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Too many scenes where you need to hunt for pixels in pure black fields. Adventure games are about logic, not about trying to find a single pixel with no indication where it is or WHAT it is.
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movie bit pissed me off... n the game seems to be just a video that you have to start each time... no logic or mental usage required
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Games that rely on you clicking randomply on a black screen to find something important because its "Dark" are lame. This shtick has been used way to much on flash recently. Atari learned their lesson with this on the 2600. It was called haunted house...
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Absolutely retarded. I usually vote pretty generously, but this game was so bad as to be almost insulting. I'd honestly be surprised if the creator himself was over seventeen. This game seems to be made for the pre-teen "gore makes you cool" group. It's like there was no thought put into the game at all. No real reason to kill these people. Just because you can, and it's what "evil aliens" do... Though maybe I shouldn't expect much from someone who wouldn't even edit their game for serious grammatical errors.
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Aside from the some of the hotspots being so small that you miss them despite thinking the object might be usefull, this game is great fun.
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Descent. Part of what made the Visitor so great was being able to find most all of the actions and then figure out the order. this game makes you find all the actions in order and only when they can be performed.
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Game was pretty short, and the "movies" were way too long. I like games full of gruesomely awesome death as much as the next guy, but I found myself bored.
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The clicking around gets annoying when you don't really have any idea what you're trying to do, especially in the traffic scene. Also, it seems odd that you're supposed to kill people twice. But great art and sound.
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Meh. If the creature can just leap into people, why didn't it do that at the beginning with the guard? Too much pixel hunting, impossible to lose.
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I liked it. Not as much quirky charm as the Visitor, but it is definitely worth playing imo. Also, there didnt seem to be as much logical motivation to the killings--killing to get by someone makes sense, but killing with no infection and nothing gained seems a little... aimless. The steps should perhaps be a little more intuitive, but its still a definite 4/5. Make more.
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Pretty good. The combination of it being derivative in nature and the occasional pixel hunt keeps it from being a 5/5.
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its at the top of the cabinet - looks like a black bar up there.
This is nicely crafted for a point and click. The journal at the end is a nice touch for a storyline.
~Kai
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Too much pixel-hunting, not always obvious what to do ... the street and also the last level. Too close to The Visitor, but without having the sense of humor... just brutal. Cut scenes too long... average.
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While I think the art and the story are awesome, gameplay is lacking here.
For a point and click puzzler to be fun it has to be working out the order of things, multiple options. In this it is a matter of continually finding the one part of the environment you can interact with.
I hope the next release in this series keeps the style and improves the substance.
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Not bad. A bit too much of a slavish copy of The Visitor than a tribute, in my opinion... and I think The Visitor is superior in play, flow, and humour. Here the graphic violence just seems to be for it's own sake. And what's with the overlong cutscene in the latter part of the game? That's just irritating. Also, please make objects to be manipulated more obvious on the screen. I had to consult the walkthrough several times, and even that did not make things immediately obvious. Knife? What knife... And although my criticism may seem harsh, I think that overall this is a decent game, and a good jump off point for more original and satisfying works to come.
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Well-made and fun but waaaaay too much pixel hunting. I had to use a walkthrough just because I couldn't find anything to click on and didn't have the patience to try every single pixel