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Maybe I'm missing it, but I can't get the "complete level with only shoulder weapons" medal. I've beat the first level about 10 times with only the homing cluster. What am I missing?
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Why create something that weighs 75 tons? Even with the Gravity Engine you can only carry 65 tons. Am I missing out on something?
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And also, I'm probably alone in this, but am I the only one who had so much time on their hands they would drive around in some areas until the ground turned all black from the mech's legs? Like in the first area where it's almost a closed in square, I ran around until it went all black.
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Though anybody from King.com never gives a crap about what people comment, and it's been two years, I'll still say this: Boss run is a bit buggy. Since it's done in the same areas you go through to get to the bosses if you use homing weapons they will veer off course and try to kill the guys that you can't see.
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yea, dying on the boss at the end of the level and having to start all the way over, not good incentive to do everything over again, sorry. besides that point, i completely enjoy this game, hunt and smash.
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Game was pretty good, 4/5. Weak points were the mysterious ranking criteria for side missions and noticeably broken English in several places. I still have no idea what "kill 25 soldiers with the rails" means, and apparently "Loose 500 lives in one level" actually means "Kill 500 enemies in one level"...yeah.
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So. I would've rated higher than 3 if there weren't such glaring grammatical errors in the mission objectives. "5 Intels"? Really?
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Wtf it's not giving me the badges? plz tell me if there is something wrong( + if you have the same problem) plz xome one read this an tell me plz!!!
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side missions would be so much better if it told you the key to getting the medals (example bronze: get hit 5 times or less silver: get hit 2 times or less Gold:don't get hit) just whatever it is on each mission so we know what time or goal we need to shoot for
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TotalBlank: For the side missions, the rank isn't just time-based, it's also based on how many things you blow up. Try to make sure you've killed everything on the map before winning, that should improve your rank.
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The game is pretty good but I seem to be having problems getting a stars in the Time category on any mission, no matter what I do 90% of the time I finish a story mission or defense/cut power mission I get no time ranking at all. I find myself playing the same mission like 10 times just to get no stars and then randomly I'll get a star for whatever reason. I've tried skipping all enemies and going straight for the civilians in Rescue missions and I've also tries destroying everything and saving them, no stars. Very confusing as to what is needed to get stars for time.
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Why the hell does survival get harder as you level up? Is leveling up not the point of the game? If everything gets harder with you why not just beat the game at level 1... God that annoys me
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ME: Oh no, back up from the boss to avoid getting hit
BOSS: Muahaha I will get yo--shit, I can't fit through this small entrance!
ME: Yes, now I can kill you!
BOSS: Nooo...
ME: Yaaaa--wait, now I can't go through -.-
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I found that it was all too easy to lsoe track of my "red" cross hair amidst a screen full of blood and crimson explosions/bullets. Wish had a variety of colors for it.
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How do their little puny guns shoot through all walls when my badass machine gun only does if I'm 2 cm away from a wall? Meh.
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So, in a game about being a giant robot, you climb into other giant robots that you slaughter with firey pain. Makes sense to me.
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Bullet-dodge hell! Well done.
What this game needs is more eye-candy, and better sound fx. Game play is just plain good old fun.
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It's a good game other than the fact that you can't really upgrade anything. I'm just curious though... I played through the first level twice, which says there are 35 enemies. I defeated all 35 enemies twice (70 enemies total) and somehow unlocked the "Kill 100 enemies" badge...
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Love being able to take over the boss. The English errors in the text are a real turn-off; the clunky controls are also a problem, and the non-working shoulder trigger (neither SHIFT key works, and space is too far for combat). Nice play, good learning curve.