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At first I was afraid that I wouldn't get what happened all those "5 Minutes Earlier".
It is a pretty cool story with an even more intriguing concept!
4/5
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Why so harsh on the critics. Its designed well although its not very successful. Compared to a lot of new games, this one is at least quality.
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Nice concept, 1/5 for the puzzles. 4/5 for the entertainment. 3/5 of the story. 1/5 of the lack of creativity for the concept. 5/5 for the music. 4/5 for the art.
Overall, gave it a 3.
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The backwards concept is really cool. I especially like how it made the "evil" bear who killed the "nice" granny into the hero.
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thought this was one of the best point/click games in a while, I really liked the concept of playing the scenes in reverse and how the story unfolds
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5/5 for the art and music, 4/5 for enjoyment, 3/5 for teh story, 2/5 for wasted concept potential, and 1/5 for puzzles. So yeah, overall, I gave it a 3.
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what a lovely game,i like the backwards concept was a great idea,definately made the game more enjoyable, and changed the point and click adventure for good,i dont really like point and click games but i liked this one alot.
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Very, very interesting concept, but I'm not sure it really panned out as you would have hoped. There isn't as much continuity between scenes as I would have liked, and game play does get boring pretty quickly. Overall, great idea, just try to make it flow better. 4/5.
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Interesting concept, but like someone else said, the puzzles are just trial and error. I didn't really think logically how to solve the puzzles, I just clicked randomly till I got it. And yes, I do want to see the story in order now.
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Puzzles are mostly trail and error. Graphics are nice, may sometimes be confusing. Story is a bit predictable. I really liked the idea, kind of like Memento.
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The going backwards bit is a little different but the game isn't much more than a pixel-hunt. Just clicking on things til they work. No sense to it. Like on the scene with the next. You need the sickle to cut the grass to get the egg. Why did you need the egg? no idea. But still. At first I try to get the sickle and it won't give it to me. Then I do other stuff and suddenly I can now get the sickle. The other stuff I did first didn't hamper my ability at all to get it earlier, the game just wouldn't let me. This means I'm just telling a cartoon to play the next bit, not a game at all.
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This doesn't really work for me. Half the time, it's impossible not to progress because the game flashes question marks whenever you click in the wrong place. The other half of the time, it's unnecessarily hard to make progress because things have to be done in exactly the order the programmer thought of them. For example, when you're removing two bars of a fence, you have to do the left one first; when you're building the well, you can't reveal the rope until you've placed the spindle. So the puzzles alternate between trivial and annoyingly arbitrary. Not a good mix.
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puzzles arent that logical, Id have expected a game in reverse to have some reverse style adventure puzzles...nice graphic style and idea, but thats all
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Running off Memento, are we? I also expected an even more backwards game--click on finished objects to separate them into their earlier components--but on reflection that would not have very challenging, so this was perhaps better.