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please do NOT make un-fast-forwardable scrolling text. better yet, avoid scrolling text like the plague to begin with - it's a major annoyance for those of us who read faster than it types!
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There's so much freaking grinding for money. Does the money increase from market places not stack? If so then you need to make that clear.
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you people should relearn whats good in a game and quit whining, this stream of 1 complaint after the next is just sad
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Leveling takes too much time, and the same with the souls. Yo reach a boss, with 800 life, and it has 3500... And hits 200 per turn... Solution: Leveling... killing 30, 40 monsters, to get a new skill and one level... and... then, you have 900 life... And you are still unable to defeat the boss...
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why are people complaining that things don't have multiple souls? I'd be more upset by the idea that a single creature had ten souls, than that I would need to grind ten times as much for the same amount of souls.
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Seriously, can you please make a game with a plot that DOESN'T make me want to puke? Seriously, you're breaking my genericness meter.
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The souls is stupid, the first monster gives as much as the monsters later on. The castle siege is retarded too; takes forever and I still have to attack a defenseless castle afterwards? I do like 1-7 damage a hit to them which is rediculous. Far too much grinding for the lack of reward
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I have +55% gold production and I'm still getting 59 coin wins from Garrisona. What is wrong with gold, is it only on that continent that the increase is applied?
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monsters that don't give you a soul, shouldn't give you xp,or each you kill means less souls you can get from the next level monsters before they turn 'too weak'. that or every monster, even too weak ones, give souls, but at 1soul per 50xp that the monster gives, only then the grinding required will make scence!
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So. I have >50 soldiers, have only repeatable battles left on my map (aside from a tournament boss on another island) and a castle I can't attack because I don't have two front line troops available. What the hell am I missing to progress?
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the buildings you are forced to build for the story to progress shouldn't cost much (if anything), all that does is force MORE GRINDING...which gets immensely boring. The length of the game looks long enough without having to grind 20 battles, just to purchase a building that is barely useful, or to level up and gain 1 new ability that may or may not be useful.
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A good option to emplement into this game is the option to turn blood off because I have noticed that because of the blood I get lag very often
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you should really just let us decide which potion to use.. if I'm missing 501 HP, I want to use the +500 potion, not the +5000 potion.
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there should be an auto battle when attacking a fortress becaues its boring when the castle has about 300 hp and your army does 8 all the time and then you gotta press and press adding that would be much more easier:)
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/yawn
I don't think this is a day and age where people appreciate grinding. Far to used to us being handed things. 3/5
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So do I have to grind for blueprints? Because I can't continue without building something for more frontline units and you only start with one...
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If the Curse spell is only a CHANCE to cast curse, it should 1) actually STATE that in the spell description, and 2) cost less mana.
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Oh, and for people who didn't know. You CAN have a better armor ! Once your level 11-12, go to the tornament. Win the first set, and you get a better armor. ( There 3 set, so i guess there 3 armor to gain )
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I only have one little complaint. ( i don't really care about grinding. ) : In the army vs army fight... You should do that once all ennemis are dead. The castle is "auto-destroy". It's just waste time to destroy it manually after. So there 2 way to win : kill all ennemy, or kill castle.
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souls were hard to get, game gets really grindy real fast.
Maybe an auto normal attack would be good, even if it were to skip the critical area. When taking down the castle, why not we just set the strategy at start, and the troops auto attack, and we could bring out the strategy menu again when we feel the need.
Other than that, the game is good, but there are still rooms for improvement.
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I think the game is awesome but it really makes me sad that such a good idea is destroyed by poor game balance. Please spend just a little bit more time to fix the grinding issues and make all classes and buildings useful.
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please add auto attack button or something when attacking castle only. Needed 5 minutes just to bring the castle down After I killed all units and had only 1 unit left. Maybe a retreat button is handy also.
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and sad to say but I had to take a point off the rating for his hair lol. . .gah what is that? a mix between an emo marge and bart simpson?
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Defense needs a use. it stayed 10 throughout the entire game. either take it out or add some way to augment it. making markets and barracks are useless. enemies should drop more gold as their level raises, i was getting 20-80 gold on everything for the first 3 islands. Grinding is old school, I liked the approach, but its almost 2012 and it is outdated.
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To much grinding involved, and you should have certain amounts of souls per monster like 1 for goblin and like 100 for the king. should be able to see the monster im about to fights stats so i dont purposely kill myself. 3/5
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After playing this game on another site, I think it need some serious balancing compared to the others. First off gold is way to grindy to get. Grind gold to build a port. Grind gold to buy siege stuff so you can beat the castle. Grind gold for potions so you can beat the boss. Next the soul system was way off. I was fighting enemies that were fairly tough and they still were too "weak" to give me souls. Next there has to be a restat option. I went Knight without knowing that it was next to useless. I reach a boss that healed himself for 2000+ every round and it was impossible to beat him with my current setup.