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cool idea, but in order for an infinite td to work, their has to be something that will want everyone to keep on playing, like some achievements. But this game as it is still needs work, and the font was a little hard to read at times.
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game is horribly, horribly unbalanced. Enemies gain HP far faster than you can build and upgrade defenses against them.
Wave 10 and everything walked right past all my towers like I was peeing on them.
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I just realized that when upgrading, the Power upgrade and different color upgrades are added together, so the base power had might as well be the multiplier.
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It has potential, but it does need work. How many HP does each enemy have? How much does it increase at the next wave? Stats and upgrades could be clearer. What exactly is "Delay" and why is listed as tower stat if it is the same for every tower and can't seem to be upgraded?
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I like this, but I've not yet figured out the dynamic. I feel like if it were just a tiny bit easier I could double my levels.
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Я бы не сказал. Мне не нравится местный саундтрек, графическое оформление и... кхм... Но сама идея ок, её неплохо было бы развить, например, добавив особые свойства для башен разных типов и их скрещивание при комбинации цветов. Ага, как в сами знаете какой игре. Еще бы я добавил кнопку авто-запуска следующей волны. Это здорово упрощает жизнь.
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this game is boring, since there are no special effects like slow, poison, splash or something.
combining towers should be more effective... 2/5