Humaliens Battle

Humaliens Battle

by belugerin
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Humaliens Battle

Rating:
3.4
Released: August 07, 2010
Last updated: August 07, 2010
Developer: belugerin

Tags for Humaliens Battle

Description

Humans Vs. Aliens, choose your side and enter enemy territory by air, sea and land!

Choose your side, aliens or humans. Take charge of military operations and enter enemy territory by air, sea and land.

How to Play

Click units to train or use [1..7] hotkeys.
[Left/Right arrows] or [A]/[D] to scroll the map.
Press [P] to pause the game.

Comments

0/1000
Domand avatar

Domand

Feb. 21, 2011

82
8

The key to beat the land levels for most of the hard levels is to mass invisble swordsman if ur a alien. It is so eazy. They can't fire at them. When tanks come, they get owned. Just keeping sending them and humans will most of the time stay at there base. They can't go forward. Swordsman are cheap. Press + if u agree when u try it

robotor avatar

robotor

Aug. 08, 2010

266
37

list of needed improvements.
1. enemies give too much gold when dead
2. tooooooooooo easy how about the enemys unit equivelent is same level but they are more numerous to even it out
3. the mountains representing air battle needs to be the clouds like in campaign selection
4. maybe units hold ground at base then move wen told
5. please rate high so the creator can see this its the plus button to the right ----->

SkipMe avatar

SkipMe

Aug. 09, 2010

90
12

For those struggling on the last couple of levels. You need to buy and apply the special upgrades (bottom left on upgrade screen) Make sure they are all applied to units in the field. Also have base at maximum for the special upgrades.

Boring game despite the polish. Just a click fest.

paraprotean avatar

paraprotean

Aug. 10, 2010

66
10

I was going to suggest that you make spawning cost something...then I realized it technically does, but the enemy drops so much money that it's a moot point. I kind of feel like the difficulty level for this game assumes a painfully low common denominator for skill. I like the sheer number of upgrades available, but tactical advantages of various units hardly come into play so a lot of them can be skipped. It'd be great if one's choices were somewhat limited (and therefore more meaningful). The game might also benefit from a larger battlefield. There's very little room for engagement, so timing one's waves doesn't mean much. The presentation's pretty slick, and it's a great game if one doesn't want to think much, but serious gamers (ha) won't get much satisfaction or sense of achievement out of this.

Selva avatar

Selva

Aug. 08, 2010

91
18

You really have to go the extra mile to make one of these type of games not suck. Something to remember next time... Okay that was a bit too catty. Sorry guys. Still this has promise but just... You need something more than click button to spawn guys and upgrade between maps. Better luck next time. 8)

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