Humaliens Battle
by belugerin
Humaliens Battle
Tags for Humaliens Battle
Description
Humans Vs. Aliens, choose your side and enter enemy territory by air, sea and land!
Choose your side, aliens or humans. Take charge of military operations and enter enemy territory by air, sea and land.
How to Play
Click units to train or use [1..7] hotkeys.
[Left/Right arrows] or [A]/[D] to scroll the map.
Press [P] to pause the game.
Comments
Domand
Feb. 21, 2011
The key to beat the land levels for most of the hard levels is to mass invisble swordsman if ur a alien. It is so eazy. They can't fire at them. When tanks come, they get owned. Just keeping sending them and humans will most of the time stay at there base. They can't go forward. Swordsman are cheap. Press + if u agree when u try it
robotor
Aug. 08, 2010
list of needed improvements.
1. enemies give too much gold when dead
2. tooooooooooo easy how about the enemys unit equivelent is same level but they are more numerous to even it out
3. the mountains representing air battle needs to be the clouds like in campaign selection
4. maybe units hold ground at base then move wen told
5. please rate high so the creator can see this its the plus button to the right ----->
SkipMe
Aug. 09, 2010
For those struggling on the last couple of levels. You need to buy and apply the special upgrades (bottom left on upgrade screen) Make sure they are all applied to units in the field. Also have base at maximum for the special upgrades.
Boring game despite the polish. Just a click fest.
paraprotean
Aug. 10, 2010
I was going to suggest that you make spawning cost something...then I realized it technically does, but the enemy drops so much money that it's a moot point. I kind of feel like the difficulty level for this game assumes a painfully low common denominator for skill. I like the sheer number of upgrades available, but tactical advantages of various units hardly come into play so a lot of them can be skipped. It'd be great if one's choices were somewhat limited (and therefore more meaningful). The game might also benefit from a larger battlefield. There's very little room for engagement, so timing one's waves doesn't mean much. The presentation's pretty slick, and it's a great game if one doesn't want to think much, but serious gamers (ha) won't get much satisfaction or sense of achievement out of this.
Selva
Aug. 08, 2010
You really have to go the extra mile to make one of these type of games not suck. Something to remember next time... Okay that was a bit too catty. Sorry guys. Still this has promise but just... You need something more than click button to spawn guys and upgrade between maps. Better luck next time. 8)