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Great game so far, I'd like to make a couple suggestions;
First: Please show total critical chance and critical damage somewhere, maybe when you mouse over your turrets.
Second: Show Damage done and kills when you mouseover each turret, it will help people decide which turret is best for them.
Thanks, keep up the great work.
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I dont understand it. You start with 50 Gold, but the cheapest Slot costs 100 Gold. So basically this game is unplayable?
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To beat the level 100 boss you need to get the shield break chance passive with rebirth points. It's also a good idea to have some armour ignore for as soon as you get past level 150.
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No matter how much damage I do the lvl 100 boss's health won't move? Is there a secret way to actually do damage to it?
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Stone needs more usage, other than crit chance and upgrades requiring all 3 mats its the only useless item that has no use on its own
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The barricade is rather useless in the higher levels. I'd opt for 'the barricade withstands X seconds before it breaks'.
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well... no offline gains on a ddle game.... for me it's a bad choice. That apart, the game is not bad. Maybe i'm not far enough but monsters should have "counter aura" like anti-splash or anti-crit because so far, i just splash eveything in regular waves and snipe the bosses.
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For anyone having trouble on the level 100 boss, put some rebirth points into shield break. The boss has a shield that you need to break so you can kill him.
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I'd like there to be a 1m or 100k (or a type-in box) for the Research conversion. 10k is too slow to convert to buy the Production upgrade but I don't want to convert X-Trillion gold into Research points.
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Have notice that sometimes after rebirth all my damage is not being applied. Example: the previous run through I was able to rush though to wave 640 something. After rebirth I could barely manage wave 499 with better skill & RP upgrades than the previous. I allowed it to idle for 10 to 15 mins on 499 and my dmg returned to normal.
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to make the game a bit easier for beginner plaeyrs: You can buy Rebirth Gain Points in the black market (B). This gives you a big boost early in the game.
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The wave 100 boss, is there something that I am doing wrong? or Does he just have an absurd amount of health? I have reset (birth) 5 times now and still haven't beaten him, yet I can grind the level 99 without them getting 5 feet in.
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You got a memory leak or something. I'm unable to leave your game open overnight. Quite the deal-breaker for me because I can't leave it on while at work either. Your memory leak crashed all of my tabs whether they are in separate windows or not. Ruining not just your game's experience but my other hobby games as well.
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Warning: Those with photosensitive epilepsy should avoid playing into the late-game (at least with Speedster on).
I'm not epileptic, but ten level-ups (and the associated flashes) per second still leaves my eyes aching. The main screen being unresponsive, on average, approximately three quarters of the time is also quite annoying.
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Cool game. The permanent special 3 tech is useless, at that point you have enough starting gold for 2 catapults right off the bat and don't need more.
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Nice game, now later in the game (struggeling to get to 400) I would really like the option to buy ten levels at once (or any fixed amount higher than 1). I would suggest added ctrl to buy 10, or as some other games: a switch to set the amount to buy at once, most include 1/10/100/max as options. But otherwise I really like the game!
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lolloso the game speed is weird--- sometimes if you speed up to x6 it makes some things harder, but sometimes if you slow down to x1 it makes other things harder. bosses are good on x6 and waves are good on x1 i think
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Why does the gold go really slow if you don't have the game in focus, for example if you switch tabs to another page the game slows the gold gain right down to crazy low amount...
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Fun little grindy game but the wall is a worthless. Why have it? it doesn't block anything after the first 5 waves. Suggestions :)
Wall:
-Give an actual health bar for it above it or just below it showing the amount of life it has
-Spend resources to increase its health\resistance to damage
-Add a reflect skill for it to reflect damage back from a percentage of what damage is done.
-Move wall between T1 and T2 Towers or between T2 and T3
Towers:
-Add options to target enemy's: first, closest, last, strongest.
-(Visual) Different Color towers? Brown is a bit blah :p
--Would be happy to exchange details to do it for you. I no dev but I can save you some time if you wanted.
Other:
-(Current/Previous Wave) have an option to set what ever wave you want after you completed it. so if you want to grind wave 50 once you hit 75 you don't have to hit previously or whatever.
I'll think of some more. Good time killer while I am at work during break.
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16 Million Batteries is enough to bring Aura levels up to:
1. 40 Max
2. 25 Max
3. 96
4. 20 Max
5. 50
6. 1 Max
7. 50
I can tell 20 Million isn't going to be enough. 20 Million, from 0, would have gotten the 96 one to 100, Max. It's about 10 Million for each of the ones with 100 levels, so, 40 Million total Batteries, from a default of 0 Auras, SHOULD be enough to Max them out.
At level 61 they make 7k Batteries every 10 seconds. You'd need about 6000 production bars to fill up, or, 60,000 seconds. 1000 minutes. 16 hours.
If you want to quickly get up to Maxed Batteries in much less than a full day or 2 but you don't want to over level you Production buildings, Batteries you should only need to upgrade to level 80-100.
If you want to make your 40 million all in one go, Production of Lumber is 750k at Level 130, so maybe level 200 would be 40 million in a single produce bar.
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Some sort of achievement system would help keep players more engaged in the game and allow easy build out for future game goals.
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also, maybe make the tabs a little bit bigger - maybe two rows of 5? its a little confusing to navigate when you're first starting out