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you don't have to download the game onto a phone to get the free metal. if you click on the apple or android link in the corner then on the page it takes you to click download on one of them again it will give you the metal before you download it you don't even need a phone
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In my opinion, the second stage (Icy Catastrophy) is waaay to long. It would be better if you reduce the distance for example to 150000 because 200000 is too much and the time you reach the end of it and teleport to Nuclear, the thirs stage you do not have enough amount of supply (hit token and rage)...and i agree that to be in air, its sheer luck that you hit enough creep..anyway..mid-game is just grinding..quite boring
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I love the game, the new things (and the old) but just like everyone else said, too much grinding for too little progression. Balance things a bit up (for example that you do not have to do a challenge 5 times to get the first extra). And of course, after I equip tier 3 stuff, I at elast wanna be able to get past the first checkpoint without having to rely on luck compeltely.
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Well,I hit the geek 100% damage it hit the ground,hit some creeps,hit him with my rage and he's still okay?He is maybe superman
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Those air strikes are so completely useless. I think they actually even *slow you down*! At least they absolutely do not improve your speed.
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Just when I they couldn't possibly have made more design flaws I unlocked the "Learning to Glide" challenge. As much as it pains me to admit, a few of the sentences they let the geeks say hold true for this game.
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1ſ5 stars, because you REALLY hate yourself, and insult a whole group of people in the process of hating yourself. Go get a therapy.
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The "Learning to glide" challenge is just stupid. You hit the ground, game over. You fly too high, the fireball hits the ground, game over. And in that challenge you build up speed so fast that you're bound to hit the clouds very soon.
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Needs balancing upgrades very badly, got after endless grinding the best eq. and still burrito geek challenge seems impossible do do...
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Liked the game... But man that's one terribly balanced game. All this grinding and still you got the feeling that there is too many little reward for your effort....
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Just to tell you, if the geek comes into the air and knocks on the ground afterwards, you can easily wait some seconds and get 2 possibilitys :
1) You got enough creeps on the way and the geek flies up again
2) The geek is near enough to earth to easily land a Hell Raiser.
So where is the problem?
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What is amazing to me is the effort they put in to make sure that you lose speed as quickly as possible, while taking away almost any form of control on our side to prevent that from occurring. If the geek goes into the clouds, a bonus in every other launch game usually, he'll come hurling down like a meteor, with no speed increase, forcing a bounce on the ground that, while not slowing you, puts him in a far worse position than previously, as well his bounce back is of negligible height. This game may one of the worst design-wise of any game I've seen made by Berzerk, and being quite a fan of them it makes me quite sad.
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For the Burrito Geek challenge, the first wall requires ~200 speed, the second wall ~250 speed, third ~350 speed from what I can tell.
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...wow. It's *obnoxious* to spend 20+ minutes grinding to unlock a third tier challenge reward only to discover that to vehicle it unlocks REDUCES your speed when it activates.