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Comments for Worldgence

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DPredaking

Aug. 05, 2025

Under rating threshold (show) AI art, check the writing on the ship at the start of the game

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(1)

PiferPafer

Jun. 11, 2025

Under rating threshold (show) The only game that gets 4 stars heh

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(0)

ad3ross

Jan. 24, 2025

Under rating threshold (show) I bought a table saw. It works without an obvious source of power. Must be magic.

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(1)

ad3ross

Jan. 24, 2025

Under rating threshold (show) Me in the first 15 minutes: "Cool! It's like Robinson Crusoe! You start with nothing and have to build up the tech tree. Gather sticks and rocks. Make tools. Build structures. Awesome!" Me after finding the shop owner: "Hey, I'm not alone on this island! There are others to interact with. Must be several others, considering they have coinage." Me after seeing the pickup truck: "Uh, what?"

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(1)

Im_Bad69

Nov. 20, 2024

Under rating threshold (show) I liked the game

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(0)

ModernDayKnight

Nov. 15, 2024

Under rating threshold (show) AI slop.

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(1)

Phaet

Oct. 02, 2024

Under rating threshold (show) I think I've finished it. Because potato/onion field seems to be last location.

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(1)

Aeonios

Sep. 13, 2024

Under rating threshold (show) what do i do with the onions?

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(0)

zabijaq

Sep. 01, 2024

Under rating threshold (show)

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(-4)

mic4a3l

Aug. 26, 2024

Under rating threshold (show) pretty cool

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(0)

netherspace2k

Aug. 13, 2024

Under rating threshold (show) The game design is completely unfriendly and confusing. At first I spent a long time puzzling over what a "female" wood is, and why some man on a truck is taking it somewhere and making it a "male" wood, for money. Oh, it's "Forest" and "Main". Wow. Ok, you want to add some traffic for wood items that is either in a forest or somewhere else. But why only for wood, what about the other resources (which are obscurely named by the way)? There are no markers of where I am at the moment. Do you want to indicate that the wood storage in the forest and storage at the "base" are different? Then show DIFFERENT storages in the backpack, not just one! Also, there`s no way to upgrade important fast small crafts for more massive crafts, even at the cost of expensive resources. My hand is starting to hurt from the constant click-click-click.

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(-1)

NeedAnAccount

Jul. 30, 2024

Under rating threshold (show) It has some enjoyment to it but as others have stated and I wont repeat some improvements would certainly help. A crafting/saved recipe button at the top or task list on the side. If you need multiple items to create something you can spend just as much time clicking back and forth as actually doing the creation. I know the material requirements are not astrophysics but it would be helpful to be able to look at what you are working on across a few different menus.

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(-1)

Polos

Jul. 20, 2024

Under rating threshold (show) You are getting better, but starting point is lower than average.. no one will consider this okay when you put purchase options in unfinished game.

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(5)

diginferno

Jul. 16, 2024

Under rating threshold (show) I think it would be nice to have some extra features. 1. The ability to save or export the game state. I had to start a new game after a browser cache cleanup. 2. The ability to turn sounds off. They're maddening after a while, especially if I switch to doing something else while waiting for some in-game task to complete. I'm enjoying the game, though, it is nice and cozy. Thank you.

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(0)

lokinvar

Jun. 27, 2024

Under rating threshold (show) This is a great beginning. Need tooltips, please.

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(1)

vikaTae

Jun. 27, 2024

Under rating threshold (show) Could do with more info on where unlocked resources are. Eg, to harvest 'ropey yellow things' you have to click on the upgraded 'log cutting' action, and inside the menu, they're there. On the main screen, when flicking back and forwards? They're not there. So, you have to commit to memory what resources are under which icon, or spend a lot of time hunting between menus on different screens to find the right place.

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(-1)

mystramisc

Jun. 20, 2024

Under rating threshold (show) jumpingspider , why do you think you reached the end of the game ?

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(1)

JackVermicelli

Jun. 16, 2024

Under rating threshold (show) I've gathered that the algebra-looking string of characters seems to refer to tool durability, but it does a very poor job in giving useful information to the player.

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(6)

jumpingspider

Jun. 16, 2024

Under rating threshold (show) hm, I appear to have finished the game in under 3 days. Hopefully the updates will provide more play time.

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(1)

Ishidakun

Jun. 16, 2024

Under rating threshold (show) My mistake noticed experience doesn't get removed so getting just 1 point even with longer taking actions isn't so bad

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(1)

scumbag

Jun. 16, 2024

Under rating threshold (show) Jebus, what a clickfest. Does the dev hate players? Want to see how many resources you have? 2 clicks? Want to get a new resource? 5 clicks. With lots of useless screens. New area unlocked? Start clicking for new resources again. No quick navigation to unlock with shortcuts to a resource or swipe left/right to the next resource. Terrible.

