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Sorry. Your game is good up until your last stage. I have no idea why so many developers completely hose it on their last stage of their game. Your ending is lame, tedious, and just of absolutely no interest. Game rating adjusted downwards to represent ending.
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This is too easy, except when your own guys fly past the other guys only on the final stage so they get killed quickly by the tower guards.
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The 'Sucking Demons' really do suck. That should be changed, all you do is end up with an epic standoff that you can eventually win, but it takes FOREVER.....and just makes for a very very boring fight.
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what can i say? It has the music of the impossible badge of Epic war, plays like it, except u only need the stongest units to spawn... well... give ya 4/5
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You need a way to pause, exit to main menu, etc. More upgrades wouldn't hurt; and bigger maps would be nice too. Not a bad game, but it needs more work to set it apart from the games are identical to this, but done better.
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Damn... It's boring... And I don't really get why enemy units can pass through mine (or my unit can pass through enemy unit)
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yeah some material is copied.But it still is fun.Dun yell at me if they have permission nor not i really dun care.Some stuff is from imperium in newgrounds though
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@thingolus: You are wrong. "Age of war" copied the idea from "prince of war", the sequel to "battle for gondor" (back to the years when armor games was called games of gondor). And Crimson warfare and epic war and so on used the same idea. But it is still a new game. In fact games that don't recyle old ideas are very rare. I still like the game, 5/5 ;-)
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well ok its not to hard or to easy but i think the melees should be make more damage and with more life (because melee is tank and ranged dmgdealer... it was all time so!!xD) and i think the ranged are stupid sometimes they ignore the defenders and keep running ... as well 4/5 :)
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The fact that you can't cancel (or at least I've seen no way to do so) a queue makes for a somewhat frustrating experience, since you either need to repeat the production every 2-3 units or you're missing on a chance to react to something that the enemy does, also, so far I've seen a pretty direct gradation of units, in other words there is very little strategy here and too much of "build the most costly and send them out in hundreds" this may pick up later but so far that's what I've seen.
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very awesome game kinda arcade style and chibi characters i kinda wish the enemy had dif character looks to them though