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mystramisc

May. 18, 2019

Under rating threshold (show) curse ability is still not offering me a way to use it, silence and bless gives me the area to target.

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(1)

Sleepingpill

May. 18, 2019

Under rating threshold (show) Earthquake tower says it fires "0.2/sec" yet when I build it, it's displayed fire rate is 0.15, which is what, once every 6 seconds?

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(0)

Developer response from Barbasu

Will be corrected, thanks.

dimava

May. 18, 2019

Under rating threshold (show) Multishot-2 shot starting position seem to have wrong offset

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(1)

cane18

May. 18, 2019

Under rating threshold (show) when not on main screen resource gain drops

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(2)

cane18

May. 18, 2019

Under rating threshold (show) health regen doesn't scale properly...

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(2)

Atero

May. 18, 2019

Under rating threshold (show) Suggestion: In the research tab, put the subjects that are at "max research" at the bottom of the panel

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(1)

inpacem

May. 18, 2019

Under rating threshold (show) i would love to see some control over my turrets, not just "everyone is firing at the same, closest enemy"... more like in other tower defense games.... strongest first, range attacker first, fastest, last, right now its kinda silly... 1 enemy is coming from top, 10 from the side, the top one is a bit closer, all rockets are firing at him (longest range, so they are first) and the group is ignored.... the single shooters have to do them same for stun and slow turrets... closest one get fired up on, who is going to die in the same moment as he comes in range of the laser or whatever...

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(159)

nexuzz1

May. 18, 2019

Under rating threshold (show) how do i unlock mining automatation?

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(1)

Developer response from Barbasu

There is an upgrade in the panel on the right side of mining.

termt

May. 17, 2019

Under rating threshold (show) It seems like the final artifact doesn't do what its tooltip says (if it does anything at all). Looking at my health while upgrading it twice and nothing's changed.

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(0)

Developer response from Barbasu

This is getting reworked as in 8th artifact, damage, dread etc.

drakkillen

May. 17, 2019

Under rating threshold (show) suggestion on a feature: wave progession monitor **cred to strahn for the initial idea**

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(-1)

Forhekset

May. 17, 2019

Under rating threshold (show) TOOLTIPS. I have no fukcign clue what any of the researches do until I buy them. That's a terrible system. Don't be that Dev. Tell me what the cnutfkc things do before I buy them.

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(-2)

Developer response from Barbasu

I assume you mean the unlock ones, I will add info to them, thank you.

Monstrofocozo

May. 17, 2019

Under rating threshold (show) New Menu: Turret Auto-Buy. Place a turret in a slot, and when you can afford both it automatically makes the purchase. We need this to make auto-rebirth idle.

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(3)

TheWaves_

May. 17, 2019

Under rating threshold (show) I'm missing tool tips for most things, like, I have no idea what "Extra Speed" means.

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(0)

Developer response from Barbasu

I will add info to them, thank you.

wat67

May. 17, 2019

Under rating threshold (show) sometimes orcs on level 101-??? dont die in one hit even though i do 10b damage

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(0)

Developer response from Barbasu

Orcs split on death.

csatari99

May. 17, 2019

Under rating threshold (show) Suggestion: Allow progress to actually progress when you switch tabs, for me it just freezes and it's super annoying.

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(1)

Developer response from Barbasu

If you mean the game, there is an option for that in Settings.

rykin666

May. 17, 2019

Under rating threshold (show) Stats page needs buy multiplier

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(-1)

Developer response from Barbasu

Will add in next update, thank you.

Janeus

May. 17, 2019

Under rating threshold (show) how can i stop the automatic refinement?

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(1)

Developer response from Barbasu

You can stop it by increasing its level so it requires way more than you have

rfkill

May. 17, 2019

Under rating threshold (show) The copper refining will jump to a negative number and then reset to 0 under certain conditions. If the amount of refined tungsten is less than the required smelted copper requirement, the refine -> smelt copper process does not occur. However, if the amount of refined tungsten is more than the requirement, the smelting seems to occur and subtract the required refined copper from copper. I would check the logic around the copper smelting and make sure that it's not using the refined tungsten instead of the refined copper as a check.

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(1)

Developer response from Barbasu

Will do, thank you for feedback.

neo32x

May. 17, 2019

Under rating threshold (show) ok, refreshed after that comment and it finally decided to load properly.

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(0)

neo32x

May. 17, 2019

Under rating threshold (show) annnd the game won't load even after multiple page refreshes. it's that kongregate pre-loader screen but the bar is full with a thin bright red strip repeatedly crossing it but...no game.

