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Very good game. I must say though that the Mother's designated fate is probably the hardest in terms of puzzle difficulty. Music and ambience is good, dialogues are fine, and I think my favorite character is Valentina. She is always so helpful and kind no matter what.
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The different greetings are a lovely bit of conlanging! I noticed that each clan doesn't strictly use one greeting over another, so what decides which they use when talking to someone?
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Gotta say, its a great game. I've been bingeing the series. My personal favorite ending is likely clan coalition. Ambiguous achievement and Switching sides both revolve around being self serving to the point of sacrificing the whole clan, and I just kinda dont like the praxopolians in general
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I completed all of the achievements for this game. Four Fates is Four different endings. I had fun playing this game.
Yes. And there are also four clans (well, Praxipolis is a kind of meta-clan) and each of the four playthroughs puts emphasis on a different clan (alliance).
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On second thought, maybe Greater Glory's canon as it would at least explain why we don't see Marcus or why Verax is suffering...
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I'm trying to figure out the relationship between Marcus and Valentina... She lives in his mother's house, so...sister? But then she seems almost to be in love with him, so...um?
Not his mother's house, it's a house where the women of the village live. The Pyrean society is quite sexist, as you may have noticed. And Valentina is definitely in love with Marcus, unless he's a total jerk.
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That was fun seeing how all the characters including the protagonist acting different each path. But my ideal ending would be a fifth in which Marcus saves and strengthens Alacres by his own hands without being in an alliance with another while forging peace throughout the desert and fighting the lizardmen. But wait, that's too idealistic...
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The protagonist, funny enough, ranges from being quite friendly to a complete, hateful jerk. I found the second ending to be my favorite, since you directly save your chief, forge an alliance with an amicable clan, and get retribution on the one that attacked yours.
Yes, a relatively amicable clan, the Veraces. As you can see in Elemental Link (now here on Kong), they're far from amicable, they're just not such a-butts as the Pyromilites.
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Fun game! The "Switching Sides" storyline was the most odd, Marcus develops Dissociative Identity Disorder, and most witness npc's tend to forget you murdered someone 5 seconds ago.
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Best of your games I have played so far. Feels small though, like I get some stuff is there for world building, but it just makes it feel like there is this huge game you aren't allowed to play
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i start the game, find out someone was poisoned, go talk to my mom, who encourages me to kill one person and stop another from being cured. Mothers are ... ummmm ... interesting
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This game is definitely not my cup of tea. Too much talking and doing stuff , not enough riddles . However I have to acknowledge the fact that it is a well made game . I played it all the 4 times to achieve all endings and I had fun . I'm giving it a 4/5 , if there are more riddles in the next installments I'll give it 5/5 !
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I'm having a bit of a problem with the interface. Options like the save/load files and the items aren't visible. They're kind of clickable, but it seems dodgy. Other than that, game's good as the other ones.
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I glitched the game- I attacked the shade in pyromilites and died while holding a crate, now I can't get into the garden because the tile prevents you from going through with a crate
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how do you kill the guy in the blue village? I cant get any shadows from those boxes in the garden to get a stealth attack on him
You can play in any order you like, all the tales take places at about the same time, in different parts of the world. The exception is Droid's Quest, which takes place about 20 years later.
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This "4in1-game"-style was really great especially the changes in personallity of marcus. an absolute 5/5
I would like to see something like "complete all 4 endings to open the path to a final 5th ending in which all other endings have an effect"
that would have been a 6+/5
Thanks :) A 5th ending would be nice, but the game engine doesn't allow for that - you can always start a new game and the game has no way of keeping track which endings you've already achieved. It might be doable with a plugin, but I still don't know how all the other endings would have an effect since they're contradictory to each other...
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majesticshooble, this a comments section, NOT a place to ask questions like that. and here's a walkthrough. https://moshimushi.net/2018/06/24/tales-of-nebezem-four-fates-ending-1-usurp-alacres-walkthrough/
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There's a problem with the combination for the chest in veraces. You're supposed to count the number of flowers, cacti, and signs to get the combination, but the number is wrong. The first digit is 6, but there are only 5 flowers in town. Looking through the comments, A LOT of people seem to be having trouble because of this.
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I found a small glitch, though it didn't affect gameplay. After giving the snakeskin to the Windell I went back to the quarry and was able to pick up another one. When I finished the Clan Coalition ending and started a new path, the second snakeskin stayed in my Inventory. When selected, it provided the prompt about the skin being a request from the Windell, even though I had yet to speak to him in that path. Going back to the quarry also showed 3 snakeskins even though one was in my Inventory. @Beranek
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I missed this one! But two badges later, another 5 star and favorite. I've played all of 'Beranek's' badged games and loved them all! I'm a badge playing kind of guy. Kong needs to badge your temple game too! I hope you haven't run out of ideas yet, because I'm game for more! Great job 'Beranek'! \o/
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Not bad, but weaker than the other games. It's great having 4 storylines, but 2 of them are really short, and only one is long enough for a proper adventure. Also, the path-finding is abysmal (actually probably non-existent); with mouse controls I couldn't cross the desert once without accidentally entering one of the cities on the way. Otherwise a solid title, but it is really not difficult to implement a basic pathfinding algorithm...
Hey, I know the individual storylines are rather short - the 4 of them together combine to make an adventure of a decent length though. For most players, the 1st storyline they play is the longest, and the last one the shortest, whichever it is, because by then they're familiar with the locations. About pathfinding - it's done by the game engine, and I have sadly no control over it - it doesn't see the town entrances as obstacles. I prefer to play with the keyboard to have better control over movement. With the mouse, you have to click a bit more and "hold the character's hand" :D