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It is very weird that gladiators youve killed with some flashy moves, are alive in the menu and you can kill them as much as possible, good game nonetheless
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Easy technique! give it a + so others see. :: the AI targets your lowest charisma slave first. so create a tank with them. Low charisma, high health and defense, good points in speed so they go first (later levels this is huge). Give them the best armor and shield you can, and have them shield bash or block every round. While the computer is missing and being blocked trying to take down your "tank" the others can take their time chopping off limbs of your choosing
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You need to examine your code for MOB blocking. Around lvl 30 or so they block at 100% and never wears off. They become basically impossible to kill. It isn't fun to have 500 round matches. Lots of other bugs. For example, player AI will target an already downed opponent over an upright one if they have a shield. So, you get shield bashed to death because your gladiators are smacking an already downed guy. You guys will see it if you spend about 60 minutes playing. Good game ideas, but you basically have an unplayable game due to blocking later on.
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There is a bug with shield bash-it shows me that there are 3 turns left to block, but ut immediately dissapears already after the first turn!
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Note to Dev,the enemy AI makes the block ability a one hit wonder,they become almost immortal from the second they use it,which becomes thier game Win and my loss........
I have also noted that upon entering and beating the first fight of areana 3,they start to use spear throws more often,and I have more then once been one shotted by those throws.....A bit unfair,even as Im fighting to level up to 30....
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get your dexterity up Danish, it is annoying but my guys still manage to hit them, also if you have good speed you can take them out before they have a go, what guys are you using? 2 handed?
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I think its extremely annoying that when your opponent has the "Counter Attack Boost" Skill, there is a bug because seriously it says "counter attacks foe after a succesful block" but it ALWAYS blocks with this skil. ALWAYS. Which is extremely unfair. I can't hit them so im gonna have to wait until their MP is down to under 30 until I can hit them just once because then they can use that turn to refill their MP. Therefore its almost impossible to win if the enemy has 3 shield guys. Just saying. Fuucking annoying. Fix it as quick as possible. Really ruins the game. + So they will see it and it will be fixed
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I find it hilarious when a man or woman with no leg, bleeding out on the ground, is growling at me and my character is intimidated by that injured person. I mean, come on! They can barely do anything other than getting cheers from the crowd, why are you scared of them? XD
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There seems to be a glitch in the game as whenever I start the game, it begins from the start instead of continuing the game, which is quite annoying since I have to keep starting the game...
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I noticed while in the City Athena, to win the diamond ore (or whatever), it says to win a Contender "Vattle" when I think it's supposed to say Battle lol :D
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don't you just love it when an injured limb (bleeding head, etc.) makes an opponent die when you have no legs? it's logical that you can run on floating stumps i guess...
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how about when you rip some part of with a polearm the part gets stucked on the polearms top and when you rip off a bodpart with a twohander weaponr you squish it like a pancake
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Or an attribute that decreases opponents chance to hit. There doesn't seem to be anything for that so there is no real disadvantage to using the strongest attack always.
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when i delete the progress the goals that i have reached are not deleted , so when i start a new game i can't finish that goals again and earn some metal for smithing
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My party was set to auto, and after killing an opponent, they continued to go to work on the arms and legs. At one point, the opponent dodged. Gotta love those quick corpses!
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One of the attributes should increase dodge chance. Like speed or dexterity. Also, I have over double my opponents speed so shouldnt I attack twice as much? Instead it takes like ten turns to get an extra turn.
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Online PvP would be kind of silly. I imagine three spear throwers with shield bash / counter / health regeneration would beat anyone..
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Would have been nice to have a save option for replay value. I was looking forward to continuing my slaughter. then realized my character had been deleted upon logging out.
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My automated characters are right now beating a beheaded enemy, while being crushed by a one-armed shield-wielding warrior...
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When you turn sound off and restart games it is shown that sound is off but the music is still playing. Some skill/stats seems not work. I have one guy with speed 10 and second with speed 30 and I assume the latter should attack 3 times more often. He doesn't. 8/10 doge and my gladiator takes every hit. Stats should be better described and I would like to see which stat affects what more accurately. I would also think that dexterity should affect chance for doge etc. I've tried to play with Retriairus, Thraex and Dimachaerus and it seems that the first one is much better, as others can't attack more then once on later arenas, as AI is reasonably focusing attack on their legs and makes those gladiators useless. I don't know about murmilos but their block seems to be very high. I wonder also why I'm forced to used helmets with 300 armour max when my enemies have 700 or even higher and it looks the same with other kinds of armor.
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Great Game, love it, but one point, the KI of the game is a little special :D for example, they half dead and can only cure self, but do croud appeal and bleed to death with over 9000MP XD
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it seems there's a bit of an issue with the skills that says "4% increase to x". If you happen to have very few points in it it does nothing, but when you increase it it still does nothing unless you put another point in it. Example: i had 10 dexterity, increased it by 4% didn't gain any points, when i increase dexterity up to 16 it should automatically add 1 point in instead of waiting for me to put my own point in it.