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(0)

Spinifers

May. 17, 2019

Under rating threshold (show) Great game so far! Very much enjoying it. Thanks Barbusa! :)

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(0)

Developer response from Barbasu

Glad you like it.

ihatesignupforms

May. 17, 2019

Under rating threshold (show) Also there is a display bug with resources on crafting panel: https://i.imgur.com/E5voPfh.png This does not affect chip crafting (it still prevents you from crafting if you dont actually have the needed copper), just shows zirconium amount for all 3 resources on this one panel.

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(2)

Developer response from Barbasu

Will be fixed in next update, thanks.

ihatesignupforms

May. 17, 2019

Under rating threshold (show) I took a video example for you, to show a situation where I lose on a wave at 7x speed, but clear it on 1x: https://streamable.com/fecnv I can't say for sure without seeing the code, but a possible cause of this might be that you're capping turret Rate Of Fire to a maximum of once per frame, and if that's true that means if your RoF is high enough to fire once every frame at 1x gamespeed, then 2x gamespeed would cut the RoF in half (since half the number of frames are being rendered, in the same amount of time it takes an enemy to travel the same distance). The RoF of the main turret in this clip is affected by 100% Tier1 stats (75 bonus?) & Max tier FireRateChip (150 bonus?). As long as damage is high enough to 1HKO everything, you should be able to reproduce these results on your machine. Glass cannon builds that rely on extreme RoF & damage would be most susceptible to this problem.

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(2)

Developer response from Barbasu

This should be fixed in next update.

rfkill

May. 17, 2019

Under rating threshold (show) Multishot chip adds a second projectile to the main turret, but it does not appear to independently target from the first projectile. I see the additional projectile graphic, but they hit the same target. I expected independent targeting, similar to how the other turrets work. This is with a Tier 1 chip. I have not gotten to Tier 2 yet. Is this the intended behavior?

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(0)

Developer response from Barbasu

Will rework that, thanks.

KmobKiller

May. 17, 2019

Under rating threshold (show) Resource Production Rate does NOT speed up resource production

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(1)

Developer response from Barbasu

It does but not if its already in progress, it will update once it finishes.

dodo44554

May. 17, 2019

Under rating threshold (show) what do the batteries do?

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(-1)

Developer response from Barbasu

Used for auras.

dantem2315

May. 17, 2019

Under rating threshold (show) There is a glitch from last game that you still havent fixed in this game. Doing 8x speed makes defense weeker then 1x speed, i can past 1000 with 3x speed but not 8x speed. please fix this

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(1)

Sleepingpill

May. 17, 2019

Under rating threshold (show) When levelling the 8th artifact, my health doesn't seem to increase?

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(2)

brendanmowles2

May. 17, 2019

Under rating threshold (show) Barbasu, no matter how high I upgrade my production, I still generate the same amount of resources while offline. For example, my mineral heart production is only lvl 10 and my blueprint production is lvl 51 but while offline I generate the same amount of mineral hearts and blueprints.

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(1)

Developer response from Barbasu

Send me your save file on private, I will look into that.

natedeath

May. 17, 2019

Under rating threshold (show) so far so good though balancing is still needed however something i would like to bring to your attention MANY of us have decimated wave 1500 now and a little idea i had was how about making it so the game auto rebirths those of us stomping wave 1500 the ability to rebirth without having to do anything please

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(1)

Developer response from Barbasu

I am working on dread overhaul, should be done soon.

termt

May. 17, 2019

Under rating threshold (show) I'm still not sure what the gambler's forge does. Does it just give resources? Does it give a boost to resource gain? Something more concrete than "+BP" would be immensely helpful. Also, an indication of the difference between tiers. A higher tier is better, I guess, but I have no idea whether it's a significant difference or not. And maybe an actual time for the rebirth bonus and the forge re-use. A clock's okay-ish but not precise enough, or so I think at least.

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(1)

Developer response from Barbasu

Will add some more info to it, its basically a gold sink for now that gives resources.

KickAzz19

May. 17, 2019

Under rating threshold (show) Well I asked 2 questions and got an answer on both so Im all Good! :) And for the support on updates and development 5/5 stars!! Thank you for a great Idle Game

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(1)

makna

May. 17, 2019

Under rating threshold (show) @Htchkr, The discrepency between what is shown and what you receive is due to the fact that the UI rounds values but the game actually uses decimal values to calculate stuff. In the case you describe, you are probably actually receiving 8.7 stats per level or something like that. It is a misleading way to show game stats.

