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Something with descending an super waves is wrong. I almost instantly lose as soon as I click descend. I think I sends loads of enemies.
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I see the rocket tower is still here. I have, so far, never figured out WHEN it's useful. Low fire rate, okay range, can't really gauge the splash. The basic gun turret just seems so much better with even a single extra shot upgrade.
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How to even advance to more harder/better modes? Ive currently doing town advancement. and the only thing i put RP into is like armor, hp and dmg since the other seems useless unless you have millions of RP to put into them
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ok, so autobuilding is locked by barracks, and once you get them open you need at least 2k gems to make it better than Autoplacement. So stay away from that until you are in Robo-mode.
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This game seems well thought through from the get go.
At first i didn't know how to start level1. At the moment i'm not sure of the best way to optimize my advancement.
Bugs still need to be identified/killed. Tweaks need to be applied, probably.
I have a feeling this game have many more challenges planned for me.
Thank you dev.
P.S. complaining about idle games having slow progress, is like complaining that the human lifetime is so frickin long. Aiming for the finish is not the idle way.
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I was complaining about the amount of CPU usage, not that something just is obviously broken... it uses more CPU power than many AAA games... and keeping it running over night? I mean seriously isn't this kind of stupid wasting power... for a game to play itself?..
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Has anyone figured out how Super Compression works? I finished the research; as far as I can tell there's no new button, just the old Compression option which isn't compressing any more than basic Enemy Compression did.
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The game tells me that it would automatically try again after 10 seconds - but it doesn't I did watch the screen for about 40 seconds and it didn't try again.
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Dailyboard seems broken. Can't reroll, can't complete, can't cancel. Chose Play time 2 hours. Left it running over night. Not sure what I'm doing wrong.
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Autorebirth is annoying when your one tower can't handle the first wave, it would be nice with some leeway to disable enemy spawning or autorebirth so the player could have time to deal with the issue instead of repeatedly being staggered by losing
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The "buff" in the tower will multiply your damage with 0 before you have any upgrades, basically making it impossible to deal damage, plz fix, argh.
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It would be nice if there was a more detailed stats section of towers, like the crit chance, crit damage, and also where the bonuses of each stat came from (rebirth points upgrades, etc).
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I believe the skip waves and 5x speed options should be much, MUCH easier to get. The initial grind is god awful and takes ~4 hours till you get going and enjoying the game. It is really good after that and you have so many things to do, but the start is so slow that it will discourage tons of players.
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It would help if you could make this run in the background. I could open a new window to keep it up, but I already have a couple open and would like to condense.
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Sometimes the tooltip for "Enemy compression" gets stuck on the combat screen, and the only way I found to remove it is a refresh. - http://prntscr.com/qiwn0q
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for everyone complaining about bulletin board daily: The 2hour mission quest requires you to play 2hours without rebirthing, you can see your playtime when you're in one of the play modes, under your wave number
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If you hover over a buff (like crit buff) until it's timer runs out, the tooltip stays on screen until you leave the combat scene, - It also says 10 minute cooldown but doesn't seem to have a 10 minute cooldown
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There should at least be a hint in the autobuilding research that you need a barracks to even interact with the feature AND it removes the autoplacing. It will take me at least a day of farming to get 1M blueprints to start idling again. This looks like a huge oversight.
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Tooltip for dread drop says 5%, but when you get it it says bonus 3% - Also, the tooltip cuts out of the screen - http://prntscr.com/qivp65
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In robo mode, you can se the autoadvance number so high that the game doesn't understand it, and it defaults to autoretry.
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Lasers seems to be really bad (comparing to wave5k armored wave, so yes I am trying to use them as intended), they seem to not target intelligently enough? or their stats are just rubbish.
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if you set RP purchase to X10, then go to the combat arena, then go back to the university, it visually displays as X1 but it acts as X10
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Game is a very NOT an idler because you have to have the window the game is in focused, else it gets stuck and nothing happens.
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as a long time player of your other games let me just say this you sir are a dev that i like seeing on here you are constantly working on your games and are also an active dev who tries their best to make an enjoyable game for all of us denizens of the internet idle gaming community so long story short thank you for being a dev that i always enjoy seeing produce a new game so please keep doing so
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How do I get blueprints faster? Architet school hardly seems worth the investment. I'm at normal wave 2600'ish right now
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I have a broken daily mission I think? It's playtime 2 hours. Ive played for about 3 days now and have several 6+ hour runs. But its still there... just chilling.
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Collection of EM from the Spaceport is all jacked up. Waited 4 hours for a lousy 100 EM, when I should have gotten 300+. I've made 14 completed trips, and this wasn't an issue (with increased earnings per trip) until the last update.
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Having _everything_ gated behind research and then have research no work offline is bad. It's not always practical to leave an idle game running all the time, so having some way to get offline gains can help with playability. Maybe make research work offline, even if nothing else does?
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Some of the RP upgrades are useless, especially at the beginning. For instance, one upgrade give you a .04% boost against shielded enemies.