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(0)

aFinapple

Aug. 17, 2015

Under rating threshold (show) lol. logged in and all save data gone. thanks for the save!

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(-1)

Developer response from Baldurans

Unfortunately it is probably related to your computer, cache cleared or some disk saving space tool etc. :(

jcheung

Aug. 17, 2015

Under rating threshold (show) hitting some severe bottlenecks now, especially in tool production... but really, my population is gigantic and i can't control it at all lol. run out of gold and/or wood to upgrade anything, anything that needs tools is.... well, screwed (be nice if we could turn on and off public consumption of tools n stuff). If at all possible, a population limit would be highly appreciated-and so would an extension of the tool achievement lines or a reduction in building costs :P

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(1)

Developer response from Baldurans

Please send me your save game. (use pastebin.com)

Selva

Aug. 16, 2015

Under rating threshold (show) It says you can change worker distribution with + and - buttons. Where are these buttons? (The ones one my KB do not seem to accomplish the stated effect.)

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(0)

Developer response from Baldurans

You have to buy the upgrade that opens this option.

Jake2099

Aug. 16, 2015

Under rating threshold (show) Thanks for the reply, Baldurans. Can't wait for genetics! As far as updates to war, I was thinking maybe adding north and south with different kinds of resources might be neat, as well as being able to have more than one army (looks like you already have that planned). Being able to allocate a certain number of population for soldiers might be nice (something like auto-hold after losing a certain amount).

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(-1)

Developer response from Baldurans

Good ideas and something like this is planned too. For "auto-hold" you can soon set resting time. This way more population will gather until the attack is made. Adjusting it will allow big armies to gather automatically.

bloody_angel

Aug. 15, 2015

Under rating threshold (show) Apparently starvation also resets the food counter, making it count correctly until I buy an additional farm.

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(-1)

bloody_angel

Aug. 15, 2015

Under rating threshold (show) Noticed a strange bug, it seems that even though my food has a profit, it still continues to decline. Unless I buy additional farms, my food total will continue to go down at a designated pace while I have a profit. But when my profit turns negative, the pace suddenly increases as it should, and in increments equal to the negative.

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(-1)

dietuckerdie

Aug. 15, 2015

Under rating threshold (show) i dont see the the plus and minus butten to change the amount of people working where is that

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(0)

jcheung

Aug. 15, 2015

Under rating threshold (show) whoops, that was west 54. either way, everyone died

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(-1)

jcheung

Aug. 15, 2015

Under rating threshold (show) okay, the men entirely died out after sitting at 99 for a long time.... took a while, pop seems to be rising up above 1k now (had a few minutes where i was getting flat 1k pop spawns)

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(-1)

jcheung

Aug. 15, 2015

Under rating threshold (show) ......i have this feeling that this is related to your 1000 person bug... i just cleared east 54, all my women died, 1k men are slowly aging to.... infinity? everyone else is also dead.

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(-1)

jcheung

Aug. 14, 2015

Under rating threshold (show) wars have made my farms insignificant... :P

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(-1)

NI3LS3N

Aug. 14, 2015

Under rating threshold (show) The army should have some learning curve where the weapons gets better, i was at 30000+ years of continuous war(then the 1000 pop bug hit me) yet my people learned nothing about war in all that time;)

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(0)

yogo_hitashi

Aug. 14, 2015

Under rating threshold (show) I can spend it on research but I make 200* the amount of cash as I do research so the only ratio where I earn enough research to spend it is on the ones that give more cash...but that only makes my surplus worse. I think the problem comes from the fact that research generation is horrible except the amount you gain from wars...but even that wont keep up with income generated from the food(more pop means more medicine) and money you gain from those same wars

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(-1)

Developer response from Baldurans

Good points. With new genetics update coming soon, you can boost research etc bonuses a lot!

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