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The daily rewards don't seem to not work about half of the time. I don't get the reward despite reaching the level, and I can't select a new reward.
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Imagine letting the game run while your out for like 8 hours and comeback stuck on a wave. idk what caused this but it's literally stuck at the wave with 20 unspawned mobs. wtf
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For some reason, I selected the Daily task "Reach Lvl 1300" and I had reached past it several times and never got it completed. I had to reroll a few times before it showed up to be selected.
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I think the reason why there is no updates is because there is so many things to fix and change that he just don`t have enough time for response. At least i hope for this :(
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just looked at game for first time, looks like it has potential but some major issues. -tutorial says i can manually fire..nope, it does not respond to mouse, auto advance does not work, it manually moves to that level then automatically triggers auto retry. So, lack of controls, plus misleading tutorial... nope moving on to something else.
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I keep getting uncaught RuntimeError: memory access out of bounds on all browsers. And people asking about manuall shooting...THAT WAS DISABLED. Cannot manually shot the main gun anymore.
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I spent some RB points on increasing gem chance, and the gem chances seems to have gone _down_? Before the purchase it said 0.1% but after the purchase it was like 0.001% or something. I spent 70K RB points on gem chance alone and now it's back up to 0.19%. Shouldn't the bonus have started at what it was already giving, though?
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HP is completely broken for me. Max HP resets at some point before 10UDc, so monsters can do millions or billions times more damage than I can take almost immediately. By the time they make it to the base, they can do unspeakably more damage than I can take so it doesn't matter how much armor I have. A large chunk of the upgrades (and two towers) have been utterly useless to me since the very early game.
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Compression doesnt seem to work for me, i've researched it, and its an available option, but when i click it, it doesnt turn green. whats wrong?
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Looks like manual fire is either disabled, or borked. I cannot fire the gun manulaly, even with automatic fire turned off.
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We need a keybind to open up the Dread menu. Also, for the Abilities, maybe use the number keys as a keybind? Just a suggestion.
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hmm, dailies not working correctly. Requirements met couple of times now (reach level 2750, current run 3460), but doesnt finish. any way to reset?
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I am not going to play this game any further as it completely abandoned the sense of the term "idle game" in the late game.
You can't force me to sit there for hours and play on 1 x Speed and cast 'Curse', there isn't even a shortkey for it!! I should be able to play it idle. But well I am not any more.
Fix it, otherwise this is bs.
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Not sure if it's been asked, But can we have a abandon daily. Would Cancel if not completed or in my case visually bugged and unable to complete for a week now.
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so why do you need to spend billions of blueprints to unlock the ability to spend billions of blueprints for the actual turret. why is there something you can buy that has no value besides as being a cock block :/
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Is it even worth investing in any HP upgrades when you can just get so much DPS that nothing reaching your base in the first place?
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You need to disable the research button on maxed researches, because it's possible to accidentally waste energy matter.
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I know it says that Tiny Devil first appears at level 1201, but I didn't get it registered until 1301. It was a bit odd, especially since they appeared during the Demon Knight boss (level 1200) and then I had the Devil Boss unlocked before the Tiny Devil.
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Huh i guess i kinda find the answer. I never upgrade tier damage, since first one didn't give much(to say the least), and i didn't know that highter tier upgrades gives much more.
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Huh the guide above is not that great. Those tier instructions are just.. wrong. I'm at tier 5, and STILL nothing is better than Lasers+Blasters. Been upgrading every weapon from that list the whole time. As example, sentries are maxed, laser is at 96 lvl, EQ 60 lvl, SB 53 lvl, Sun 51. They're just.. doesn't work as good. No idea why.
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An error occurred running the unity content on this page See ßur browser JavaScript console for more info The error was:
RuntimeError: index out of bounds
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We need an option to get rid of enemy sprites and optional stuff and let it run in the background bc im lagging a lot and getting rid of all those sprites would probably solve that
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it says "forge rewards are incerased by 10x for each dread level" im in dread 7 but still getting like 80k turrets parts, shouldnt be getting a lot more?