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I'm pretty sure that 22 and 24 can't be solved with logic alone. Seemed like I had to guess one tile in each of those levels. The rest were fine, though. Nice art, too!
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given X = length of a row, Y = the sum of the elements in that row, Z = the number of elements in that row, for each element of that row the number of squares that can be SURELY blakened is: "element" + Y + Z - X:
negative results count as 0. the same is true for columns.
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dont understand why sb rated down thori's good solution to lvl 24, while the original walkthrough was bad at lvl24 solution.
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Very good, like previous.
Just a question : is it possible to have a key (space or what you want) to switch between cross and square? it'll be more fast than click on the miniboard ;)
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Yo dawg, I heard You like ark's, so dr. Dog and dr. Viled put ark in the ark, so You can sail while You save all animals
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There are critical bug: digits don't highlighting when it's squares on wrong positions (but according to rules)
This way all of levels can be solved extremely quick
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Gave it a 4/5, really like the concept and the point that there is no penalty to the trial and error method if you give up searching. Also like how everything links together. Lost a point for me for being played the exact same way as the previous game.. Inovation. Use it, even if just a little.
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is this puzzle glitched? it fits all the line segment lengths I don't see what's not right on it https://i.imgur.com/pruap4U.png
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A little cheat, if you put a pice and X's arround it, if it is correct the game will automatically shadow the number. So you can try and guess the result.
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If I place some blocks randomly, in case they are in the correct position I can understand it because the number in the side change to white...kind of losing its meaning as a game..fix it....awsome game anyway
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It would be great if we were able to move the mouse while holding the space key. I prefer it a lot over the other draw toggling option
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@Orange33 - the numbers also turn right if you have an incorrect combination. for 1 1 both "x1xx1" and "x1x1x" would turn white. It only tells you have a possibly correct combination. Still handy of course.
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for dev and the problem of size: dont disable the #@!$£ options mouse dx show all and enlarge/reduce, when available it fixed zoom; btw why many of y devs disable these options ? when were kids a "show all" options killed your parents ?