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i just beat all 4 campaign's with aliens with only 3 units, ya just buy the melee air and melee sea units, max all 3 melee out, and give them invisibility, +20% damage, and +15% damage and they walk through everything.
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all i have to say is to f*ing easy. if it doesn get harder. 90% of the people(like me) wont even get there. my aliens kill the opponent usually before they can even harm me. only a single song that i must've heard on 10 other games. horrible freaking game even compared to epic war. this game just sucks flat out.can another skills because making games aint 1 of'em.
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the hardest part of this game is having the right type of hotkey pattern. 8(... to make the game harder pat your hands on your head and rum your tummy then try to send units using hotkeys.
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I was going to suggest that you make spawning cost something...then I realized it technically does, but the enemy drops so much money that it's a moot point. I kind of feel like the difficulty level for this game assumes a painfully low common denominator for skill. I like the sheer number of upgrades available, but tactical advantages of various units hardly come into play so a lot of them can be skipped. It'd be great if one's choices were somewhat limited (and therefore more meaningful). The game might also benefit from a larger battlefield. There's very little room for engagement, so timing one's waves doesn't mean much. The presentation's pretty slick, and it's a great game if one doesn't want to think much, but serious gamers (ha) won't get much satisfaction or sense of achievement out of this.
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some suggestions. make the units more biased i.e. flamethrower v.s. infantry bonus was good the rest not very apparent. the heavy infantry might have been useful against tanks... but their health was so low i never could tell. also if the achievements unlocked bonuses they'd be great. also slow down the spawn time and make the distance a lil farther. that way the biases come into play more. and lastly it would have been nice to have mixed unit fights. air and land/ air and sea
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Hmmmm, where have i seen a game where you have X units walk to Y enemies base? and more importantly, from who? i can't think of it. Hmmmm.... OH RIGHT! hes already made this twice basically. Battle Gear 2? anyone ever play that? nearly exact same thing. this is pretty much just a reskin.
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it's pretty easy i mean i breezed through it. though it annoyed me to have to constantly click. queue function much? 3/5
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Way too boring. Belugerin, do you even play test or check any of your games? You're starting to become known for shoddy games. You could make better games, but for some reason you just don't.
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For those struggling on the last couple of levels. You need to buy and apply the special upgrades (bottom left on upgrade screen) Make sure they are all applied to units in the field. Also have base at maximum for the special upgrades.
Boring game despite the polish. Just a click fest.
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tip:
max the flamethrower user, equip invis and give speed boosts.
use only that unit and you will most likely blaze through all of the stages. thumbs up if this helped.
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2 Stars. For most of the game, I was aiming at 3 stars, but here is the issue: I got to level 14. My base is maxed out. All aerial units maxed out with 3 expensive skills. And yet the aliens bring out these huge ships in which everything at once cannot stop them. The game is tedious at all times, but when the challenge does come, the curve is unbelievably through the roof! Battles are just clicking buttons as fast as possible. Music is good, graphics are good. No tactics, poor gameplay and the near impossibility of the last levels brings it do a 2 star.
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Take off the specials. It's ridiculous. They're not unit-specific. They're just the same OP attacks over and over. Equipping them on the cheapest units makes the game far too easy. Add difficulty modes. Make this more unique than Battle Gear, and also, make an auto-send button, as well as unit commands i.e. assault/defend. If you really wanted to put specials, you'd make them different for each unit, and the strength is based on the quality of that specific unit.
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Presentation is okay, and I like the music. But compared to other games of this type? Hardly a challenge, not worth your time.
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played one campaign all the way throough. I'm still not understanding the point of the battle. I mean: Once you select skills and upgrade, clicking to produce units during battle is rather tedious. An "autobattle" option would have saved me lots of time when tinkering for the right combination of skills. Good try.
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i started to play and seen this is wayyyy to easy -_- better if the other people are harder then it will be less boring
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Uh.. you may have gone a bit far with the whole "flamethrowers r0XX0rZ!!!111oneoneone" part. Tier one units being able to kill 3-5 lines of tier 1-3 units in one hit, both in front of AND behind your flamers is bad for game balance.
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@IXLhalo3LXL the enemys troops slowly get stronger so basically when you start there lvl 1 but after a while there lvl4 and plus the enemy might have had a stronger unit as once i sent 1 strong unit and he made it all the way across by himself
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There's a bug when you pause the game. After some time, for some reason, all your guys get killed, like if the ennemies are still dealing damages to your team...
So when you unpause the game, all your guys simply die... an nobody left :x
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I actually enjoy these types of games. The graphics are pretty good and the upgrade system seems fairly well thought out. I would like to see stackable builds later in the game rather than having to wait for each reload.
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Reminds me of epic war 3+4. Nice game, but way too easy. Make it harder, add real resource management to battles, and give us an autocast button so we can focus on tactics rather than clicking the spawn button as fast as possible.