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The new masonry buildings massively overshot requirements; went from being a week-long afk-farm to get town level 15, to now being only a handful of minutes to get to level 20.
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Enemies from wave 5000 onward in normal mode have armor, you need to get the skills to ignore and penetrate it up and raise up damage to get past it.
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"An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace." - chrome
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i get this bug An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace
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You really need to correct some of the bugs with wave skipping and such.
Skipping 50 waves only still gives 1 energy matter when it should give 5.
Game has a lot of potential but also a lot of small things that make it annoying atm.
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I've had 2 big bugs so far. I lost all my unspent RP after letting the game idle for like a day, then I lost all my progress in the university, without getting an RP refund, so I had to re-spend all my saved RP.
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I save up for Invest, throw in 15k RP and come back in the morning.
RP: 0. Huh? Nothing in Invest says that it's double-or-nothing!
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the song when u open the game is way better than the song after u go to the gate, and since i dont listen to my own songs, i'd prefer listening to the one u start the game on (just add an option for it)
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The only armor upgrade that seems to work is in research. None of the bonuses (from dread or from artifacts) seem to work.
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if you click right next to the masonry building, near the artifact building, you enter the artifact tree screen. it works without researching artifacts
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Thanks, was a fun game I enjoyed for like a day. Here is my quitting moment. Sweet... I just unlocked autobuilding now I can... huh it doesn't work. Oh, I have to buy the baracks to make it work.. and at my current Blueprint rate that seems like it will take 2-3 days. Ouf, I'm out.
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Why does leveling dread reset all university levels? One of the requirements of leveling dread is to level up starting gold but then it gets reset. Why? This makes no sense.
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Unlocked rotator and rotator mastery. I don't have the other two. It gives me flamer in the workshop even though I have a rotator only. Basically got a rotator with the ability to upgrade flamer (which I don't own).
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Atleast my game wont "try again after 10 seconds" in the rebirth screen as stated in the tooltip on the try again button
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Every now and then a compressed super wave first spawns tons of enemies, and when i have skipped towards level 1000 or so, it goes down to 1-2 enemies and really slows down
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How about an upgrade for EM drop? It seems it takes forever to get enough EM to do the research needed to really get things going...
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I keep getting into losing loops on wave one because of the restart! I can't place towers fast enough to not lose! Really frustrating.
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Is there a reason why riftgate is only working up to about wave 31800? If I set it to a much higher wave than that, I just get started at wave 1 instead.
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Unlock Turret doesn't appear to be working. I have all of the requirements listed, yet it doesn't do anything when I click on it. I'd very much like to autobuild something other than sentry.
Also, auto-rebirthing is bugged and will sometimes trigger auto-retry on level 1, or the game will just stop sending waves, resulting in zero progress for however long I was idle. It appears to correct if I click on modes and re-enter the mode I was in, but it is still frustrating to have to do that and lose out on progress.
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Again, losing all progress in a (stage?) just from refreshing. It claims I made offline income, but where did it come from if I'm not in the (stage?) anymore? Wish that it was still going through the (stage?) when I'm not on the page rather than exiting the (stage? ) and claiming that I got offline income. I'm wasting time even being in a (stage?) if I lose progress in it. You don't lose progress in the game on the other 2 games, you come back and your turrets are still killing and your enemies are still enemying, but not this one, this one you are on the whatever you call the starting page with the garbage to click on so you can upgrade with no progress on the (stage) you were on. Can we get a complete game redesign? Because this really blows compared to the previous games and usually successive games get better, not worse.
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Are the requirements to unlock the autobuilding turret slot 5 correct? Since you need Starting Gold 1e6; Dread Level 3; Town Level 10 but also an Research which is gated behind Town Level 13?
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Town Upgrades to Level 13+ are taking way too long to get the ressources for. At this point the upgrades for the Esoteric Substance gains are not that beneficial any longer compared to their costs.
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Spaceport auto exploration is only working for the first 2 of 3 exploration teams. The 3rd one does not start automatically.
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props to dev for doing regular updates, nice to see active developers! also that super range on the solidifier turret was hilarious to play with
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Sorry for bad english.
Here 4 tips for early game players.
1. Focus on "rebirth point gain".
2. Solidifier is the best turret by far. Upgrade nova and instant kill.
3. Health is useless, focus on damage.
4. "Skip wave" is huge boost for early game.
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Unable to read the description for Auto-Stall due to the Statistics button being a layer higher than it, blocking the text.