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Paste this in your browser’s address bar to play using Supernova Flash Player:
supernova://play/?swfurl=https://chat.kongregate.com/gamez/0014/1504/live/NonoSparksGenesis.swf
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Lighting up correctly completed rows and columns is nice but made possible to solve them by brute force. Because of that those otherwise pretty hard puzzles are much easier.
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Finally a game that made me understand how this type of puzzle game actually works. It was an ingenious ideea to actually add the feature of lighting up the places where the combination of filled squares is correct, it made it easier to figure out where the mistakes were.
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I think the lengthy transitions (tap puzzle angle, move up screen, solve puzzle, click specific button (rather than anywhere on the screen), summon god-hand, zap down, move down, etc.) hurt more than they help. Although at least you can click a new puzzle before the last animation finishes - but it's also the only unique animation of those listed.
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When holding space, the cursor can't move or click, so the quick switching between box and x is pointless. Is this just me?
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Solidly built game. It's an interesting take giving nonogram puzzles a storyline. The mute button is hidden until you finish the tutorial, although the music is not bad. The mechanics are a little different than what I am used to, but solid in and of themselves. There is no hint function (other than the numbers only turning grey when the row is completed properly) which I believe would help more casual gamers play the game without becoming frustrated and giving up. If you want to play similar games, look for Picma or Pixelo.
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I love nonograms, and I appreciate the effort that has gone into the artwork, but I'm afraid this is a frustrating implementation of the puzzle. For me at least, the mouse movement is clunky: sluggish and with a mind of its own.
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its not ok for the highlighted numbers to indicate that a line is finished... this should be possible only as an option for different difficulty lvls or somehting like that.
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Seen a game with these exact mechanics before. I think one of the easy improvements is to get rid of the uninterruptible animations between each puzzle.
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Can you please add an undo button? I hate it when I click on the wrong place by accident and then forget what block was the wrong one, so I have to delete the entire row
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Despite the helpful title and picture that appears afterwards, the puzzles all look like some blobby thing that would give Cthulhu an unpleasant night's dream.