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Just ask developers to develop game, where You should do nothing) No obstacles, no challenge, no grind) I like the way Into Space! 2 done. It's not that short, as first one...and I getting tired of games, that I can end in 10 minutes. This one I can play over and over for hours and this is GREAT!)
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I love launch/upgrade type games, and even the worst usually get at least a 3/5 from me. I just played this for probably the better of two hours, and have hardly done anything. The missions are nearly impossible unless I grind for over a million hours. I definitely think that this game has more to do than its predecessor, but it's just too damn slow. Maybe up the amount of money you get per launch? This is a game I should love, but it just became so damn tedious I had to quit before finishing it, and likely won't come back to finish it. I feel bad about it, but I have to give this a two out of five. Good luck on future projects.
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The major problem with this game is getting hooked by an object and getting spun upside down. When this happens, it ruins your whole run and is almost impossible to recover from. This wouldn't be so bad if it didn't happen every second run...
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gg. 3.5/5 because the game forces you to spend too much time waiting in front of score screens or unable to restart missions.
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Moi: *Kkkk* We're coming in for a landing. *kkk* Over.
Mission Control: Uh, abort that landing, we rented the launch pad to a blimp.
Really?
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pdrwood Why so? I like the challenge!) Games must be challenging! So, if you can't handle with this game - it's only your problem, I suppose). IMAO, gameplay is just nearly perfect)
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Duration II achievement says it requires a flight duration of 150 seconds, but the progress counter for it indicates 120 seconds.
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The sound effect for passing the best height line sounds too similar to the victory sound from elona shooter. Also issues with the flash player crashing make it difficult to play.
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Ridiculous missions. If you hit a single item in the sky you either explode or are thrown so off track you can't finish. But you have to do the missions to have a chance at success. Also, really grind-y. You do a mission, grind for 7 runs to get everything. Rinse and repeat. There are no super lucky runs where you get 7 speed bonuses and make it to two checkpoints above than usual.
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Game moves way too slow or runs poorly, I can't tell. I really like the fact that landing gives you a large bonus, it's difficult but not necessary.
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i figured this would save as long as you didnt clear browser data...got pretty far , left and came back to find everything wiped....smh :/
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suggestion: shorten the time of launch and end statistics. this is a launch and repeat game and a lot of repeat. the launching countdown take 5 sec and the end statistics take about 10sec. that is too long for the repeating game. its really frustrating to wait that long especially when you just went out of control and died.
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Good game, would be nice if the effects of the upgrades were compared to the ones you had equipped, for example if it the new upgrade has less power it should be red but if the power is higher it should be green (and maybe list the difference).
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Those mission turned what was a good game into something overcomplicated since maneuvering the rocket to the checkpoints is like trying to pull your own teeth with your bare hands.
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There is so many casualties on this mission considering I have not gotten past the atmosphere and i have had over 10 crashes.
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It'd be nice that, if when I crashed into an object, I would bounce away instead of being magnetically attracted to it >.>
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It would be nice if in the information section (the i icon that shows power, fuel consumption, armor, etc) we can have the calculated outcome from power and weight (because i believe our ship power is calculated with those two factors)