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(0)

jumpingspider

Jun. 15, 2024

Under rating threshold (show) Question 1: Why is the experience to make 1 pile of hot iron, the same as 3 piles? Shouldn't 3 piles = 3 blacksmith experience?

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(0)

Frnak

Jun. 15, 2024

Under rating threshold (show) why can't we get charcoal and energy from that third food upgrade of the fire pit?

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(0)

Frnak

Jun. 15, 2024

Under rating threshold (show) the tedium of this game gets overwhelming quickly

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(-1)

Ishidakun

Jun. 15, 2024

Under rating threshold (show) Upgrading sucks. Might save you time because you have to click less often but it also cuts down the points you get

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(0)

mattelupo01

Jun. 14, 2024

Under rating threshold (show) what we are supposed to do with the mud from the river?

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(1)

Developer response from bedevilinc

prepared for the next update, this is clay for bricks

chris_in_sf67

Jun. 14, 2024

Under rating threshold (show) I really got drawn into this, but I think I've hit the max activity unless I'm missing something. Also trying to figure out what to do with the mud from the river which is piling up by the forge....

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(0)

vievioor

Jun. 14, 2024

Under rating threshold (show) It did not save my progress

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(0)

webep

Jun. 14, 2024

Under rating threshold (show) so boring, wait until x things ready to... spam redo things...

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(0)

llutac

Jun. 13, 2024

Under rating threshold (show) Oh god, the formatting was lost on my comment. Sorry for the wall of text, hope it still helps.

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(0)

llutac

Jun. 13, 2024

Under rating threshold (show) There is a good foundation for a game here, but it needs improvement to be enjoyable. - I think I reached the end of content after crafting the iron shovel and hammer. A confirmation would be nice. - QoL, blancing and Info are needed. - Don't use the same symbols for different materials. There is a little F/M, but that's hard to spot and what is that even supposed to mean? - Some repetitive tasks need too much clicking. Give me some eat berries x4 task, I don't want to click and wait 10s every time after a berry harvest. - Balancing is needed. Some later tasks are not really better than older ones, for example the farming. Potatoes are nice, but need coal, which in turn is a pain to get. -Regarding coal, the later task needs a serious buff, the old one is better imo because it does not require money. - Some materials are hard to guess what they even are. Tooltips or any info panel would help. - Try to see the game from a new player's perspective. Get beta testers if you can.

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(13)

Developer response from bedevilinc

Thank you for your comments. I agree that the symbols are not clear, they are supposed to indicate the place where a given item is located. F - forest, M - main (our backyard). In the future, I planned to add transporting wood and other items from different locations to make it more interesting. For now, we can transport wood, boards and pieces of wood to the backyard by truck. Maybe this is a bad idea?

Lomion83

Jun. 13, 2024

Under rating threshold (show) Nice Game, Hope it goes on.

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(0)

Developer response from bedevilinc

thanx :)

Tecnoturc

Jun. 12, 2024

Under rating threshold (show) Spam mushroom x1, rock x1, and stick x1 to farm research points

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(7)

arioch31

Jun. 12, 2024

Under rating threshold (show) Tools break too fast, takes a while to get anything done. Went until the land yo can buy and gave up, i won't spend 4hours making a fence around nothing.

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(0)

Developer response from bedevilinc

You are close to creating a forge where you can make better tools. It is possible that the game's difficulty level is too high. I'm trying to improve the balance of the game

phreaky37

Jun. 12, 2024

Under rating threshold (show) cute game, but seemed to dead end after the 2nd farming

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(0)

Developer response from bedevilinc

The game is in development, it is not complete yet

Tarwix

Jun. 12, 2024

Under rating threshold (show) Easy to follow until you get to the upgradeable actions on the first woods screen, where just a bit of explanation would have been helpful. Tooltips on some things so you know what they are for would be helpful too. I don't usually ask for tutorials, but as long as they don't -force- you to do things... And nice to see somebody who works in Polish too, with such good English translation (unlike some Russian developers)! Is it intended that you can start multiple tasks to be running at the same time?

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(0)

Developer response from bedevilinc

Hello, Yes, that was the plan so that you could perform multiple tasks simultaneously in different places in the game

Embolism

Jun. 12, 2024

Under rating threshold (show) A bit limited, click until you have x resource so you can click to get another resource, rinse, repeat...

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(7)

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