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decent images.. puzzles usually (tho not always by any means) made sense.. english on story seemed a bit rough.. story itself seems decent.
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This is so stupid. It's not a puzzle you're figuring out, just a mindless pixel hunt.
Make it less random or make it clear what the hell you're looking for for the next action.
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Mute doesn't seem to work properly. It keeps turning sound off for ALL flash applications every running.... very annoying.
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I actually thought the first game was decent, at the time I'd played it. I wasn't as pleased with the sequel. With the addition of lightning-reflex timers put on some of the things here, it takes a while to get through several parts of the story. The fact that there are almost no indicators at all doesn't help at all, either. The storyline is the only thing preventing me from giving this a one-star and being done with it. Instead, I'll be generous and give it a 2/5, and leave before looking at the BubbleBox logo for too long makes me lose my lunch.
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Most annoying pixel hunt ever. Two second timer pixel hunt? It's like a breakthrough in how much you can PISS ME OFF!
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OK, according to the walkthrough I need to "click book on rack" (apparently never heard of a bookcase?) and then "click on dog" and that doesn't work. It doesn't even make SENSE. There is no way to know what you're supposed to do in what order except by random clicking so it's not fair to give the player a dozen things to click on at once.
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It would be better if it were clear what end we are supposed to aim for - at the moment it's unclear making the game very tedious having to try clicking everything clickable.
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Not a game. Might as well just have the whole thing as slides and cut scenes since all you do between them is randomly click around the screen trying to make more cut scenes happen.
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I'm giving this 1 star, because the author really needs to have his ego deflated. This game is nothing more than a turd that's been polished and shined to look pretty. But it still plays like a turd. I owe this to the fact that the author has absolutely no grasp on the basics of good game design. At least the people that make stick flashes have the excuse of not being experienced with flash.
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A LOT of random clicking required. It doesn't help that you seem to be controlling every single character and object, without being given any clear goal to work toward.
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WTF are you on? It's all style over substance. It looks great but you just randomly click on stuff with no reason. A new high in suckiness!
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poor game play IMO , as other say, to much random clicking... i dont wont it to be easy but it has to make a little bit of sense of where to click...