Under rating threshold (hideshow)
Any chance you can make the "completed research" notification last until a player checks it? I definitely want to know when I can go start a new research, but currently the notification flashes and can be missed while idling.
Under rating threshold (hideshow)
"last reward: nothing'
No, bad, bad gamedev!
Don't tie a time limited thing to 0 reward, that is just beyond frustrating,
Under rating threshold (hideshow)
Hi Barbasu! great job! really enjoying your game! One thing I noticed: if in the settings you disable the effects, then all the fire defenses are gone and I have no way to reset them back unless reloading the whole page
Under rating threshold (hideshow)
Game no longer functional error: Failed to read the 'localStorage' property from 'Window': Access is denied for this document.
Under rating threshold (hideshow)
are the ores suppose to instantly regenerate all their health every second? If thats the case, then i will never destroy anything in mining except the first ore and that was difficult af considering you need 10 cps in order to destroy it
Under rating threshold (hideshow)
Reloaded a save from before auto-try again was added. New unlock researches started researching without me clicking them. Enemy compression is done researching and i'm Dread1. It's not like I can use compression yet, so it's not that important.
Under rating threshold (hideshow)
Offline production was nerfed way to much. One of my productions is lvl 88, so it yields now 8,8k per hour and it costs ~20 million+ to upgrade next stage. Simple math - it takes ~95 to get the next stage with only the production of the factory. Before it was quiete balanced in terms of costs / yield. Now its just a way off. You def. need to look into that. Renders production more than useless.
Under rating threshold (hideshow)
Bug : Clicking on the last 2 locked artifacts (before unlocking them of course) costs gems as if you are upgrading the artifact but nothing happens.
Under rating threshold (hideshow)
BUG: it says i have wave compression researched but im dread level 2 not 3 and definitly never clicked to research it. on top of that, despite it saying it is researched, i cant use it. which is fair, but still a bug.
Under rating threshold (hideshow)
Your nerfs have made it so that it will take literal MONTHS to recover the sunk costs of the offline production levels purchased.
I just don't get why you think this game progresses TOO fast. I'd suggest you try spending a few hours or days even with a fresh new savefile, don't use any type of developer speedups, and see how far you actually get.
Under rating threshold (hideshow)
noticed that when i reload the webpage after a few hours my mines will not auto complete anymore. they do a few ticks then reset the health without getting a reward
Under rating threshold (hideshow)
Sun Cannon has Fire rate of 0.3/SE instead of 0.3/SEC, Earthquake has Fire rate of .25/SEC instead of 0.25/SEC. Perhaps instead of typing them manually you can have them being calculated using speed modifiers you have? Just a small thing though.
Under rating threshold (hideshow)
the fact that we can really do much to increase energy matter income is the worst that lock up game progression soo much everything is tied to those research that already take 1Hour + to complete(at least that you can speed up) but farming those energy matter 1 every 10 wave (2 at max if you lucky ) make it painfully slow to progress at first
Under rating threshold (hideshow)
i am dread lvl 1 and i cant unlock turrent slot (i have the resourses) and the stats doesn't add to fire rate, this is right? have i to unlock something? or is this a bug?
Under rating threshold (hideshow)
"I don't know what's one-poking me at stage 501, but I'm killing it with ease up to that stage. Any advice?" - I had same problem. Mad Eye mob (start appears at 501 wave) shots your base instead melee attack. So - increase your defence, attack range etc.
Under rating threshold (hideshow)
When you increase auto stats to level 5 with dread 5 auto stats stops working altogether (I even tried toggling it on and off).
Under rating threshold (hideshow)
For whatever reason the production I've bought for turret parts and power core isn't saving. So I get nothing offline. Everytime I come back online I have to buy again but each time i come back it's as if i never bought it at all. SPOOKY.
Under rating threshold (hideshow)
so i made an earlier comment about how a C was appearing behind my blueprints number amount and i now notice its just the gold amount text dropping down a layer because the text size is either too big, or the text box is too small, im not sure what. should be simple fix tho.
Under rating threshold (hideshow)
Having a problem with Chips. Multishot Chip, 50 to go to tier 3. I am now at 378, as when I clicked on max it shot well past 50, but it now won't tier up. Which means it wasted a tun of mining, and won't upgrade the chip.
Under rating threshold (hideshow)
Please add a purpose for mining and/or chips once chips are maxed out. Unlocking and setting mining up in order to get chips was a very long process, and the end result is very underwhelming. My suggestion would be to add a very small boost for each chip made after cap so your main turret continues to get stronger the more ore you sink into chips. Alternatively add a passive line that costs ore for various bonuses.
Under rating threshold (hideshow)
TLDR mining is broken.
Mining performs a tick on rebirth without regard to mining level. Setting mining at lvl 100 and rebirthing nets a mining-breaking amount of resources.
Also, at about 620 lvl of mining damage it overflows and becomes infinity which gets you an arbitrary amount of resources without rebirthing.
Under rating threshold (hideshow)
IDEA: just curious, any way you can change it so science notification only starts at over 9999 ? it takes more space to write 1.87E+003 then 1870
Under rating threshold (hideshow)
Is there a reason why the Speed option doesn't use a multiplier for base values as well as faster animations? Like multiply gold gain/resource gain as well as animations to a lesser degree. Just a lag saving alternative to the speed option. If somebody would be willing to expand on this idea, or explain why it wouldn't work i'd appreciate it.
Under rating threshold (hideshow)
Just an idea, but i'd like to see individual metrics for turrets. Maybe a toggle button or key like selling that would open a window for a turret on click. If you don't like that you could make a Turret stats button bellow stats, or make your stats page tabbed or sectioned somehow (would also help to decrease the amount of information displayed at once). This would be for displaying stuff like kills per second, hits per second, hits that land vs shots fired, etc... You could display the current turret layout on this page with a turret selected, like a yellow hexagon instead of a blue one. I've also noticed that DPS fluctuates a lot based on current %chance bonuses, should this be tracked over time and AVGed to display a more accurate DPS? Thanks for reading, tell me what you think, and thanks for your continued work.
Under rating threshold (hideshow)
I can't seem to unlock Dread turret slots in the Autobuild section. I have all the requirements met. Have way more than the needed resources and am at Dread level 2. Still, nothing happens when I click "Unlock Slot". Missing something, or bug?
Under rating threshold (hideshow)
Can you add a way to see what turrets I have available by clicking on turret spots already in use? It seems unnecessary to need to sell a turret to click on an empty spot to see the stats of the other turrets.