Idle God
by belgarionriva
Idle God
Tags for Idle God
Description
Join the Organization on a trillion year quest as they seek the origin of the universe.
How to Play
Click the central button to destroy it.
Use the scraps from the rubble to buy upgrades.
TIPS:
Keep your gold cost low by digging minerals when possible. Each gold will cost more this way in the beginning, but in the long run, it will be more beneficial.
When you reach the last level of weapon(multiverse) and you try to buy the next weapon, your weapon will revert back to spoon, and you will have low stats while your spoon is at +0, +1, +2, while the cost to upgrade will be exhorbitantly high (in the millions). Save up millions of scrap before going for the upgrade, as you will have trouble going on otherwise. Eventually, your new weapon +8, +9, +10 will be stronger than your old multiverse.
Bug fixes:
-Weapon upgrades work.
-Mutant screen bug fixed, story can continue.
-Probability system removed.
-When going to the shop, spending all your money, then back to shop, you could previously return to the previous area, gain scraps/sec easily, this has been fixed.
-There were complains about the redundancy of digging minerals, so I included a "refine 100 gold at fixed price button". This way, the digging minerals is only required at the beginning.
**SPOILER**
Nobody seems to get the reference, but Thomas Aquinas(1225 â 1274) came up with the concept of entropy.
Developer Updates
Idle God 2 has been released!
Find out the truth about the origin of the universe!
http://www.kongregate.com/games/belgarionriva/idle-god-2
Comments
mattman62
Feb. 24, 2014
This game escalated very very quickly.
Yeah... I just re-read the story... So weird. Can't believe I wrote that. >_> Also the balance is so bad... wow.
ace121
Dec. 17, 2013
Nothing like destroying the human race with a wooden spoon
LordAziDahaka
Dec. 16, 2013
use the dig materials i did some math may be a bit off but to get 50 gold using dig materials constantally to keep the price as low as possible works out to be about 1/10 the price of just buying gold and letting the price increase
the refine 100 gold costs about 6000 scraps less that the dig method so save up and just use refne 100 gold for the cheapest option to getting gold
to the developer
this could be more balanced by making te refine 100 goldncrease the dig /buy price as well as its own price by a pecentage of 20000 which can then be lowered back to 20000 by using dig materials
The reason I put that button there and leaved it at a fixed price, was because people were complaining that they constantly had to keep alternating between digging minerals and buying gold, so I just put a "buy 100 gold for fixed price" button. I guess I could raise the price, then have a single mineral dig bring it back down to the initial cost. I'm working on a second game now that I have more experience with AS3. I intend to have at least four different material types, 5 different shops, items, a much longer and diversified game and a continuation to the story. Thank you for playing! I hope you enjoy it! =)
kronokiller01
Dec. 14, 2013
what is weapon rebirths? I think my score might be bugged
The amount of times your weapon lvled up, looping to spoon counts as +1 as well. Just checked your score, seems fine. It just means you leveled your weapon 115 times. Since there are 11 weapons and 10 grades for all of them, you reach lvl 110 just by reaching all the weapons once. If you looped back to spoon, then you're higher than "weapon rebirth 110".
BobGrant
Dec. 12, 2013
First: I bought the next weapon (shovel) when i had a +10 spoon and about 5100 scraps - i got the shovel, but then i had around negative 4000 scraps.
Second: I'm really interested in the story, but I seem to be missing bits if i let it idle! How can i re-read what i missed?
The screen you are on is tied to the scraps algorithm... I cannot add a back button because the way I programmed it will force the system on the next screen if you have more scraps than the required threshold. When you finish the game, the game resets with a much higher scrap requirement to move from screen to screen. You can see the bits you missed this way. I will try to find a more convenient solution.