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So there's Hunter, then Bounty Hunter.. After that 'Fatal' character appeared, please make another part to this if you aren't working on it already. I really like this series and hope you make more! + To keep this alive so the developer can see this!
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1: needs more story mission, i beat it in a whole day without trying. 2: needs more skills, 2 skill trees with just like 8 skills each isnt that much..
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somehow i glitched out, had to reload my page, and lost all my progress even though it was saved. DEVELOPER, IM COMING FOR YOU. >:(
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Uh...I had a weird glitch were my attack key changed to crtl, and now it won't go back to left mouse click... this really, really pisses me off
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ha your game fubared my computer lol cant do anything, must be too awesome for me lol ;) i need a new computer its not really the game lol
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I pressed new game, realized that I pressed the wrong button, went out and pressed load game, clicked "continue" and started a new game... Wait what??
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I like this game very much but I want from you something Ben. Can you form Lethal's story in one game? That will help us understand the story very well. I know that will cost you alot of effort.But if you can do it do it but if you can its ok.
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It's a nice game, but you really need to work on collision detection and the like. I can't tell you just how annoying it is trying to jump up toward something when I'm just a teeny bit too close to the edge of it and the game decides no, you can't do that and I have to then invest a minute of my time prancing around wildly like a lost unicorn until I'm able to jump the ledge. I would also suggest a better control scheme, and for the ability to actually -do- combos on your own as opposed to holding a key down, it feels more interactive that way. And more shortcut keys for menus, unless I'm just blind and missed them.
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This looks okay. Definite improvement over the "beta" version. The only problems I could see are the repetitiveness of the tasks and the imbalance in the skills (Hint: Get health recovery! And...never mind what else, just make sure you have health recovery!). The randomness of the items was a tiny bit annoying, but I never felt grossly underequipped. It's an easy game; I almost never felt that Ziva was in any danger of dying. There are very few actual tactics, and by the time she faces the really tough foes, she'll be more than equipped to obliterate them. Still, better too easy than too hard (I'm certainly not complaining). You have the *makings* of a very good game here; just hoping the next one goes up and not down. Oh, and agree on the scrolling text and not being able to drop down. 3/5
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Hate say it but it seems like you left the game unfinished. not enought skills, the enemies take tomany hits for an action RPG. need them to have lower HP with more of them, the combat needs to be less strategic and more free. as it stands now, you develop a strategy and thats the one that works. the idea is great...needs alot of work though..
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Big problem: Even though I have a skill point, no matter how many times I click the "Skill" button, it just wastes my stamina by Ziva swinging the sword.
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slow text, same map are boring. And why shift and control? They're the worst buttons too pick. Despite that a pretty good game
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I kind of wish you would also allow up down left right for directions, for those of us on a laptop its a bit odd to control
also speccing into bounty hunter/gun side is completely broken I was almost consistently just shooting all the enemies and never running out of ammo (then again I guess the sword stunlocking foes is just as OP..idk about the mage side)
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This game's pretty alright. I wish the art assets were better, though. The PC's animation could really use some work.
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Really awesome game. Could be a 5/5 epic action RPG if it was longer and had more variation. I like where your head is at though. Hoping for another game like this in the future.
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@Tryko Am I the only one who hates it when people mistake the comment section for a place to talk about the game's pros, cons, and bugs and comment several times about specific aspects of the game as they become aware of them, so that players and devs can take note of them? =/
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Only complaint is Chrome uses the shortcut ctrl+w to close current tab. Have to be very careful not to try to attack while jumping.
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Item comparison needs to show when a stat is lost completely, not just when the stat is changed. IE: When you're looking at an item that doesn't have a particular stat that your current item has, it doesn't show that you're going to lose that stat.