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ok i realize why trade routes sometimes shut down when you resources max out all trade routes seem to stop giving you that resource this almost collapsed my entire economy more than once
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Another problem is that there is no way of effectively leveling up. My hero on lvl 18 has to kill pirates on a lvl 3 node, which he does without any problems - and without getting any decent experience. Can't attack others on home base and no other means of grinding.
Now you are level 10, you have access to building colonies on other planets where there are resource nodes suitable for your level 18 leader to gain ample XP!
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"Jan 16, 2013 10:30pm
Gemini and Scorpius will be merged on next Tuesday"
... a few months later... nothing!
Prime example as to how much they put into this...
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Why do I need B-Creds to buy special resources from another player? People...
"Star Supremacy is fair for all players. It's not another cash-hungry game."
I don't have enough B-Creds to contradict them or even tell them to go to hell...
Hail to Kong, the home of (not so) free games!
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I think that there needs to be some permanent alliance upgrade, because most of the members arnt on everyday, plus 24 hours isnt alot of time depending on what your trying to do
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@Arcane25, well for one your main planet can not be attack, if someone conquers/try to destroy your secondary base build up your force your main planet and attack back.
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It would be cool if you could make names for ship classes or colonies longer. It would be awesome if you added it..........but PLEASE not at a cost.
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if you have extra trade tokens but need money try this. buy up a resource with as much as you can the cost is 10 creds per 9 units. take those resources you bought and sell them back at like a 3:1 or another relativly cheap price and make tons of profit
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i say find easier oppenent in arena and my 80 corvetess end up fighting 20 frigates?!?!?!?! how is this easier it isnt even fair for me
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My game is taking quite a while just to load some things, is this normal for the first time playing? My computer is fairly new only about month old, so its no that. If not, is there a way to fix this?
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everyone, this game is in beta. It's not gonna be perfect. But, It's good to RESPECTFULLY tell the devs about any errors you find. Don't rage.
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i love this type of games but the commander should level up automaticaly and when capturing a node the commander has to stay there but good game though
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Like the game..
Would have to say more build spots would be nice though..
Trying to balance colony support and then production is ok..but adding defense and research on top seems to stretch it a little.
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Just another free to play pay to win game. Nothing special, very, very slow at the start. Level 1 buildings take almost no time to get done, level 2 is over 10 minutes and lvl 3 is over an hour - sure, you have speed up items, but you don't havea lot of them and they are not free and i do not intend to pay even 1 cent for a flash game that is so slow. Hate games where there is no skill involved at all, just the question of who pays more or who spends on the game longer. 2/5 is a fair grade, it is nothing special, the mechanics were done do death and better in other games.
We have worked hard to ensure that even with speed up items, a player's progress is more dependant on their skill than their wallet. In the top 10 players, half of them haven't paid a dime!
With regards to the speed of the game, you will find that engaging in combat will provide ample items to help your colony along as all shop items can also be found in the world.
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This game, for realisticity, requires B-Creds everywhere. Soon people would prefer other games to Star Supremacy. Many people requested for like Keys at miniboss checkpoints, lower advanced token cost,more honor(3x) and shorter stamina(10 minutes). Like many people say,Barbily,beware on what you want to get,Money or player loyalty? I hope you keep that word over there.
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Trading or providing his bonuses to a governed colony does not give any XP to a commander. One has to kill stuff to become better trader or scientist. Maybe it will be changed in the future if any degree of consistency is pursued by the developers.
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hey Barbily im having a problem with the game i can get to the start screen but when i choose a server it wont let me in any suggestions?
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im bored waiting for stuff so i see what difficulty it gives for 1 gun ship vs a lvl 5 node it says immpossible and then says 20% exp increase-_- if its immpossible i wont get exp because im gonna lose
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The tutorial really doesn't explain much... and your interface is crowded so heavily I can't figure out half the things on here...
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impossible to get back in the game, always this message about server problem:
"the connection to the server has been lost"
strange...
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A population demand of 50 for a lvl1 commercial centre is kinda ridiculous. I mean thats twice what the whole rest of my colony needs. Bug maybe?
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I think it would be a nice feature if the colony-hub-popup contained all production-sliders to set the usage of factories and synthesizers. I keep losing track of the settings I set for individual production-sites.
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I like how balanced this game is, compared to other games that literally cost 10cents every time you want to chat, and require days of play just to expand. The fact that you get stuff just for idling and setting a timer (increasing it by 5 min increments every time) is really cool.
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for any of you complaining about having to pay to get things: They need some way to make money, pay employees (if any) and not everyone can support a MMO full-time and not have some way of getting money out of it.
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whew! all stuffs in shop insist you to use kreds!!! It's not a big deal if just a few... but thing like power potion... well... really? It's general stuff right?
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Lots of bugs, I'm stuck on round 2 against the pirates in the tutorial; it won't go any further as soon as I summoned my ships for the first time.
Also, the graphics bugged out for a moment and showed a purple outline of the ships, which vibrated violently.
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Urgently needs a way to level commanders. When all the nearby nodes are occupied by other players, there is literally no way to advance, because there are no mobs to grind on.
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I think that the ship limit is good because it makes lower class player know their limits and stops a lot of "pay-to-play" area's as well. although, i know i cant speak for every one when i say this but i think that it would be a good idea to RAISE the amount of ships per level slightly because i hate it when i end up just making a new colony and then recruiting people, after that i see that and new recruited members, can only command 5 basic ships! please look into this comment. Just a thought. Great game!