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I'm seeing an issue where the damage takes longer to register depending on the game speed, so in X1,X2 every thing works as expected, in X3 enemies that died in X2 start reaching my wall, and in X4,X5,X6 damage is registered ONLY when the enemy has reached the wall, I can see the enemy running with the shot on him but the damage only registers when he reaches the wall
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If I use all my points on shield passive after one full rebirth, I get 2%. Isn't this too low? There are clear balancing issues when 4 pages of the high score is stuck on the same level.
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I don't get how to beat level 201 with the blue orbs. It seems I'm not the only one stuck there when I look at the high scores
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(this is following my previous comment)
and forth, but maybe that's just me... energy is useless for a while (till you unlock your first special ability, and that only happens when you maxed out your first mastery...) so why not have it invisible till it matters ? I wondered for a while what this blue bar was, why it was climbing when i killed mobs, if it was a dmg or gain multiplier...
I do know some of those points are covered in the tutorial, but first of all, most players won't read it properly, and even if you do, you might miss the info on good faith or not remember it some times later when you're asking yourself the question :)
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Nice game. There is a lot of potential but a few things in the UI could be tweaked to make it a bit more intuitive imho.
First of all, you should make the [+] button to spend your stat points if your available stat points are < 1, cause there is not much point to know you can spend some when you have 0.125.
Second, there should be something to tell you that you can't have both "auto retry" and "auto advance" checked at the same time... maybe a slider with 3 options [auto advance - off - auto retry] cause i spent a lot of time wondering why i couldn't auto-advance :p
third, i'd like to see tooltips of what i'm unlocking before spending the points to do so... in the long run it doesn't matter much, cause you'll make the ressources back eventually, but when you begin, it'll be nice to know what the difference is between a sentry gun and a laser one before you decide where to spend you then hard earned blueprints
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I think theres a bug in MINING or maybe intended to do, but it no longer allows the click to mine when automation starts, which stucks everything at low gain
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When you change tab, turret stop shooting but mob are still spawning, resulting in death, eventually. Also yeah, sentry don't want to shoot on green ennemy after they split
That should not be the case, perhaps try reloading the game, I've patched the mob spawn issue already. I will be uploading a patch for sentries not shooting at orcs shortly. Thank you.
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when a rocket shoots, if the target dies before getting hit, the rocket will dissapear instead of detonating and still hitting the other nearby enemies!
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At gamespeed x5 everything is fine, going to gamespeed x6, enemies seems to have faster gamespeed than my towers (using sentry, with the 3 hits)
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may be worth making the rocket turret a bigger range, or at least letting the rocket explode at the last known position of its target, as it cant kill anything because the sentries are nuking targets first
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entering any upgrade menu makes spawn enemys all at one time. Also game lag if CPU overload - makes enemies go at same speed per time, but turrents can't shoot while lags
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Turrets refuse to shoot the green enemies in level 101 after they split, they just kind of aim at them and do nothing, might be related to sentry master special.
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I found a bug where when you put rebirth points into level damage it increases your damage by 2k ( I put 5 points into the skill). I'm not completely sure this is a bug but it is worth mentioning.
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Took Sentry from Mastery 9 to 10 and unlocked their special, and suddenly they couldn't keep up with the orcs that spawn past level 100 when they were 1-2 shotting them before. And here I was expecting effective damage to triple from the special. Has to be a bug.
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Everything went well the first play-though, but after I re-birthed all of a sudden my sentry turrets were barely registering a hit on anything and I was being overwhelmed even at low levels. This was at 6x speed but 6x was working during my first run.
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For some reason, if i get my Sentry gun's fire rate high enough i start to fail levels that i previously was able to pass easily when running on 6x speed.
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So far the game seems like it has a ton of potential. The only knock against it I've seen so far is that it's very unintuitive.
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ah, the mining hit points display number health is updating if you change the amount on top of it, and then back. just not live until you do so.
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ok, in mining upgrades, seems the hitpoints of the ore is NOT displaying a lower number if you increase the upgrade to decrease the health of it (tried it for at least the first two ores). but looks like the effect is working, just not displayed in the number (100 or 250)
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I have enough blueprints, why cant i unlock sentries in technology? I looked for appropriate research for sentries, only found a buff... not unlock Lock symbol is green, not Red. Still cant unlock?
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If you go into technology menu while a wave is in progress then exiting out will make all the mobs come at you at once. This is frustrating since I have to stop the auto retry to check out the menu, otherwise I'll die.
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buying sentries is bugged. Cant buy any third sentry right now, even so I have sentry, missile and laser researched. I have one sentry bought, but cant fill the other empty bought spots with anything else. Might be a bug somewhere related to respawn, as the research was done for the other towers in earlier lifes.
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in the top left, coming from bless to curse is showing bless for the curse, but coming from the right it correctly states curse on that second from left icon. as long as you have been on the bless icon last if you move over the "cursed" icon, it will state bless still. if you have been on any other icon before, then it will correctly state curse.
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many research items need better explanations what they do.
Like what does sentry mastery do, cna get to level 10 max but no idea what it does.
or why can't i buy the sentry special on the top, even so i have the blueprints. and like someone else said, there is one turret spot right in top of the main cannon that can not be selected.
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Seems like the same bug happens with other towers too, just had it happen with sentry, should be able to place 4, cant place more than one..
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Keep getting a bug where i cant place laser towers but i can place any other tower. Occasionally i have one laser tower placed and i cant place second, other times i cant even place the first one. Tried selling, refreshing, restarting, same thing.
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Follow up: god damn I'm stupid... I had put the buy multiplier to ten... Though to my defense I hadn't had any coffee yet...
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some strange things, I waited to spend any statpoints for two levels so I had 10 sp, then bought a sentry. Then I tried to level up the range of the turrets. I clicked once and it went up to level 10 and spent 5sp even if it say it only cost 1sp per level. Now I have 5 sp left but when trying to upgrade nothing happens by clicking on the +
Also I can't reach the sentry placement of the one just in front of the main turret, that has an icon of an explosion and a somewhat bigger lock