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A "zoom" and "save puzzle" function would be nice.
When I say "save puzzle", I mean save a half-completed puzzle to let the player sleep on it and continue some other time rather than start over again.
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I notice that the numbers only grey out when the puzzle is solved correctly and not when the line's condition is satisfied. this makes for a nice and subtle hint system, but it can easily be used to turn a 15x15 puzzle into a 10x10 by using trial and error(e.g. lines with 1,1 can be solved alone by filling and hoping for the number to grey out and indicate it's correct). You might want to update this function. Perhaps keep this on the side as a hint button/toggle.
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I got to the 15X grids, and I like the game this far. But now the large grids are really eye-straining (because they are so small). Could there be a way to make it full-screen or add some other visual adjustment function to make larger grids more eye-friendly? It would be great. But maybe it's more tolerable when your eyes are less fatigued and you are not playing in the middle of the night... :)
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This reminds me a lot of mindsweeper, which is funny because I hated minesweeper, but LOVE this game. The creation aspect of it is what I really enjoy. It's awesome to solve the puzzles and then actually get to see what you created added to the enviroment as it grows. 5/5, easily one of the best puzzle games I've played.
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HOW TO MUTE: Left Side there is a little music sign right next to the questionmark-instruction book. (Its very small, though)
We have to apologize for that. :) In fact there is mute button integrated in the game interface, but it's only visible after the first 5 tutorial levels. In our last development iteration we added the "cloud border" to the tutorial levels in order to keep the focus on the game field. But by doing so we actually forgot about the mute button, which is covered by this border as well. :) We'll fix that one in the next update.
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I see they have their priorities straight on the last two levels - bongos and laser light shows are definitely among the first 25 things in MY creation!
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beautiful game. One thing could be improved though, while lighting up the tiles in the x and y direction helps us keep track of which line we are on, it should also extend to the numbers around the board. Especially in 15x15 games where the mouse and the numbers can be on different sides of the screen, it gets a bit difficult in keeping track of what numbers correlate to which line.
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At first I was a little skeptical of this game as I tried to fly through for the daily, then I realized what was happening. I was addicted. Fun and interesting way to "play god" in this. I loved watching the background change as I solved puzzles. Great Game!
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As much as the spacebar toggle is nice, could there also be an option of using "right click" to put a cross? It just keeps bugging me!
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To those who challenge the biblical accuracy of the Devil creating creatures - I don't think that accuracy was the big theme for this game
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To all the people saying multiple solutions work and such, but it doesn't end the particular puzzle, it's possible that there are extra blocks out even though the numbers are grayed out...
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The highlighted row/column your mouse is currently hovering over could be a slightly brighter highlight. Especially on the 15x15 levels!
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When I first saw the animation I thought it was an homage to Monty Python. When I saw that one of the puzzles was called "Shrubbery" I was sure of it.
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Never have picross puzzles stressed me out so much, but also had me wanting to come back for more. . . 5/5
I will finish this game one day. . .
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Incredible game. It's like 2am so I should sleep but I'd rather do logic puzzles. Thank you for providing me with a good one.