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Hit this bad glitch when I entered a battle. The one right after the second castle on the werewolf island. I appear and the fight button does, but my opponent does not. and I'm stuck watching the health and mana bars go up and down and nothing happens
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Finally completed the game...oh whats this, new game plus you say??? Sorry cant handle any more torture at this point. The most monotonous grind EVER.
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Just completed the 'extended' playthrough. What a delightful game!! Glad that the acquiring of souls 'bug' has been fixed. I do, however, miss the multi-looting of towns and chests.
Thanks to the developers for this. It's a FUN, FUN game (and yeah, I am shouting this out)!
Rating: 5/5
BDJ
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Found a really annoying glitch. While fighting Lord Osmer, he used the basic regeneration spell twice and now it NEVER ENDS!
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The Adventure Quest style of animation made the movement very smooth (At least THIS isn't quite as obvious where the joints are) and as far as gameplay it's alot more fun than before mentioned game :P I like the music for battles, and I can't really see the whole Lag problem people are supposedly having. Yes, animations take time, and it's a possiblity it might be better to have an animation-off option (for people with slower PCs or for grinding) or something like that. Also, a way to advance the text quickly without completely skipping it.
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I can see why other people call the game tedious and repetitive. For me, the key was to play another game in another window at the same time. This makes it much more bearable.
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@ TacoMaster you can change skills by going into the skill menu, clicking on a currently equiped skill then clicking on the new skill. also this game is wayyy too god damn easy.
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For some reason it's not loading for me. Sticks on the blue screen. Using Google Chrome and the latest flash (I think)
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This game has allot of stuff that is just bad or lazy programing....most of all the grinding aspect is enough for me to quit playing.
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A good little trick to easily defeat the tournaments is to spam the shrine. Replace all non-essential buildings with it. I did this and was hitting 16000+ with the final knight move. Also, in the tournaments all moves in the lineup that aren't used (because you killed the enemy prior to them are still registered AFTER the battle has finished. I would spend 250 mana KOing he enemy in one move, with 2 basic attacks afterwards. I didn't use those moves but next enemy my mana bar was full again. (Obviously my HP was the same). All in all great game. Loved it 5/5
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thx jim.. i didn't see that you can put two check marks in one attacker - i thought you needed two different types and there was only one unlocked
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im stuck on the first island.. i've completed all the tick marks except the castle and i don't see any more open spots to fight (except the 3 training centers). What the heck do i do next?
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I find it a bit odd that the heroes (evil heroes, but still) talk about crossing a river when it's a strait; I'm just being pedantic, though. Keep up the fine work.
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You know what i would like to see? A bonus system for completing conditions in battle, like an extra few souls for winning with full health, or a potion for getting pure critical hits, or a a couple skill points for beating the enemy before the second strategy phase, or extra exp/money for winning with low hp. Things like that would be nice, but it's still a great game, any flaw in it has already been said by others, so i won't say them again. 5/5
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Bug - when an enemy turns on Regeneration, it never runs out. I've kept the Lord of this castle Silenced since Round 2 (he cast Regen on Round 1)... it is now Round 13, and he is still regenerating.
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get silence, faceroll until you get death spell, faceroll through wave after wave of the same monster with increased hp and WIN THE GAME!
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got really really bored and did new game plus one shoted every boss and enemy honestly if you are gonna make a new game plus make it harder to gain level cause i was gaining one every like 10 or so battles
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I think you should be able to see what a particular skill bought by soul points does. I mean, it's obvious that it's a health boost, but how can you judge if it's worth it?
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Silence enemies every two turns, attack, attack, attack, use regen every 4 turns, attack, attack, they are dead. No game can be fun if a strategy like this works with EVERY enemy (normal and boss alike). This game seriously needs more kinds of enemies, a limitation on the silence spell, more than one enemy attacking in a single battle... anything to make it more interesting!