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Stuck on the same daily quest for 2 days. Have completed way 5,000 in 3 different modes. Still the quest is incomplete.
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dog gone it, barbasu, just when I thought I could let go of this game, you add awakenings, and I'm sucked back in again!
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Tooltip "Warning: You need to have Barracks unlocked..." is not disappearing after Autobuilding research unlocked. The barracks are not yet built.
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I've boughty 2 "+1 autobuilding slot" upgrades in the temple, but I still have only 4 autobuilding slot unlocked under barracks
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Bug: The higher the speed multiplier, the more effective turrets are. For example, if at a high wave, enemies will almost touch the base at 1x, but barely are able to get to the first turret at 5x.
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the exploration for gems is bugged. It says I will get 1.32K, and instead I got 14. Probably a graphical bug, since getting 1.32K would be a lot for where I'm at.
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i really trashed all my progress with the new update...i mean if it says increase the amount of ''ALL'' passives, then it should increase the amount of all passives...you have to announce that some passives are not included because 100% of production rate is not possible or whatever....its a good game but now i lost my motivation :/
I would think that's fairly obvious. If production rate for example would increase, it would reduce the timer to 0 and produce infinity in split second.
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I've run into a where i cant use any energy matter after rebirthing multiple time and collecting EM at a fast rate, i have 2k yet can't purchase anything
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I need about 15 billion Blue Prints to get the last two turrets. Anybody have a good suggestion on how to get there in less than a week?
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I loove this game. Your patience is incredible, its amazing how you take feedbacks, even the non constructive ones and continues to make this game better and better :)
Awesome good job :)
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Early game: Save Rebirth points(RP) and energy matte(EM)r for Auto rebirth on death, skip waves and extra speed.
This will start making the grind much faster. Wave skip maxed; you skip 50 waves every 1 wave clear.
Spending RP: Early on I think its best to put in anything that gains more RP. So in the university, Rebirth point gain. Times bonus is good when pushing waves NOT when farming EM. You will also need a couple thousand RP put into some damage for towers (base dmg, crit, crit dmg).
With that the early game grind should be shorter.
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Update: instead of starting maps with 0 gold, now it starts them with -500 gold?! Not that it makes much of a difference, this means the game is effectively unplayable for me.
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When importing it doesn't count offline time. It loads exactly when you exported, BE CAREFUL!! lost lots of resources importing!!
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Pro-tip for mid-game: Once you are able to "Dread up", just export your save right after dreading up and before putting any RP back in passives. Then use the RP investment with ALL your RP at the lowest chance/biggest payout setting. Then use import to save scum until it works. You'll never need to farm RP again.
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Is the offline progress bugged? I've been away for several days and it looks like I've made zero offline gains, even after having invested into increased offline progress
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Will the bugs ever be fixed? I upgrade in the workshop but it gets reset, and the mechanical hearts I get keep disappearing.
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Suggestion: If the target wave after a wave skip is higher than the highest wave reached, then skip to the highest wave reached instead of moving up only one wave.
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I love the game, but there is this glitch where the exp for the turrets overflows and it becomes impossible to level up further.
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I cant find where certain things I've researched are, like the focus unlocking boosts, where is the boosts menu/buttons?
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How do you make auto-placement do anything? I thought perhaps auto-rebirth needed to be on, but now I have that and still placement does nothing.
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Is the Time Bonus in Surrender RP Time Bonus 6h (Playtime) = x40? If yes, why are the Time bonuses 0 when I'm playing for more than 14 hours?
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There needs to be an option to "silently" auto rebirth. The game is unplayable in other menus when you are doing quick rebirths.
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Kinda sucks that Talents get limited by a max level that prevents so from maxing all skills. Makes it hard to decide what you should even get which makes it very complicated
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the artifacts tree makes no sense to me... there are numbers which I have absolutely no idea what they stand for. It looks like a lot of them are percentages but it doesn't say that they are percentages, it just says "current bonus". Another thing I don't understand is Lucky Time increases my chance of getting a lucky coin every 5000 enemies but I also reduced the number of enemies required to obtain lucky coin by 5000, shouldn't I be getting tons of lucky coins then? Again, there's no explanation for any of this in the game, just random numbers that don't feel like they correspond to anything that's actually happening
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Literally every comment i liked because i like comments because it makes other people happy ended up one away from an even number somehow. W a t
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It might be end game scaling but is the armor artifact crafting tier bonuses intended? it goes 5> 10> 20> 40> 65> 105. This means crafting the last 2 tiers is effectively a downgrade until you rebuild the previous tiers. All the other artifact crafting doubles each tier so there is no net loss by going up a tier.
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Picked a "play for 2 hours" daily mission and I've completed it multiple times but it will not give me the award, nor will it let me reroll for a new one. Once a daily mission is acquired and not completed you cannot preroll for a new one.
Main issue is that over the past few days I've left this running for over 15 hours without somehow completing that daily mission.
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Sometimes shortly after the game rebirths, the games spawns a single enemy that is completely ignored by turrets and will just sit on top of your base until it dies. The only way to avoid dying when this happens is to kill it by some form of base counterattack.
Mode: Normal
Auto-advance to 10k
Super Compression
Super Waves
Wave Skip: 50
Anti-stall
Turrets auto-placed by Barracks: Swamper, Laser, Solidifier
Passives: Most passives with max level of 500 are maxed
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I think the game needs more wave compression or something to speed it up. I can't leave my computer running to get to wave 20k and 30k. It is damn near impossible without weeks or months of play
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have just unlocked the burster in the school, went straight to the workshop where i can upgrade the rotator but the burster is still locked. i can't use the rotator atm because i haven't unlocked it in the school. lots of blueprints to gather before i can find out if the burster talents will unlock at all...
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@sharoz, it needs Dread waves in 10k. This is assuming you are on Dread 1. If you are on Dread 0, then I would contact the dev directly on discord and tell him about it.