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(0)

BryanT166

May. 17, 2019

Under rating threshold (show) is there a reason to switching to dread mode? like more drops? or is it just for the challenge?

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(1)

Developer response from Barbasu

I am working on dread overhaul, should be done soon.

Htchkr

May. 17, 2019

Under rating threshold (show) I've used rebirth points to get my stat points per level up to 9, but on some level up I only receive 8 new stat points. It happens about every third of fifth level (it isn't on a set pattern , ut at least once out of every ten levels.

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(0)

Developer response from Barbasu

Will be fixed in next update, thanks.

RedSnowman

May. 17, 2019

Under rating threshold (show) Interesting concept and for the most part, it is well made, windows buttons and all. The main issue for me is that in terms of an idle game, man does this progress slowly. It takes extensive time and I am still not really making any choices of any sort of consequence. Very very little variety at the start which is making me put this down.

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(0)

elitenoob

May. 17, 2019

Under rating threshold (show) A couple suggestions revolving around the multiplier for buying items: A) as it currently works in the stats menu you cannot purchase the upgrade unless you have the necessary funds to purchase at the current multiplier. This is not true in mining or passives whereas I can have a x10 active and only able to afford 6 but stays green as if I can afford it. B) to alleviate some of those issues it would be convenient to include what the price would be with the multiplier active so we are not confused when we see a price of 1 point when we are about to actually spend many more. C) is it supposed to work in the production screen because it only increases by 1?

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(0)

WinterWombat

May. 17, 2019

Under rating threshold (show) I'm really impressed at how fast these updates are coming out, and how much they're improving the quality of the game. Kudos, Barbasu, and keep up the good work!

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(1)

Gutbur

May. 17, 2019

Under rating threshold (show) on the next update, can you add a countdown to the production and research timer bars? It shows the estimated total time, but as it progresses, you can't see how much time left until it finishes.

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(1)

EvilPoptart

May. 17, 2019

Under rating threshold (show) Correction to my previous post since I can't edit. (Really Kong?) I see the indicator now that I rebirthed again after buying the upgrade.

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(0)

goddesstyr

May. 17, 2019

Under rating threshold (show) BIG SUGGESTION: Can you add an auto add points to stats since it is a big factor for fast progress when just using main turret

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(2)

jesse022190

May. 17, 2019

Under rating threshold (show) what are super stats?

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(0)

Developer response from Barbasu

Basically it increases the bonuses you get from stats

Sleepingpill

May. 17, 2019

Under rating threshold (show) Stats still say "tier 1" after you've tiered up (and rebirthed? didn't pay attention during the run). - Also, if it's not on purpose, stat tier up stats through rebirth ^.^

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(0)

Developer response from Barbasu

It will be fixed in next update, thanks.

EvilPoptart

May. 17, 2019

Under rating threshold (show) Suggestion: Add a rebirth time to the stats page. The upgrade that provides extra RP at 1hr and 2hr is difficult to use effectively if you don't know how long you have been on a rebirth. The latest (as of this post) patch notes said "Added an indicator for Rebirth time bonus" but I don't know what that means I am not seeing any indication of how close I am to a bonus.

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(0)

Kyok08

May. 17, 2019

Under rating threshold (show) Great game! My main complaint: its very annoying how I will randomly lose at a wave that I really shouldnt. For example I might die around level 500, but when I "try again" and just wait (I dont buy upgrades/turrets or anything like that) it will get to level +1000 easy without dying. Unless Im missing something crucial, its probably due to a slow PC, maybe an option to turn off visual enemies completely would help? Because of random deaths, the game loses a lot of its "idle" gameplay.

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(1)

lalamen

May. 17, 2019

Under rating threshold (show) Buying max in SP Menu just buy 1000

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(0)

Sleepingpill

May. 17, 2019

Under rating threshold (show) Is there a point to having more than 100% critical chance? :/

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(0)

xZhiarx

May. 17, 2019

Under rating threshold (show) Can you add high priority options? So that you can have your turrets target all ranged enemies first, then the closest one, and have the option for each turret or row? That would make later runs easier if you get overrun by vodoos and the ranged mobs one hit you. Then you could just have all lasers shoot close mobs while sentries shoot the ranged primarily.

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(3)

ThodwrisF

May. 17, 2019

Under rating threshold (show) Hello im getting this errot : Uncaught ReferenceError: kongregate is not defined

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(-1)

rfkill

May. 17, 2019

Under rating threshold (show) resources in the chip crafting screen seem to show zirconium for all 3 resources and don't accurately reflect the inventory of tungsten and copper.

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(2)

Developer response from Barbasu

Thanks, will correct that.

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